Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from France to Southern France
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 infantry moved from Tambov to Volgograd
3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Denmark
1 bomber moved from Novgorod to Northwest Persia
2 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
1 fighter moved from Western Germany to Denmark
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Denmark
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 3 : 3/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Denmark to Western Germany
2 tactical_bombers moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to Germany
3 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Karelia to Novgorod
2 infantry moved from Archangel to Novgorod
2 tactical_bombers moved from Northwest Persia to Rostov
1 bomber moved from Northwest Persia to Rostov
7 armour and 2 mech_infantrys moved from Caucasus to Rostov
14 artilleries moved from Russia to Tambov
16 infantry moved from Russia to Tambov
11 armour and 8 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Germany
3 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 infantry
EDIT: Adding units owned by Germans to Rostov: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 1 mech_infantry
EDIT: Adding units owned by Germans to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,1,2,3,3
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1,50
British : 0,33
Americans : 1,67
Russians : 1,00
@oysteilo attacked volgograd with 3inf, fgt & tac but it didn’t roll the aircraft…I am worried i moved the aircraft over rostov accidentally! I’ll send the map and redo the turn, keeping the dice up until this point…sorry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Turkmenistan to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter moved from Kazakhstan to Tsinghai
3 infantry moved from Kazakhstan to Tsinghai
5 infantry moved from Kazakhstan to Sikang
1 fighter, 3 infantry and 1 tactical_bomber moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 5 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry and 2 mech_infantrys in Sikang, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Sikang
2 aaGuns and 38 infantry moved from Kazakhstan to Caucasus
2 aaGuns and 16 infantry moved from Yenisey to Timguska
1 fighter moved from Tsinghai to Persia
1 tactical_bomber moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.17
Japanese : 0.33
Territory Summary for Russians :
Tsinghai : 1 aaGun, 2 infantry and 2 mech_infantrys
Sikang : 1 aaGun, 4 infantry and 2 mech_infantrys
Evenkiyskiy : 2 infantry
Timguska : 2 aaGuns and 16 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 2 aaGuns and 39 infantry
Samara : 1 infantry
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 55 / 78
Russians : 15 / 0
Japanese : 67 / 84
Americans : 59 / 97
Chinese : 2 / 6
British : 35 / 48
UK_Pacific : 2 / 0
Italians : 13 / 7
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo attacked volgograd with 3inf, fgt & tac but it didn’t roll the aircraft…I am worried i moved the aircraft over rostov accidentally! I’ll send the map and redo the turn, keeping the dice up until this point…sorry
No worries, have done the same thing myself from time to time
@oysteilo Thanks, just realized I never posted the other map…this has turned into a good game…hopefully my russian play is keeping you guessing
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo Thanks, just realized I never posted the other map…this has turned into a good game…hopefully my russian play is keeping you guessing
I like my position much better now than several rounds ago. Well, your Russians are a significant force and it is important where they end up.
I think a window of opportunity presented itself at the time where you had this unbelievable poor Russian result. Then it became possible to take down Moscow (at the cost of massive landings in western europe) and rushing India at the same time. If this is good enough, I don’t know
Close and thight game so far! Enjoy and have fun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from French Indo China to 34 Sea Zone
8 armour, 5 artilleries, 6 infantry and 5 mech_infantrys moved from India to West India
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
12 fighters moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Marianas
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Marianas, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Marianas, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Marianas
Japanese win, taking Marianas from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 8 armour, 5 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 8 armour, 5 artilleries, 6 infantry and 5 mech_infantrys in West India, round 2 : 10/24 hits, 8,33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 8 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 12 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 10/17 hits, 9,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
12 fighters and 4 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 4 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 bomber moved from 34 Sea Zone to Java
1 carrier, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
2 infantry moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Java
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 marine placed in Malaya
2 submarines placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
UK_Pacific : 0,67
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers and 2 fighters moved from Normandy Bordeaux to Holland Belgium
8 artilleries and 15 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 bombers, 7 fighters and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers, 7 fighters and 3 infantry in Holland Belgium, round 2 : 7/13 hits, 6.00 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Southern France
Americans attack with 8 artilleries and 15 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 8 artilleries and 15 infantry in Southern France, round 2 : 4/23 hits, 6.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to Southern France
3 fighters moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Norway to Finland
11 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
1 harbour placed in Norway
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Americans : -1.83
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 14 fighters, 9 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 aaGun and 12 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 factory_minor and 2 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 6 transports
Finland : 1 infantry
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 49 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 65 / 96
Chinese : 2 / 6
British : 35 / 48
UK_Pacific : 0 / 0
Italians : 13 / 7
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 49 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 65 / 96
Chinese : 2 / 2
British : 35 / 48
UK_Pacific : 0 / 0
Italians : 13 / 7
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers and 2 fighters moved from Normandy Bordeaux to Holland Belgium
8 artilleries and 15 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 bombers, 7 fighters and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers, 7 fighters and 3 infantry in Holland Belgium, round 2 : 7/13 hits, 6.00 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Southern France
Americans attack with 8 artilleries and 15 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 8 artilleries and 15 infantry in Southern France, round 2 : 4/23 hits, 6.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to Southern France
3 fighters moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Norway to Finland
11 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
1 harbour placed in Norway
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 factory_minor, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
British take Karelia from Germans
2 infantry moved from Iraq to Northwest Persia
4 fighters moved from Persia to Northwest Persia
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 6 fighters and 3 mech_infantrys
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 6 fighters and 3 mech_infantrys in Northern Italy, round 2 : 2/9 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Northwest Persia to Persia
2 infantry moved from Eastern Persia to Persia
5 infantry moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Northern Italy to Southern France
1 artillery and 7 infantry moved from Norway to Finland
1 carrier, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
5 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.00
British : -0.83
Italians : 0.33
Americans : -1.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Sikang : 2 infantry
Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 14 fighters, 9 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry and 1 marine
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Morocco : 1 aaGun and 12 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 27 infantry and 2 mech_infantrys
Algeria : 1 flag
Southern France : 1 flag, 3 aaGuns, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 22 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 factory_minor and 2 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 2 mech_infantrys
Libya : 1 flag
Italian Somaliland : 1 flag
Karelia : 1 flag, 1 infantry
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Crete : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 3 artilleries and 1 mech_infantry
92 Sea Zone : 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 2 transports
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 15 infantry and 7 mech_infantrys
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 6 transports
Finland : 1 flag, 1 artillery and 8 infantry
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 9 transports
Production/PUs Summary :
Germans : 48 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 65 / 96
Chinese : 2 / 2
British : 40 / 49
UK_Pacific : 0 / 0
Italians : 9 / 7
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 2 mech_infantrys in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 4 : 1/3 hits, 1,17 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Holland Belgium, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,3,1,4,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -2,00
British : 0,33
Americans : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
6 fighters moved from 54 Sea Zone to 53 Sea Zone
6 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
61 Sea Zone : 1 destroyer
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 51 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 62 / 96
Chinese : 2 / 2
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
6 fighters moved from 54 Sea Zone to 53 Sea Zone
6 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
61 Sea Zone : 1 destroyer
Normandy Bordeaux : 1 fighter
Southern France : 3 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 51 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 62 / 96
Chinese : 2 / 2
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 artilleries and 16 infantry moved from Tambov to Volgograd
7 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Rostov to Caucasus
11 armour and 10 mech_infantrys moved from Bryansk to Caucasus
11 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Germany to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
Combat - Germans
Battle in Karelia
Germans attack with 11 infantry
British defend with 1 infantry
Germans roll dice for 11 infantry in Karelia, round 2 : 2/11 hits, 1,83 expected hits
British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from British with 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 fighters and 3 tactical_bombers in Norway, round 2 : 5/8 hits, 4,50 expected hits
Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Americans lost in Norway
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Volgograd
Germans attack with 14 artilleries and 16 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 14 artilleries and 16 infantry in Volgograd, round 2 : 10/30 hits, 9,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 14 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 39 infantry
AA fire in Caucasus : 0/6 hits, 1,00 expected hits
Germans roll dice for 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 29/44 hits, 17,67 expected hits
Russians roll dice for 2 aaGuns and 39 infantry in Caucasus, round 2 : 17/39 hits, 13,00 expected hits
27 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 18 armour, 1 artillery, 2 bombers, 2 fighters and 4 tactical_bombers in Caucasus, round 3 : 16/27 hits, 14,33 expected hits
Russians roll dice for 12 infantry in Caucasus, round 3 : 5/12 hits, 4,00 expected hits
12 infantry owned by the Russians, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 13 mech_infantrys
Casualties for Russians: 2 aaGuns and 39 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Russia to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Ukraine to Rostov
1 aaGun, 2 armour, 7 artilleries, 30 infantry and 14 mech_infantrys moved from Western Germany to Northern Italy
1 tactical_bomber moved from Norway to Northern Italy
18 infantry moved from Germany to Western Germany
5 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 bomber, 1 fighter and 3 tactical_bombers moved from Caucasus to Greece
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Russia
10 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Greece
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,3,5,2,6
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 14,00
British : -0,33
Americans : -1,00
Russians : 5,33
AA fire in Caucasus : : -1,00
@oysteilo 29/44 hits on rd 1, +12, hahaha, typical
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo 29/44 hits on rd 1, +12, hahaha, typical
I know, but I dont quite understand it. According to the calculation I should have on average 19 units remaining. I ended up with 22, so 3 more than expected. You hit fairly well too in round 1 but nothing close to the unbelievable crazy 29 out of 44
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Russians
16 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Sikang to Szechwan
2 mech_infantrys moved from Tsinghai to Szechwan
Combat - Russians
Battle in Kansu
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Kansu, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Sikang to Szechwan
1 aaGun moved from Tsinghai to Sikang
2 aaGuns moved from Timguska to Kansu
2 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Sikang
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.83
Japanese : -1.33
Territory Summary for Russians :
Shensi : 4 infantry
Kansu : 2 aaGuns and 17 infantry
Szechwan : 1 aaGun, 2 infantry and 4 mech_infantrys
Sikang : 1 aaGun, 2 fighters and 1 tactical_bomber
Timguska : 2 infantry
Kazakhstan : 1 infantry
Production/PUs Summary :
Germans : 56 / 72
Russians : 9 / 0
Japanese : 68 / 84
Americans : 62 / 96
Chinese : 5 / 2
British : 35 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
3 infantry moved from Hopei to Shensi
1 bomber and 1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from India to Shensi
1 submarine moved from 42 Sea Zone to 61 Sea Zone
12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Amur
Battle in Ceylon
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Russians, taking Ceylon from UK_Pacific, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 61 Sea Zone
Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 12 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 10/18 hits, 10,00 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Hopei to Hunan
3 bombers moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from India to West India
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
12 fighters and 6 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Guam
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 carrier and 1 submarine placed in 39 Sea Zone
1 fighter placed in India
3 submarines placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67
ANZAC : 0,67
Chinese : 0,33
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -2.83
AA fire in Germany : : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
54 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 16 fighters, 10 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 3 bombers
Morocco : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 21 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
91 Sea Zone : 2 transports
Finland : 1 infantry
107 Sea Zone : 5 transports
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers and 6 transports
Production/PUs Summary :
Germans : 53 / 72
Russians : 7 / 0
Japanese : 69 / 84
Americans : 67 / 102
Chinese : 4 / 2
British : 35 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@oysteilo I must have hit don’t attack the JPN sub???
will roll it on chi turn, using edit to add some ships etc…sorry