TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 artillery and 1 infantry moved from Southern France to Northern Italy
4 infantry moved from France to Northern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
Combat - French
Battle in Northern Italy
French attack with 1 artillery and 5 infantry
Italians defend with 1 factory_major and 3 mech_infantrys
French roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 3 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
French roll dice for 1 artillery and 4 infantry in Northern Italy, round 3 : 0/5 hits, 1,17 expected hits
Italians roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
Italians roll dice for 2 mech_infantrys in Northern Italy, round 4 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians lost in Northern Italy
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - French
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,33
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
2 infantry moved from Eastern Poland to Bessarabia
8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 7 infantry moved from Poland to Baltic States
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Bessarabia
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 bombers and 3 infantry in Novgorod, round 2 : 4/7 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in France
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in France, round 2 : 2/5 hits, 2,50 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in France
Germans destroys 20PUs while taking French capital
Germans win, taking France from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 5 artilleries and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 5 artilleries and 7 infantry in Baltic States, round 2 : 3/12 hits, 3,67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/38 hits, 12,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
8 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from France to Western Germany
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 bombers moved from Novgorod to Poland
4 bombers moved from Poland to Germany
1 bomber moved from Bessarabia to Germany
Place Units - Germans
1 factory_minor placed in Greece
1 bomber placed in Western Germany
3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -6,00
British : 0,67
French : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
16 infantry moved from Amur to Manchuria
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Manchuria, round 2 : 3/16 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
10 infantry moved from Russia to Bryansk
3 fighters and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 13 infantry moved from Archangel to Smolensk
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Russians undo move 1.
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
6 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
4 artilleries moved from Hunan to Kwangsi
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
2 fighters moved from Kiangsi to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
British roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 marine in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
UK_Pacific win with 1 marine remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 bomber moved from 43 Sea Zone to Kwangsi
1 aaGun moved from Anhwe to Kiangsu
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 factory_minor, 1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
Americans : 0,83
UK_Pacific : 1,33
Japanese : -4,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
Combat - Americans
Battle in Sardinia
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
Combat - Americans
Battle in Sardinia
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 98 Sea Zone to Malta
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Sicily
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Battle in Sicily
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking Sicily from Italians, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malta
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters moved from Malta to 95 Sea Zone
1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Egypt
Place Units - British
1 infantry placed in Egypt
1 bomber placed in United Kingdom
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,4,2,4,6
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : 0,50
Italians : 0,67
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
4 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
5 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 5 infantry
French defend with 1 artillery, 1 factory_minor and 4 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Northern Italy, round 2 : 5/7 hits, 2,00 expected hits
French roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 3/5 hits, 1,67 expected hits
4 infantry owned by the French, 3 infantry owned by the Italians and 1 artillery owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for French: 1 artillery and 4 infantry
Battle in Algeria
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1
Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 2,67
French : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
5 bombers moved from Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from France to Southern France
Germans take Southern France from French
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in Nenetsia
Battle in 96 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
Germans win, taking Nenetsia from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 10 artilleries, 6 bombers, 18 infantry and 2 mech_infantrys
Russians defend with 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry
AA fire in Bryansk : 2/6 hits, 1,00 expected hits
2 bombers owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 10 artilleries, 4 bombers, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 17/42 hits, 15,00 expected hits
Russians roll dice for 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry in Bryansk, round 2 : 16/39 hits, 14,33 expected hits
13 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 10 artilleries, 4 bombers, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 11/26 hits, 11,33 expected hits
Russians roll dice for 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in Bryansk, round 3 : 13/26 hits, 10,00 expected hits
11 infantry owned by the Russians, 10 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 bombers and 1 mech_infantry in Bryansk, round 4 : 8/13 hits, 6,83 expected hits
Russians roll dice for 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Bryansk, round 4 : 5/15 hits, 6,33 expected hits
8 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 4 armour and 4 bombers in Bryansk, round 5 : 3/8 hits, 4,67 expected hits
Russians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Bryansk, round 5 : 3/7 hits, 3,67 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 4 bombers in Bryansk, round 6 : 2/5 hits, 3,17 expected hits
Russians roll dice for 4 fighters in Bryansk, round 6 : 3/4 hits, 2,67 expected hits
2 fighters owned by the Russians, 2 bombers owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers in Bryansk, round 7 : 2/2 hits, 1,33 expected hits
Russians roll dice for 2 fighters in Bryansk, round 7 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Russians and 2 bombers owned by the Germans lost in Bryansk
Russians win with no units remaining. Battle score for attacker is -54
Casualties for Germans: 8 armour, 10 artilleries, 6 bombers, 18 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Bulgaria to Romania
8 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
4 artilleries moved from Baltic States to Belarus
7 infantry moved from Baltic States to Belarus
2 fighters moved from 96 Sea Zone to Southern Italy
2 tactical_bombers moved from 96 Sea Zone to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
1 bomber and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2,17
AA fire in Bryansk : : 1,00
British : -0,50
Russians : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
14 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 artillery and 13 infantry moved from Smolensk to Bryansk
1 fighter and 9 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,5,4,3,5,2,1,2,3,5,3,4,2,3,2,3,3,1,6,6,3,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
14 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 artillery and 13 infantry moved from Smolensk to Bryansk
1 fighter and 9 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,5,4,3,5,2,1,2,3,5,3,4,2,3,2,3,3,1,6,6,3,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from Americans
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Borneo to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Kwangsi to India
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kiangsi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
2 tactical_bombers moved from French Indo China to Kwangsi
1 aaGun moved from Kiangsu to Kiangsi
1 bomber moved from India to Kwangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : -0,33
AA fire in India : : 0,67
Russians : 0,67
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Non Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Non Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
Combat - British
Battle in Norway
Battle in French Indo China
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking Norway from Germans, taking French Indo China from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
2 fighters placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,2,2,2,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Greece
Combat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits, 0,17 expected hits
Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Greece causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 3 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
AA fire in Caroline Islands : : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 3 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
AA fire in Caroline Islands : : -0,33
Japanese : 0,00