@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Russians 
 Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
 3 fighters and 1 tactical_bomber moved from Novgorod to Romania
 1 infantry moved from Bessarabia to Romania
 2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
 1 infantry moved from Amur to Manchuria
 Chinese take Manchuria from Japanese
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 2 infantry moved from Belarus to Baltic States
 1 fighter moved from Russia to Baltic StatesCombat - Russians 
 Battle in Baltic States
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Romania
 Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries and 2 infantry
 AA fire in Romania : 0/3 hits, 0,50 expected hits
 Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 6/9 hits, 3,67 expected hits
 Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 4/6 hits, 2,17 expected hits
 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Romania
 Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Romania, round 3 : 2/5 hits, 2,17 expected hits
 Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0,50 expected hits
 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
 Casualties for Russians: 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Casualties for Germans: 1 infantry
 Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries and 2 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 3 fighters moved from Romania to Ukraine
 1 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Baltic States to Bryansk
 2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
 5 infantry moved from Belarus to Bryansk
 1 artillery and 14 infantry moved from Novgorod to Archangel
 3 infantry moved from Russia to Bryansk
 2 infantry moved from Ukraine to Bryansk
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians 
 10 infantry placed in Russia
 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1
 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary : Germans : 2,00 
 AA fire in Romania : : -0,50
 Russians : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Chahar to Suiyuyan
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Anhwe to Hopei
 2 infantry moved from Jehol to Manchuria
 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 3 mech_infantrys moved from Kiangsu to Kwangtung
 1 infantry moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 infantry moved from Jehol to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 carrier moved from 36 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
 2 infantry moved from French Indo China to Yunnan
 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 bomber moved from Kwangsi to 41 Sea Zone
 1 bomber moved from Kwangsi to 42 Sea Zone
 1 battleship moved from 36 Sea Zone to 35 Sea Zone
 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
 2 carriers moved from 19 Sea Zone to 6 Sea Zone
 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 2 fighters moved from Kwangsi to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 1 artillery moved from Anhwe to Hunan
 2 infantry moved from Anhwe to HunanCombat - Japanese 
 Battle in Borneo
 Battle in Guam
 Battle in 41 Sea Zone
 Japanese attack with 1 bomber and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 41 Sea Zone
 Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Korea
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
 Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
 Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Yunnan
 Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
 Chinese defend with 3 infantry
 Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4,33 expected hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 3 infantry
 Battle in Sumatra
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Sumatra
 Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the ANZAC lost in Sumatra
 Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter and 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Kwangtung
 Japanese attack with 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
 British defend with 2 infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3,00 expected hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Manchuria
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1,50 expected hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 fighter moved from Kwangtung to 35 Sea Zone
 1 fighter moved from Kwangtung to Kiangsi
 2 tactical_bombers moved from Kwangtung to Kiangsi
 1 fighter moved from Yunnan to Kiangsi
 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
 1 bomber moved from 42 Sea Zone to Kwangsi
 1 bomber moved from 41 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from Korea to Japan
 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
 1 aaGun moved from Jehol to AnhwePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 1 fighter placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 50 PUs; end with 50 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary : ANZAC : 0,00 
 Americans : 1,33
 Chinese : 0,67
 UK_Pacific : -0,67
 Russians : 0,67
 Japanese : 1,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 56 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in GibraltarNon Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from Midway to 25 Sea Zone
 1 fighter moved from Midway to 25 Sea Zone
 1 tactical_bomber moved from 25 Sea Zone to Midway
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 destroyer placed in 101 Sea Zone
 1 carrier and 3 submarines placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Americans : 0,67 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 7 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary : Chinese : 0,33 
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 56 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in GibraltarNon Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from Midway to 25 Sea Zone
 1 fighter moved from Midway to 25 Sea Zone
 1 tactical_bomber moved from 25 Sea Zone to Midway
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 destroyer placed in 101 Sea Zone
 1 carrier and 3 submarines placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 7 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsPurchase Units - British 
 British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 unit repaired.
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 British take Holland Belgium from Germans
 1 infantry moved from Normandy Bordeaux to France
 French take France from Germans
 French take Normandy Bordeaux from British
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 marine moved from India to 39 Sea Zone
 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 41 Sea Zone
 1 marine moved from 41 Sea Zone to Sumatra
 1 infantry moved from Tanganyika Territory to Kenya
 British take Kenya from Italians
 1 infantry moved from Tanganyika Territory to Belgian Congo
 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 British take Ethiopia from Italians
 3 infantry moved from Persia to Iraq
 1 fighter moved from Egypt to Iraq
 1 armour and 1 mech_infantry moved from Egypt to Iraq
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Turning on Edit Mode
 EDIT: Removing units owned by British from 112 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Battle in Belgian Congo
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Italians lost in Belgian Congo
 British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Sumatra
 British attack with 1 marine
 Japanese defend with 1 artillery
 British roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese lost in Sumatra
 British win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Iraq
 British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,67 expected hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
 British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1,33 expected hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1,33 expected hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 3 infantry
 Casualties for Neutral_Axis: 3 infantry
 Battle in 112 Sea Zone
 Germans defend with 1 submarine and 1 transport
 Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger British Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
 Trigger British Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
 Trigger British Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
 Trigger British Liberation France Liberated Syria 3 Infantry Place: French has 1 infantry placed in Syria
 Trigger British Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
 Trigger British Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
 Trigger British Liberation France Liberated Morocco 3 Infantry Place: French has 1 infantry placed in Morocco
 Trigger French 1 Liberation By British: French has 4 infantry placed in France
 Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
 Trigger British Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Infantry Remove
 Trigger British Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
 Trigger British Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Destroyer Remove
 Trigger British Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
 Trigger British Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Artillery Remove
 Trigger British Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
 Trigger British Liberation France Liberated Syria 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Syria 3 Infantry Remove
 Trigger British Liberation France Liberated Syria 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Syria
 Trigger British Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Infantry Remove
 Trigger British Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
 Trigger British Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Cruiser Remove
 Trigger British Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
 Trigger British Liberation France Liberated Syria 3: French captures territory Syria
 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
 Trigger British Liberation France Liberated Morocco 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Infantry Remove
 Trigger British Liberation France Liberated Morocco 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Morocco
 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
 Trigger British Liberation France Liberated Southern France 3: French captures territory Southern France
 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
 Trigger British Liberation France Liberated Morocco 3: French captures territory MoroccoNon Combat Move - British 
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Iraq to 98 Sea Zone
 3 aaGuns, 9 infantry and 2 mech_infantrys moved from Shan State to Yunnan
 3 infantry moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from India to Yunnan
 4 infantry moved from India to BurmaPlace Units - British 
 1 fighter placed in 98 Sea Zone
 1 artillery and 1 infantry placed in Egypt
 1 transport placed in 106 Sea Zone
 1 armour and 1 infantry placed in QuebecTurn Complete - British 
 British collect 36 PUs; end with 37 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific 
 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 15 PUs; end with 15 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
 Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryCombat Hit Differential Summary : British : 0,33 
 Italians : -0,33
 Americans : 0,67
 Chinese : 0,33
 Neutral_Axis : 1,33
 Japanese : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Yugoslavia to Romania
 1 bomber moved from Southern Italy to Romania
 2 infantry moved from Tobruk to Libya
 1 artillery moved from Tobruk to Libya
 1 armour moved from Tobruk to Libya
 3 infantry moved from Algeria to Tunisia
 1 mech_infantry moved from Tunisia to LibyaCombat - Italians 
 Battle in Romania
 Italians attack with 1 bomber and 2 infantry
 Russians defend with 1 armour
 Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
 Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
 Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for Russians: 1 armourNon Combat Move - Italians 
 1 bomber moved from Romania to Southern ItalyPlace Units - Italians 
 1 infantry placed in Southern Italy
 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary : Italians : 0,00 
 Russians : 0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French 
 1 artillery and 1 infantry moved from Southern France to Northern Italy
 4 infantry moved from France to Northern Italy
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 infantry moved from Morocco to Algeria
 French take Algeria from Italians
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from French West Africa to French Central AfricaCombat - French 
 Battle in Northern Italy
 French attack with 1 artillery and 5 infantry
 Italians defend with 1 factory_major and 3 mech_infantrys
 French roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
 Italians roll dice for 3 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
 French roll dice for 1 artillery and 4 infantry in Northern Italy, round 3 : 0/5 hits, 1,17 expected hits
 Italians roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
 French roll dice for 1 artillery and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
 Italians roll dice for 2 mech_infantrys in Northern Italy, round 4 : 0/2 hits, 0,67 expected hits
 2 mech_infantrys owned by the Italians lost in Northern Italy
 French converts factory_major into different units
 French win, taking Northern Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
 Casualties for French: 1 infantry
 Casualties for Italians: 3 mech_infantrysNon Combat Move - French Turn Complete - French 
 French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary : Italians : -1,33 
 French : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 artillery, 1 bomber, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 112 Sea Zone to 109 Sea Zone
 1 transport moved from 112 Sea Zone to 127 Sea Zone
 2 infantry moved from Finland to 127 Sea Zone
 2 infantry moved from 127 Sea Zone to Novgorod
 1 infantry moved from Karelia to Novgorod
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 3 infantry moved from Finland to Karelia
 2 infantry moved from Eastern Poland to Bessarabia
 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
 5 artilleries and 7 infantry moved from Poland to Baltic States
 1 infantry moved from Western Germany to France
 1 infantry moved from Western Germany to Holland Belgium
 2 fighters and 2 tactical_bombers moved from Western Germany to France
 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
 1 fighter moved from Western Germany to Holland Belgium
 3 infantry moved from Greece to Bulgaria
 1 bomber moved from Western Germany to Bessarabia
 2 bombers moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to NovgorodCombat - Germans 
 Battle in Novgorod
 Germans attack with 4 bombers and 3 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 4 bombers and 3 infantry in Novgorod, round 2 : 4/7 hits, 3,17 expected hits
 Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
 3 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantry
 Battle in France
 Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
 Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in France, round 2 : 2/5 hits, 2,50 expected hits
 French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the British lost in France
 Germans destroys 20PUs while taking French capital
 Germans win, taking France from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Holland Belgium
 Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
 British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
 Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Baltic States
 Germans attack with 5 artilleries and 7 infantry
 Russians defend with 2 infantry
 Germans roll dice for 5 artilleries and 7 infantry in Baltic States, round 2 : 3/12 hits, 3,67 expected hits
 Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Western Ukraine
 Germans attack with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/38 hits, 12,33 expected hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 3 aaGuns moved from Eastern Poland to Western Ukraine
 8 infantry moved from Germany to Poland
 2 fighters and 2 tactical_bombers moved from France to Western Germany
 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
 4 bombers moved from Novgorod to Poland
 4 bombers moved from Poland to Germany
 1 bomber moved from Bessarabia to GermanyPlace Units - Germans 
 1 factory_minor placed in Greece
 1 bomber placed in Western Germany
 3 infantry placed in Western Germany
 1 infantry placed in Western Germany
 1 artillery and 3 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3
 Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary : Germans : -6,00 
 British : 0,67
 French : -0,33
 Russians : -1,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Russians 
 Russians buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 16 infantry moved from Amur to Manchuria
 1 submarine moved from 111 Sea Zone to 125 Sea ZoneCombat - Russians 
 Battle in Manchuria
 Russians attack with 16 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 16 infantry in Manchuria, round 2 : 3/16 hits, 2,67 expected hits
 Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
 Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Amur to Manchuria
 10 infantry moved from Russia to Bryansk
 3 fighters and 1 mech_infantry moved from Ukraine to Bryansk
 1 artillery and 13 infantry moved from Archangel to Smolensk
 1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians 
 10 infantry placed in Russia
 3 mech_infantrys placed in Volgograd
 Russians undo move 1.
 1 fighter and 9 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Ukraine: 1 infantry
 EDIT: Adding units owned by Russians to Bryansk: 1 infantry
 EDIT: Turning off Edit Mode
 1 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary : Russians : 0,33 
 Japanese : 0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 1 infantry moved from Suiyuyan to Kansu
 1 infantry moved from Chahar to Suiyuyan
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 1 infantry moved from Hopei to Shensi
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from Anhwe to Kweichow
 1 mech_infantry moved from Kiangsu to Hopei
 1 mech_infantry moved from Kiangsu to Anhwe
 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 infantry moved from Borneo to 43 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
 1 carrier moved from 35 Sea Zone to 41 Sea Zone
 1 fighter moved from 35 Sea Zone to 41 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
 1 transport moved from 41 Sea Zone to 43 Sea Zone
 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
 6 infantry moved from Hunan to Kwangsi
 1 mech_infantry moved from Hunan to Kwangsi
 4 artilleries moved from Hunan to Kwangsi
 1 armour moved from Hunan to Kwangsi
 1 mech_infantry moved from Kiangsu to Kwangsi
 3 mech_infantrys moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 2 tactical_bombers moved from Kiangsi to Kwangsi
 1 bomber moved from Kwangsi to 41 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
 1 bomber moved from Kwangsi to 43 Sea Zone
 2 fighters moved from Kiangsi to 21 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 3 fighters moved from 6 Sea Zone to 21 Sea Zone
 1 submarine moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese 
 Battle in 41 Sea Zone
 Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
 British defend with 1 battleship and 1 destroyer
 Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
 Units damaged: 1 battleship owned by the Japanese
 1 destroyer owned by the British lost in 41 Sea Zone
 Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
 British roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
 1 battleship owned by the British lost in 41 Sea Zone
 Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
 Casualties for British: 1 battleship and 1 destroyer
 Battle in 21 Sea Zone
 Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the ANZAC lost in 21 Sea Zone
 Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in Sumatra
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 marine
 Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
 UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Sumatra
 Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
 UK_Pacific roll dice for 1 marine in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese lost in Sumatra
 UK_Pacific win with 1 marine remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in 43 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
 Americans defend with 1 submarine
 Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
 Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
 Japanese win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarineNon Combat Move - Japanese 
 2 fighters moved from 43 Sea Zone to Kwangsi
 1 tactical_bomber moved from 43 Sea Zone to Borneo
 1 tactical_bomber moved from 43 Sea Zone to Borneo
 1 bomber moved from 43 Sea Zone to Kwangsi
 1 aaGun moved from Anhwe to Kiangsu
 5 fighters moved from 21 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
 1 bomber moved from 41 Sea Zone to KwangsiPlace Units - Japanese 
 1 carrier and 2 transports placed in 6 Sea Zone
 1 factory_minor, 1 infantry and 2 mech_infantrys placed in Kiangsu
 Japanese undo move 2.
 1 factory_minor placed in Kwangtung
 1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 45 PUs; end with 45 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary : British : -0,67 
 ANZAC : -0,33
 Americans : 0,83
 UK_Pacific : 1,33
 Japanese : -4,83
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Americans 
 Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from 95 Sea Zone to SardiniaCombat - Americans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Americans 
 Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from 95 Sea Zone to SardiniaCombat - Americans 
 Battle in SardiniaNon Combat Move - Americans 
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 tactical_bomber moved from Midway to 25 Sea ZonePlace Units - Americans 
 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
 1 carrier and 1 transport placed in 10 Sea Zone
 2 fighters placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Burma to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary : Chinese : 1,17 
 Japanese : 0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Americans 
 Americans buy 2 carriers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from 95 Sea Zone to SardiniaCombat - Americans 
 Battle in SardiniaNon Combat Move - Americans 
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 tactical_bomber moved from Midway to 25 Sea ZonePlace Units - Americans 
 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
 1 carrier and 1 transport placed in 10 Sea Zone
 2 fighters placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Burma to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUsPurchase Units - British 
 British buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
 2 fighters moved from 98 Sea Zone to Malta
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 artillery and 1 infantry moved from 96 Sea Zone to Malta
 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
 1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
 1 mech_infantry moved from Yunnan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Siam to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 2 infantry moved from 95 Sea Zone to Sicily
 1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - British 
 Battle in Sicily
 Battle in 109 Sea Zone
 British attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
 Germans defend with 1 submarine
 British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
 Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win, taking Sicily from Italians, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Malta
 British attack with 1 artillery, 2 fighters and 1 infantry
 Italians defend with 1 artillery
 British roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
 British roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 1,67 expected hits
 Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits
 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
 British win, taking Malta from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artilleryNon Combat Move - British 
 2 fighters moved from Malta to 95 Sea Zone
 1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
 4 infantry moved from Burma to Yunnan
 1 mech_infantry moved from India to Yunnan
 1 fighter moved from India to Yunnan
 1 infantry moved from India to Burma
 1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - British 
 1 infantry placed in Egypt
 1 bomber placed in United Kingdom
 1 fighter placed in United Kingdom
 1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 36 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
 Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
 Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
 Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,4,2,4,6
 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
 Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary : Germans : -0,17 
 British : 0,50
 Italians : 0,67
 Chinese : 1,17
 Japanese : 0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Italians 
 Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Romania to Bessarabia
 4 infantry moved from Tunisia to Algeria
 1 mech_infantry moved from Libya to Algeria
 1 armour moved from Libya to Algeria
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 5 infantry moved from Southern Italy to Northern Italy
 1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians 
 Battle in Northern Italy
 Italians attack with 1 bomber, 1 fighter and 5 infantry
 French defend with 1 artillery, 1 factory_minor and 4 infantry
 Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Northern Italy, round 2 : 5/7 hits, 2,00 expected hits
 French roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 3/5 hits, 1,67 expected hits
 4 infantry owned by the French, 3 infantry owned by the Italians and 1 artillery owned by the French lost in Northern Italy
 Italians win, taking Northern Italy from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
 Casualties for Italians: 3 infantry
 Casualties for French: 1 artillery and 4 infantry
 Battle in Algeria
 Italians attack with 1 armour, 4 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 1,33 expected hits
 French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from French with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Northern Italy to Southern Italy
 1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians 
 2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1
 Italians collect 7 PUs (4 lost to blockades); end with 8 PUsCombat Hit Differential Summary : Italians : 2,67 
 French : 2,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French Non Combat Move - French 
 1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea ZoneTurn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
 5 bombers moved from Germany to Bryansk
 1 bomber moved from Western Germany to Bryansk
 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
 1 infantry moved from Western Germany to Holland Belgium
 Germans take Holland Belgium from British
 1 infantry moved from France to Southern France
 Germans take Southern France from French
 1 infantry moved from Bessarabia to Western Ukraine
 2 infantry moved from Novgorod to Archangel
 1 infantry moved from Novgorod to Belarus
 1 artillery moved from Baltic States to Belarus
 2 infantry moved from Karelia to 127 Sea Zone
 2 infantry moved from 127 Sea Zone to Nenetsia
 1 infantry moved from Karelia to Novgorod
 1 infantry moved from Vyborg to NovgorodCombat - Germans 
 Battle in Nenetsia
 Battle in 96 Sea Zone
 Germans attack with 2 fighters and 2 tactical_bombers
 British defend with 1 cruiser and 1 transport
 Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
 British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
 1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
 Germans win, taking Nenetsia from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
 Casualties for British: 1 cruiser and 1 transport
 Battle in Belarus
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
 Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bryansk
 Germans attack with 8 armour, 10 artilleries, 6 bombers, 18 infantry and 2 mech_infantrys
 Russians defend with 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry
 AA fire in Bryansk : 2/6 hits, 1,00 expected hits
 2 bombers owned by the Germans lost in Bryansk
 Germans roll dice for 8 armour, 10 artilleries, 4 bombers, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 17/42 hits, 15,00 expected hits
 Russians roll dice for 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry in Bryansk, round 2 : 16/39 hits, 14,33 expected hits
 13 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
 Germans roll dice for 8 armour, 10 artilleries, 4 bombers, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 11/26 hits, 11,33 expected hits
 Russians roll dice for 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in Bryansk, round 3 : 13/26 hits, 10,00 expected hits
 11 infantry owned by the Russians, 10 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
 Germans roll dice for 8 armour, 4 bombers and 1 mech_infantry in Bryansk, round 4 : 8/13 hits, 6,83 expected hits
 Russians roll dice for 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Bryansk, round 4 : 5/15 hits, 6,33 expected hits
 8 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
 Germans roll dice for 4 armour and 4 bombers in Bryansk, round 5 : 3/8 hits, 4,67 expected hits
 Russians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Bryansk, round 5 : 3/7 hits, 3,67 expected hits
 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
 Germans roll dice for 1 armour and 4 bombers in Bryansk, round 6 : 2/5 hits, 3,17 expected hits
 Russians roll dice for 4 fighters in Bryansk, round 6 : 3/4 hits, 2,67 expected hits
 2 fighters owned by the Russians, 2 bombers owned by the Germans and 1 armour owned by the Germans lost in Bryansk
 Germans roll dice for 2 bombers in Bryansk, round 7 : 2/2 hits, 1,33 expected hits
 Russians roll dice for 2 fighters in Bryansk, round 7 : 2/2 hits, 1,33 expected hits
 2 fighters owned by the Russians and 2 bombers owned by the Germans lost in Bryansk
 Russians win with no units remaining. Battle score for attacker is -54
 Casualties for Germans: 8 armour, 10 artilleries, 6 bombers, 18 infantry and 2 mech_infantrys
 Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters, 32 infantry and 1 mech_infantry
 Battle in Archangel
 Germans attack with 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits
 Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Archangel
 Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,17 expected hits
 Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 3 infantry moved from Bulgaria to Romania
 8 infantry moved from Poland to Eastern Poland
 1 artillery moved from Germany to Poland
 3 infantry moved from Germany to Poland
 4 artilleries moved from Baltic States to Belarus
 7 infantry moved from Baltic States to Belarus
 2 fighters moved from 96 Sea Zone to Southern Italy
 2 tactical_bombers moved from 96 Sea Zone to Southern ItalyPlace Units - Germans 
 3 infantry placed in Novgorod
 1 bomber and 2 infantry placed in Western Germany
 6 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary : Germans : 2,17 
 AA fire in Bryansk : : 1,00
 British : -0,50
 Russians : 3,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 5 Purchase Units - Russians 
 Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Manchuria to Korea
 Russians take Korea from Japanese
 14 infantry moved from Manchuria to Jehol
 Chinese take Jehol from Japanese
 1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Russians 
 Battle in 127 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 127 Sea Zone
 Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Russians win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transportNon Combat Move - Russians 
 1 artillery and 13 infantry moved from Smolensk to Bryansk
 1 fighter and 9 infantry moved from Russia to Bryansk
 3 mech_infantrys moved from Volgograd to Ukraine
 1 infantry moved from Caucasus to RostovPlace Units - Russians 
 3 infantry placed in Ukraine
 1 fighter, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,5,4,3,5,2,1,2,3,5,3,4,2,3,2,3,3,1,6,6,3,3
 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary : Russians : -0,33 



 
		 
		





