a6caa18b-b834-4b94-9ef1-3fa179ad7495-triplea_42321_1Fre.tsvg
1942 2nd Ed surfer Allies + 1 BB vs Deiganator Axis
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Ok. I’ll start again. Do you want to send your email via PM?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 artillery and 4 infantry moved from Russia to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 3/12 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits
3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 3 : 2/12 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Archangel
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
3 artilleries and 1 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
3 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 bomber moved from Germany to 17 Sea Zone
1 fighter moved from Germany to 14 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 infantry and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine -
GG!
Stay or submerge your Russian sub in SZ7?
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stay.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Germans buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
3 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 bomber moved from Germany to 17 Sea Zone
1 fighter moved from Germany to 14 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 infantry and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 33
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in 10 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 10 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Karelia S.S.R. to Finland
EDIT: 1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Norway to Finland
2 infantry moved from Bulgaria Romania to Poland
3 infantry moved from Belorussia to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from France to Germany
2 armour moved from Germany to Poland
1 armour moved from Baltic States to Poland
1 armour moved from Northwestern Europe to Poland
2 armour moved from France to Poland
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Poland
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Libya to Morocco
1 fighter moved from 14 Sea Zone to Morocco
1 infantry moved from Libya to Algeria
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Germany
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 fighter moved from Poland to Bulgaria Romania
1 bomber moved from 17 Sea Zone to Germany
2 fighters moved from 7 Sea Zone to Northwestern EuropePlace Units - Germans
7 artilleries and 2 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs -
The edit was to backtrack moving all 3 infantry into empty karelia, would like to only move 1
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 battleship, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Italian East Africa
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs
1 unit repaired. -
No worries on edits that are essentially non-combat moves.
I did the same in BurmaThis is starting off a strange game in that the defenders are not defending…
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bump.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Yunnan
1 bomber moved from Japan to AnhweiCombat - Japanese
Battle in Anhwei
Japanese attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Anhwei, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Anhwei, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 48 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 48 Sea Zone to Philippine Islands
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from Yunnan to Philippine Islands
1 fighter moved from Anhwei to French Indo-China Thailand
1 bomber moved from Anhwei to French Indo-China ThailandPlace Units - Japanese
1 artillery and 4 infantry placed in Japan
1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 10 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 10 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 10 Sea Zone to United Kingdom
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 aaGun moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
I think this save game is corrupt. I can’t move some of my land units and get a console error…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Changing ownership of Karelia S.S.R. from Germans to Russians
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to West Russia
1 armour and 2 infantry moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to 45 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Alaska to Western Canada
1 cruiser moved from 19 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Changing ownership of Karelia S.S.R. from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to West Russia
3 armour moved from Caucasus to West Russia
1 armour and 2 infantry moved from Russia to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Removing units owned by Germans from Baltic States: 4 infantry
EDIT: Adding units owned by Germans to Baltic States: 4 infantry
EDIT: Removing units owned by Germans from Finland: 4 infantry
EDIT: Adding units owned by Germans to Finland: 4 infantry
EDIT: Removing units owned by Germans from Northwestern Europe: 2 fighters
EDIT: Adding units owned by Germans to Northwestern Europe: 2 fighters
EDIT: Removing units owned by Germans from Germany: 1 aaGun, 7 artilleries, 1 bomber and 4 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun, 4 artilleries, 1 bomber and 7 infantry
EDIT: Removing units owned by Germans from Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Morocco: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Adding units owned by Germans to Morocco: 1 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from Algeria: 1 infantry
EDIT: Adding units owned by Germans to Algeria: 1 infantry
EDIT: Turning off Edit Mode -
Ok, I have no idea why the game got corrupted. I tried to replay my turns using an older restart and that didn’t fix it.
I did find that if I deleted the corrupt pieces and added them back in using the edit mode, everything seems to work. Give it a try.





