@Adam514 scrambles?
Oysteilo (Axis +3) vs. JWW (allies) BM3
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 3 fighters moved from 112 Sea Zone to Germany 2 fighters moved from Holland Belgium to Germany Combat - Americans Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 aaGun, 1 armour and 3 infantry moved from Norway to 112 Sea Zone 1 fighter moved from Germany to Holland Belgium 3 fighters moved from Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 2 bombers moved from Germany to Holland Belgium 1 bomber moved from Samara to Egypt 1 fighter moved from Queensland to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 28 Sea Zone to 26 Sea Zone 1 aaGun and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 6 transports moved from 110 Sea Zone to 107 Sea Zone 1 aaGun, 1 armour, 2 carriers, 4 destroyers, 1 fighter, 3 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour and 3 infantry moved from 110 Sea Zone to Holland Belgium Place Units - Americans 1 factory_minor placed in Norway 1 artillery and 2 infantry placed in Holland Belgium 1 artillery and 2 infantry placed in Normandy Bordeaux 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Queensland : 3 fighters, 1 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry Midway : 1 airfield Dutch New Guinea : 1 flag 26 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 3 transports 10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines 8 Sea Zone : 1 destroyer 54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters and 8 submarines Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry Egypt : 1 bomber Morocco : 1 infantry Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Algeria : 1 flag Tunisia : 1 flag Norway : 1 flag, 1 factory_minor Holland Belgium : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters and 19 infantry 93 Sea Zone : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 4 submarines 101 Sea Zone : 2 transports Brazil : 1 flag 107 Sea Zone : 6 transports 110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 5 transports
Production/PUs Summary :
Germans : 52 / 96 Russians : 16 / 20 Japanese : 68 / 90 Americans : 62 / 92 Chinese : 0 / 5 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 15 / 16 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 3 fighters moved from 112 Sea Zone to Germany 2 fighters moved from Holland Belgium to Germany Combat - Americans Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Cleaning up after air battles Non Combat Move - Americans 1 aaGun, 1 armour and 3 infantry moved from Norway to 112 Sea Zone 1 fighter moved from Germany to Holland Belgium 3 fighters moved from Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 2 bombers moved from Germany to Holland Belgium 1 bomber moved from Samara to Egypt 1 fighter moved from Queensland to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 28 Sea Zone to 26 Sea Zone 1 aaGun and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 6 transports moved from 110 Sea Zone to 107 Sea Zone 1 aaGun, 1 armour, 2 carriers, 4 destroyers, 1 fighter, 3 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour and 3 infantry moved from 110 Sea Zone to Holland Belgium Place Units - Americans 1 factory_minor placed in Norway 1 artillery and 2 infantry placed in Holland Belgium 1 artillery and 2 infantry placed in Normandy Bordeaux 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs Purchase Units - British British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from Holland Belgium to Southern France 2 fighters moved from 112 Sea Zone to Southern France 1 bomber moved from United Kingdom to France 1 armour, 1 artillery, 12 infantry and 7 mech_infantrys moved from West India to Eastern Persia 2 fighters moved from West India to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone British take 80 Sea Zone from Japanese 2 fighters moved from Persia to 79 Sea Zone Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 115 Sea Zone British attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone British roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Southern France British attack with 1 bomber, 7 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 bomber, 7 fighters and 2 infantry in Southern France, round 2 : 6/10 hits, 4.50 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in 79 Sea Zone British attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer British roll dice for 1 destroyer and 4 fighters in 79 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Eastern Persia British attack with 1 armour, 1 artillery, 12 infantry and 7 mech_infantrys Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery, 12 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 3/21 hits, 4.17 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 1 artillery, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 aaGuns moved from West India to Eastern Persia 1 marine moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone 4 fighters moved from 79 Sea Zone to Persia 1 armour and 1 infantry moved from Iraq to Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 marine moved from 81 Sea Zone to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to Holland Belgium 2 fighters moved from Southern France to Holland Belgium 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Norway to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Changing ownership of Finland from Germans to British EDIT: Adding units owned by British to Finland: 1 infantry EDIT: Removing units owned by British from Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 AA fire in France : : 0.83 Japanese : 0.67 AA fire in Germany : : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Anhwe : 1 infantry Queensland : 3 fighters, 1 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry Midway : 1 airfield Dutch New Guinea : 1 flag 26 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 3 transports 10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines 8 Sea Zone : 1 destroyer 54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters and 8 submarines Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry West India : 1 infantry Belgian Congo : 1 mech_infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 5 infantry Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 1 marine Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 7 infantry Morocco : 1 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Norway : 1 flag, 1 factory_minor Holland Belgium : 1 flag, 4 aaGuns, 1 armour, 5 artilleries, 2 bombers, 1 factory_minor, 9 fighters, 37 infantry and 3 mech_infantrys Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag 113 Sea Zone : 2 destroyers 106 Sea Zone : 1 flag 93 Sea Zone : 1 flag Crete : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 4 submarines Iraq : 1 flag, 5 infantry 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 12 infantry and 7 mech_infantrys 101 Sea Zone : 2 transports 81 Sea Zone : 1 battleship, 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 1 artillery, 4 fighters and 1 infantry 115 Sea Zone : 1 submarine Finland : 1 flag, 1 infantry 107 Sea Zone : 6 transports 110 Sea Zone : 5 carriers, 1 cruiser, 4 destroyers, 3 fighters and 9 transports
Production/PUs Summary :
Germans : 47 / 96 Russians : 16 / 20 Japanese : 67 / 90 Americans : 62 / 92 Chinese : 1 / 6 British : 38 / 45 UK_Pacific : 2 / 0 Italians : 15 / 16 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 bomber moved from Southern France to Southern Italy 2 aaGuns, 3 artilleries and 13 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,1,6,6,1 Italians collect 12 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,83 British : 0,67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 bomber moved from Southern France to Southern Italy 2 aaGuns, 3 artilleries and 13 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,1,6,6,1 Italians collect 12 PUs (3 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 2 aaGuns, 1 armour, 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Rostov: 2 aaGuns, 1 armour, 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83 British : 0,67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter and 3 infantry moved from Normandy Bordeaux to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry Celebes : 1 flag, 1 artillery 44 Sea Zone : 1 transport 54 Sea Zone : 2 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports Holland Belgium : 1 fighter and 3 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 47 / 96 Russians : 16 / 20 Japanese : 64 / 90 Americans : 62 / 92 Chinese : 1 / 6 British : 38 / 45 UK_Pacific : 2 / 0 Italians : 15 / 16 ANZAC : 14 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 91 PUs; Germans buy 1 armour, 1 artillery, 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from British 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Rostov to Northwest Persia 2 tactical_bombers moved from Caucasus to Northwest Persia 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 mech_infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Urals to Novosibirsk 2 bombers moved from Novgorod to Novosibirsk 11 armour, 14 artilleries, 17 infantry and 7 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Novosibirsk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 11 armour, 14 artilleries, 17 infantry and 7 mech_infantrys Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 11 armour, 14 artilleries, 17 infantry and 7 mech_infantrys in Russia, round 2 : 11/49 hits, 16,50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Russia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 20PUs while taking Russians capital Germans win, taking Russia from Russians with 11 armour, 14 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Northwest Persia Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Russia 1 infantry moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Rostov 5 armour and 6 mech_infantrys moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 armour moved from Ukraine to Caucasus 3 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Northwest Persia to Rostov 2 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Karelia 1 infantry moved from Nenetsia to Urals 2 bombers moved from Novosibirsk to Novgorod 1 fighter moved from Rostov to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Western Germany 2 infantry moved from France to Southern France 2 infantry moved from Western Germany to France 1 armour and 2 mech_infantrys moved from Yugoslavia to Western Germany 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour and 9 mech_infantrys placed in Western Germany 3 infantry and 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,3,2,6,6 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -2,83 British : 0,67 Russians : -0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Sikang 1 infantry moved from Kazakhstan to Sikang 1 fighter moved from Samara to Volgograd Combat - Russians Battle in Sikang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 4 aaGuns, 52 infantry and 4 mech_infantrys moved from Samara to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 18 infantry EDIT: Changing ownership of Turkmenistan from Germans to Russians EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Russians to Turkmenistan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33 Japanese : 0.50
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry Kazakhstan : 4 aaGuns, 2 fighters, 52 infantry, 3 mech_infantrys and 1 tactical_bomber Volgograd : 1 artillery, 1 factory_minor and 2 infantry Turkmenistan : 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 74 Russians : 12 / 0 Japanese : 64 / 90 Americans : 62 / 92 Chinese : 1 / 6 British : 35 / 45 UK_Pacific : 2 / 0 Italians : 15 / 16 ANZAC : 14 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@JWWII might take a couple of days
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 fighters and 1 submarine moved from 6 Sea Zone to 8 Sea Zone 3 infantry moved from Shantung to Anhwe 2 bombers moved from Shantung to Anhwe 1 tactical_bomber moved from Burma to West India 2 infantry moved from India to West India 2 bombers moved from Malaya to West India 12 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 11 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 11 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 7/15 hits, 7,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in West India Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 8 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Sikang 1 infantry moved from Chahar to Hopei 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar 1 armour moved from Hopei to Yunnan 1 armour moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 2 infantry moved from Burma to Shan State 2 bombers moved from West India to India 1 tactical_bomber moved from West India to India 3 submarines moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 36 Sea Zone 3 tactical_bombers moved from Malaya to French Indo China 1 fighter moved from 44 Sea Zone to 42 Sea Zone 11 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 8 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Anhwe to Kweichow 2 bombers moved from Kweichow to Yunnan 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in India 1 infantry placed in Shantung 1 submarine placed in 19 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : 0,67 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 1,17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 17 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to Denmark 1 bomber moved from Holland Belgium to Denmark 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Holland Belgium to Southern France 1 bomber moved from Holland Belgium to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Egypt to Southern France 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Denmark Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Denmark, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Marshall Islands from Japanese, taking Denmark from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 bombers, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Southern France, round 3 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Denmark to Norway 1 bomber moved from Denmark to Normandy Bordeaux 2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux 1 aaGun, 4 artilleries and 15 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 aaGun and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Holland Belgium 10 infantry placed in Eastern United States 1 infantry placed in Central United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -2.83
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag, 1 infantry Queensland : 1 aaGun, 4 fighters, 4 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield Dutch New Guinea : 1 flag 32 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 destroyer and 2 submarines 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport 54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 14 fighters, 8 submarines and 2 transports Central United States : 1 factory_major and 1 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 11 infantry Morocco : 1 aaGun and 4 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag Norway : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 5 infantry Denmark : 1 flag, 1 infantry Holland Belgium : 1 flag, 1 factory_minor and 3 infantry 112 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports 93 Sea Zone : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 4 submarines 101 Sea Zone : 6 transports Brazil : 1 flag 91 Sea Zone : 2 transports 107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 74 Russians : 11 / 0 Japanese : 71 / 84 Americans : 67 / 97 Chinese : 0 / 6 British : 35 / 45 UK_Pacific : 0 / 0 Italians : 15 / 16 ANZAC : 11 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 17 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to Denmark 1 bomber moved from Holland Belgium to Denmark 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Holland Belgium to Southern France 1 bomber moved from Holland Belgium to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Egypt to Southern France 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Denmark Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Denmark, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Marshall Islands from Japanese, taking Denmark from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 bombers, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Southern France, round 3 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Denmark to Norway 1 bomber moved from Denmark to Normandy Bordeaux 2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux 1 aaGun, 4 artilleries and 15 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 aaGun and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Holland Belgium 10 infantry placed in Eastern United States 1 infantry placed in Central United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 bomber moved from Normandy Bordeaux to France 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia 2 infantry moved from Eastern Persia to West India 2 fighters moved from Persia to West India Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in West India British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 2 fighters and 1 infantry in West India, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Northwest Persia to Persia 2 fighters moved from West India to Persia 3 aaGuns, 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Eastern Persia to Persia 5 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns, 4 fighters, 18 infantry and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 7 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Egypt 6 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 AA fire in France : : 0.83 Americans : -2.83 Japanese : 0.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag, 1 infantry Queensland : 1 aaGun, 4 fighters, 4 infantry, 1 marine and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield Dutch New Guinea : 1 flag 32 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 destroyer and 2 submarines 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport 54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 14 fighters, 8 submarines and 2 transports Central United States : 1 factory_major and 1 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 11 infantry West India : 1 infantry Belgian Congo : 3 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 3 artilleries and 1 marine Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys Morocco : 1 aaGun and 4 infantry Normandy Bordeaux : 1 flag, 5 aaGuns, 1 airfield, 8 artilleries, 3 bombers, 1 factory_minor, 8 fighters, 1 harbour, 37 infantry and 3 mech_infantrys Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag Norway : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 12 infantry Denmark : 1 flag, 1 infantry Holland Belgium : 1 flag, 1 factory_minor and 3 infantry Tobruk : 1 flag Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry Libya : 1 flag Italian Somaliland : 1 flag 112 Sea Zone : 5 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag 113 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 93 Sea Zone : 1 flag Crete : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 4 submarines Iraq : 1 flag, 7 infantry Eastern Persia : 1 flag, 3 infantry 101 Sea Zone : 6 transports 71 Sea Zone : 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 3 infantry Persia : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 4 fighters, 8 infantry and 7 mech_infantrys 98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer 91 Sea Zone : 2 transports Finland : 1 flag, 1 infantry 107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 74 Russians : 11 / 0 Japanese : 69 / 84 Americans : 67 / 97 Chinese : 0 / 6 British : 39 / 48 UK_Pacific : 2 / 0 Italians : 11 / 16 ANZAC : 11 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Western Germany to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Western Germany 1 bomber moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Southern Italy to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,5,2,6,4 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking Paulau Island from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - ANZAC 1 aaGun and 8 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter and 3 infantry moved from Holland Belgium to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Marianas : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour 44 Sea Zone : 1 flag, 1 submarine 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 54 Sea Zone : 2 carriers, 3 destroyers, 6 fighters and 2 transports Normandy Bordeaux : 1 fighter and 3 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 49 / 74 Russians : 11 / 0 Japanese : 69 / 84 Americans : 67 / 97 Chinese : 0 / 6 British : 35 / 48 UK_Pacific : 2 / 0 Italians : 15 / 7 ANZAC : 11 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 22 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 4 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Southern France 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 infantry moved from Tambov to Volgograd 3 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Novgorod to Denmark 1 bomber moved from Novgorod to Northwest Persia 2 tactical_bombers moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 fighter moved from Western Germany to Denmark 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in Denmark Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Northwest Persia Germans attack with 1 bomber, 3 mech_infantrys and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 3 : 3/4 hits, 1,83 expected hits British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Southern France Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 2,67 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Denmark to Western Germany 2 tactical_bombers moved from Holland Belgium to Germany 2 fighters moved from Holland Belgium to Germany 3 fighters moved from Southern France to Western Germany 1 tactical_bomber moved from Southern France to Western Germany 3 infantry moved from Karelia to Novgorod 2 infantry moved from Archangel to Novgorod 2 tactical_bombers moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Rostov 7 armour and 2 mech_infantrys moved from Caucasus to Rostov 14 artilleries moved from Russia to Tambov 16 infantry moved from Russia to Tambov 11 armour and 8 mech_infantrys moved from Russia to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode 2 mech_infantrys placed in Germany 3 infantry placed in France 10 infantry placed in Western Germany 3 infantry placed in Russia 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Adding units owned by Germans to Rostov: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 mech_infantry EDIT: Adding units owned by Germans to Russia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,1,2,3,3 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : 0,33 Americans : 1,67 Russians : 1,00
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@oysteilo attacked volgograd with 3inf, fgt & tac but it didn’t roll the aircraft…I am worried i moved the aircraft over rostov accidentally! I’ll send the map and redo the turn, keeping the dice up until this point…sorry
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Combat Move - Russians 2 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Kazakhstan to Samara Russians take Samara from Germans 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Turkmenistan to Sikang 1 mech_infantry moved from Kazakhstan to Sikang 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 fighter moved from Kazakhstan to Tsinghai 3 infantry moved from Kazakhstan to Tsinghai 5 infantry moved from Kazakhstan to Sikang 1 fighter, 3 infantry and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tsinghai Russians attack with 1 fighter, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 5 infantry and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 5 infantry and 2 mech_infantrys in Sikang, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Kazakhstan to Tsinghai 1 aaGun moved from Kazakhstan to Sikang 2 aaGuns and 38 infantry moved from Kazakhstan to Caucasus 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 fighter moved from Tsinghai to Persia 1 tactical_bomber moved from Volgograd to Persia 1 fighter moved from Volgograd to Persia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Removing units owned by Russians from Tsinghai: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.17 Japanese : 0.33
Territory Summary for Russians :
Tsinghai : 1 aaGun, 2 infantry and 2 mech_infantrys Sikang : 1 aaGun, 4 infantry and 2 mech_infantrys Evenkiyskiy : 2 infantry Timguska : 2 aaGuns and 16 infantry Novosibirsk : 1 infantry Volgograd : 1 factory_minor and 2 infantry Caucasus : 2 aaGuns and 39 infantry Samara : 1 infantry Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 55 / 78 Russians : 15 / 0 Japanese : 67 / 84 Americans : 59 / 97 Chinese : 2 / 6 British : 35 / 48 UK_Pacific : 2 / 0 Italians : 13 / 7 ANZAC : 11 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo attacked volgograd with 3inf, fgt & tac but it didn’t roll the aircraft…I am worried i moved the aircraft over rostov accidentally! I’ll send the map and redo the turn, keeping the dice up until this point…sorry
No worries, have done the same thing myself from time to time
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@oysteilo Thanks, just realized I never posted the other map…this has turned into a good game…hopefully my russian play is keeping you guessing
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@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo Thanks, just realized I never posted the other map…this has turned into a good game…hopefully my russian play is keeping you guessing
I like my position much better now than several rounds ago. Well, your Russians are a significant force and it is important where they end up.
I think a window of opportunity presented itself at the time where you had this unbelievable poor Russian result. Then it became possible to take down Moscow (at the cost of massive landings in western europe) and rushing India at the same time. If this is good enough, I don’t know
Close and thight game so far! Enjoy and have fun!