@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Drejemester vs GSS
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Belarus to Bryansk
 3 infantry moved from Russia to Bryansk
 1 infantry moved from Rostov to Bryansk
 2 aaGuns, 2 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Western Ukraine
 1 fighter moved from Russia to Novgorod
 2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Anhwe to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 artillery and 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Hunan to Yunnan
 5 infantry moved from Anhwe to Hunan
 2 artilleries moved from Anhwe to Hunan
 1 mech_infantry moved from Anhwe to Hunan
 4 infantry moved from Jehol to Anhwe
 1 artillery moved from Jehol to Anhwe
 2 bombers moved from Kwangsi to Yunnan
 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
 1 infantry moved from Kwangsi to Yunnan
 1 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Hunan
 1 armour moved from Kwangsi to Hunan
 2 transports moved from 36 Sea Zone to 19 Sea Zone
 1 artillery moved from Korea to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 4 infantry moved from Manchuria to Jehol
 1 infantry moved from Korea to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
 1 battleship moved from 36 Sea Zone to 19 Sea Zone
 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
 1 carrier moved from 36 Sea Zone to 19 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
 1 fighter moved from Japan to 19 Sea Zone
 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
 1 submarine moved from 36 Sea Zone to 19 Sea Zone
 1 submarine moved from 36 Sea Zone to 19 Sea Zone
 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
 1 carrier moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese 
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 10 fighters, 4 infantry and 7 tactical_bombers
 Chinese defend with 7 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 4 infantry and 7 tactical_bombers in Yunnan, round 2 : 11/24 hits, 12,17 expected hits
 Chinese roll dice for 7 infantry in Yunnan, round 2 : 3/7 hits, 2,33 expected hits
 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 7 infantryNon Combat Move - Japanese 
 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 2 bombers moved from Yunnan to Kwangsi
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from Neutral_Axis
 1 tactical_bomber moved from Yunnan to Kiangsu
 1 fighter moved from Yunnan to Kiangsu
 8 fighters moved from Yunnan to Kwangsi
 5 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 1 artillery and 3 infantry placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary : Chinese : 0,67 
 Japanese : -1,17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 infantry moved from Western United States to Central United States
 1 submarine moved from 54 Sea Zone to 56 Sea Zone
 1 fighter moved from Guam to 25 Sea Zone
 1 destroyer moved from 17 Sea Zone to 25 Sea ZonePlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Shensi to Yunnan
 4 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 2 infantry moved from Shensi to SzechwanPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary : Chinese : 0,83 
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 infantry moved from Western United States to Central United States
 1 submarine moved from 54 Sea Zone to 56 Sea Zone
 1 fighter moved from Guam to 25 Sea Zone
 1 destroyer moved from 17 Sea Zone to 25 Sea ZonePlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 carrier placed in 101 Sea Zone
 2 fighters placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Shensi to Yunnan
 4 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 2 infantry moved from Shensi to SzechwanPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British 
 British buy 1 bomber, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British 
 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
 2 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from United Kingdom to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Anglo Egyptian Sudan
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 artillery
 British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
 Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
 British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery
 Battle in Normandy Bordeaux
 British attack with 2 fighters and 2 infantry
 Italians defend with 1 armour, 1 factory_minor and 1 harbour
 British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
 Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
 1 armour owned by the Italians lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 1 armourNon Combat Move - British 
 2 fighters moved from Normandy Bordeaux to United Kingdom
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 98 Sea Zone
 1 carrier moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 3 aaGuns and 7 infantry moved from Burma to Shan State
 2 mech_infantrys moved from India to Shan State
 3 infantry moved from India to BurmaPlace Units - British 
 1 submarine placed in 110 Sea Zone
 1 transport placed in 106 Sea Zone
 1 bomber and 2 infantry placed in United Kingdom
 1 fighter placed in EgyptTurn Complete - British 
 British collect 31 PUs; end with 31 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific 
 4 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs
 Some Units in India change ownership: 4 infantry and 1 marineCombat Hit Differential Summary : British : 0,00 
 Italians : -0,83
 Chinese : 0,83
 Japanese : 0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 bomber; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Kenya to Belgian Congo
 Italians take Belgian Congo from British
 2 artilleries and 2 infantry moved from Yugoslavia to Romania
 1 armour moved from Albania to Romania
 2 infantry moved from Albania to Yugoslavia
 1 fighter moved from Southern Italy to 96 Sea Zone
 1 fighter moved from Northern Italy to 96 Sea Zone
 1 artillery moved from Alexandria to Tobruk
 2 infantry moved from Gibraltar to 92 Sea ZoneCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 2 fighters
 British defend with 1 cruiser
 Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for Italians: 1 fighter
 Casualties for British: 1 cruiserNon Combat Move - Italians 
 1 mech_infantry moved from Tobruk to Tunisia
 Italians take Tunisia from Neutral_Axis
 2 infantry moved from 92 Sea Zone to Algeria
 Italians take Algeria from Neutral_Axis
 1 aaGun moved from Northern Italy to Southern Italy
 1 aaGun moved from Yugoslavia to Romania
 1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians 
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary : Italians : 0,00 
 British : 0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 ANZAC take Sumatra from Dutch
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 artillery moved from New South Wales to Queensland
 2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUsCombat Move - French 
 1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 4 infantry moved from Bulgaria to Greece
 2 bombers moved from Western Germany to Greece
 5 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Western Germany to Greece
 3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
 Germans take Eastern Poland from Russians
 8 artilleries and 13 infantry moved from Poland to Eastern Poland
 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
 5 artilleries and 7 infantry moved from Germany to PolandCombat - Germans Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 4 infantry moved from Bulgaria to Greece
 2 bombers moved from Western Germany to Greece
 5 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Western Germany to Greece
 3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
 Germans take Eastern Poland from Russians
 8 artilleries and 13 infantry moved from Poland to Eastern Poland
 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
 5 artilleries and 7 infantry moved from Germany to PolandCombat - Germans 
 Strategic bombing raid in Normandy Bordeaux
 AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
 Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
 Bombing raid in Normandy Bordeaux causes 5 damage total.
 Battle in Greece
 Germans attack with 3 bombers and 4 infantry
 Neutral_Allies defend with 4 infantry
 Germans roll dice for 3 bombers and 4 infantry in Greece, round 2 : 2/7 hits, 2,67 expected hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
 Germans roll dice for 3 bombers and 3 infantry in Greece, round 3 : 4/6 hits, 2,50 expected hits
 Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Neutral_Allies lost in Greece
 Germans win, taking Greece from Neutral_Allies with 3 bombers and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Neutral_Allies: 4 infantry
 Battle in 110 Sea Zone
 Germans attack with 5 fighters and 3 tactical_bombers
 British defend with 1 submarine and 1 transport
 1 submarine owned by the British Submerged
 Germans roll dice for 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
 1 transport owned by the British lost in 110 Sea Zone
 Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Germans 
 3 aaGuns moved from Poland to Eastern Poland
 1 infantry moved from Bulgaria to Romania
 3 bombers moved from Greece to Western Germany
 1 bomber moved from Normandy Bordeaux to Western Germany
 5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans 
 1 bomber placed in Western Germany
 1 submarine placed in 112 Sea Zone
 10 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary : Germans : -0,67 
 AA fire in Normandy Bordeaux : : -0,17
 Neutral_Allies : -1,00
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 4 infantry moved from Bulgaria to Greece
 2 bombers moved from Western Germany to Greece
 5 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Western Germany to Greece
 3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
 Germans take Eastern Poland from Russians
 8 artilleries and 13 infantry moved from Poland to Eastern Poland
 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
 5 artilleries and 7 infantry moved from Germany to PolandCombat - Germans 
 Strategic bombing raid in Normandy Bordeaux
 AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
 Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
 Bombing raid in Normandy Bordeaux causes 5 damage total.
 Battle in Greece
 Germans attack with 3 bombers and 4 infantry
 Neutral_Allies defend with 4 infantry
 Germans roll dice for 3 bombers and 4 infantry in Greece, round 2 : 2/7 hits, 2,67 expected hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
 Germans roll dice for 3 bombers and 3 infantry in Greece, round 3 : 4/6 hits, 2,50 expected hits
 Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Neutral_Allies lost in Greece
 Germans win, taking Greece from Neutral_Allies with 3 bombers and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Neutral_Allies: 4 infantry
 Battle in 110 Sea Zone
 Germans attack with 5 fighters and 3 tactical_bombers
 British defend with 1 submarine and 1 transport
 1 submarine owned by the British Submerged
 Germans roll dice for 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
 1 transport owned by the British lost in 110 Sea Zone
 Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Germans 
 3 aaGuns moved from Poland to Eastern Poland
 1 infantry moved from Bulgaria to Romania
 3 bombers moved from Greece to Western Germany
 1 bomber moved from Normandy Bordeaux to Western Germany
 5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans 
 1 bomber placed in Western Germany
 1 submarine placed in 112 Sea Zone
 10 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Germany: 2 infantry
 EDIT: Adding units owned by Germans to Western Germany: 2 infantry
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : Germans : -0,67 
 AA fire in Normandy Bordeaux : : -0,17
 Neutral_Allies : -1,00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Russians 
 Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
 3 fighters and 1 tactical_bomber moved from Novgorod to Romania
 1 infantry moved from Bessarabia to Romania
 2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
 1 infantry moved from Amur to Manchuria
 Chinese take Manchuria from Japanese
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 2 infantry moved from Belarus to Baltic States
 1 fighter moved from Russia to Baltic StatesCombat - Russians 
 Battle in Baltic States
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Romania
 Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries and 2 infantry
 AA fire in Romania : 0/3 hits, 0,50 expected hits
 Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 6/9 hits, 3,67 expected hits
 Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 4/6 hits, 2,17 expected hits
 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Romania
 Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Romania, round 3 : 2/5 hits, 2,17 expected hits
 Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0,50 expected hits
 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
 Casualties for Russians: 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Casualties for Germans: 1 infantry
 Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries and 2 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 3 fighters moved from Romania to Ukraine
 1 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Baltic States to Bryansk
 2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
 5 infantry moved from Belarus to Bryansk
 1 artillery and 14 infantry moved from Novgorod to Archangel
 3 infantry moved from Russia to Bryansk
 2 infantry moved from Ukraine to Bryansk
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians 
 10 infantry placed in Russia
 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1
 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary : Germans : 2,00 
 AA fire in Romania : : -0,50
 Russians : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Chahar to Suiyuyan
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Anhwe to Hopei
 2 infantry moved from Jehol to Manchuria
 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 3 mech_infantrys moved from Kiangsu to Kwangtung
 1 infantry moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 infantry moved from Jehol to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 carrier moved from 36 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
 2 infantry moved from French Indo China to Yunnan
 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 bomber moved from Kwangsi to 41 Sea Zone
 1 bomber moved from Kwangsi to 42 Sea Zone
 1 battleship moved from 36 Sea Zone to 35 Sea Zone
 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
 2 carriers moved from 19 Sea Zone to 6 Sea Zone
 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 2 fighters moved from Kwangsi to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 1 artillery moved from Anhwe to Hunan
 2 infantry moved from Anhwe to HunanCombat - Japanese 
 Battle in Borneo
 Battle in Guam
 Battle in 41 Sea Zone
 Japanese attack with 1 bomber and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 41 Sea Zone
 Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Korea
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
 Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
 Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Yunnan
 Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
 Chinese defend with 3 infantry
 Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4,33 expected hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 3 infantry
 Battle in Sumatra
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Sumatra
 Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
 ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the ANZAC lost in Sumatra
 Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter and 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Kwangtung
 Japanese attack with 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
 British defend with 2 infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3,00 expected hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Manchuria
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1,50 expected hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 fighter moved from Kwangtung to 35 Sea Zone
 1 fighter moved from Kwangtung to Kiangsi
 2 tactical_bombers moved from Kwangtung to Kiangsi
 1 fighter moved from Yunnan to Kiangsi
 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
 1 bomber moved from 42 Sea Zone to Kwangsi
 1 bomber moved from 41 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from Korea to Japan
 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
 1 aaGun moved from Jehol to AnhwePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 1 fighter placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 50 PUs; end with 50 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary : ANZAC : 0,00 
 Americans : 1,33
 Chinese : 0,67
 UK_Pacific : -0,67
 Russians : 0,67
 Japanese : 1,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 56 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in GibraltarNon Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from Midway to 25 Sea Zone
 1 fighter moved from Midway to 25 Sea Zone
 1 tactical_bomber moved from 25 Sea Zone to Midway
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 destroyer placed in 101 Sea Zone
 1 carrier and 3 submarines placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Americans : 0,67 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 7 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary : Chinese : 0,33 
 Japanese : -0,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 56 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Central United States to 101 Sea Zone
 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in GibraltarNon Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from Midway to 25 Sea Zone
 1 fighter moved from Midway to 25 Sea Zone
 1 tactical_bomber moved from 25 Sea Zone to Midway
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 destroyer placed in 101 Sea Zone
 1 carrier and 3 submarines placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 7 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 4 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsPurchase Units - British 
 British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 unit repaired.
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 British take Holland Belgium from Germans
 1 infantry moved from Normandy Bordeaux to France
 French take France from Germans
 French take Normandy Bordeaux from British
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 marine moved from India to 39 Sea Zone
 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 41 Sea Zone
 1 marine moved from 41 Sea Zone to Sumatra
 1 infantry moved from Tanganyika Territory to Kenya
 British take Kenya from Italians
 1 infantry moved from Tanganyika Territory to Belgian Congo
 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 British take Ethiopia from Italians
 3 infantry moved from Persia to Iraq
 1 fighter moved from Egypt to Iraq
 1 armour and 1 mech_infantry moved from Egypt to Iraq
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Turning on Edit Mode
 EDIT: Removing units owned by British from 112 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Battle in Belgian Congo
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
 Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Italians lost in Belgian Congo
 British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Sumatra
 British attack with 1 marine
 Japanese defend with 1 artillery
 British roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
 Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
 1 artillery owned by the Japanese lost in Sumatra
 British win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Iraq
 British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,67 expected hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
 British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1,33 expected hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
 British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1,33 expected hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 3 infantry
 Casualties for Neutral_Axis: 3 infantry
 Battle in 112 Sea Zone
 Germans defend with 1 submarine and 1 transport
 Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
 Trigger British Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
 Trigger British Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
 Trigger British Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
 Trigger British Liberation France Liberated Syria 3 Infantry Place: French has 1 infantry placed in Syria
 Trigger British Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
 Trigger British Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
 Trigger British Liberation France Liberated Morocco 3 Infantry Place: French has 1 infantry placed in Morocco
 Trigger French 1 Liberation By British: French has 4 infantry placed in France
 Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
 Trigger British Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Infantry Remove
 Trigger British Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
 Trigger British Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Destroyer Remove
 Trigger British Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
 Trigger British Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Artillery Remove
 Trigger British Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
 Trigger British Liberation France Liberated Syria 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Syria 3 Infantry Remove
 Trigger British Liberation France Liberated Syria 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Syria
 Trigger British Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Infantry Remove
 Trigger British Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
 Trigger British Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger British Liberation France Liberated Fleet 3 Cruiser Remove
 Trigger British Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
 Trigger British Liberation France Liberated Syria 3: French captures territory Syria
 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
 Trigger British Liberation France Liberated Morocco 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Infantry Remove
 Trigger British Liberation France Liberated Morocco 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Morocco
 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
 Trigger British Liberation France Liberated Southern France 3: French captures territory Southern France
 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
 Trigger British Liberation France Liberated Morocco 3: French captures territory MoroccoNon Combat Move - British 
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Iraq to 98 Sea Zone
 3 aaGuns, 9 infantry and 2 mech_infantrys moved from Shan State to Yunnan
 3 infantry moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from India to Yunnan
 4 infantry moved from India to BurmaPlace Units - British 
 1 fighter placed in 98 Sea Zone
 1 artillery and 1 infantry placed in Egypt
 1 transport placed in 106 Sea Zone
 1 armour and 1 infantry placed in QuebecTurn Complete - British 
 British collect 36 PUs; end with 37 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific 
 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 15 PUs; end with 15 PUs
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
 Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryCombat Hit Differential Summary : British : 0,33 
 Italians : -0,33
 Americans : 0,67
 Chinese : 0,33
 Neutral_Axis : 1,33
 Japanese : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Yugoslavia to Romania
 1 bomber moved from Southern Italy to Romania
 2 infantry moved from Tobruk to Libya
 1 artillery moved from Tobruk to Libya
 1 armour moved from Tobruk to Libya
 3 infantry moved from Algeria to Tunisia
 1 mech_infantry moved from Tunisia to LibyaCombat - Italians 
 Battle in Romania
 Italians attack with 1 bomber and 2 infantry
 Russians defend with 1 armour
 Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
 Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
 Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for Russians: 1 armourNon Combat Move - Italians 
 1 bomber moved from Romania to Southern ItalyPlace Units - Italians 
 1 infantry placed in Southern Italy
 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary : Italians : 0,00 
 Russians : 0,50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French 
 1 artillery and 1 infantry moved from Southern France to Northern Italy
 4 infantry moved from France to Northern Italy
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 infantry moved from Morocco to Algeria
 French take Algeria from Italians
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from French West Africa to French Central AfricaCombat - French 
 Battle in Northern Italy
 French attack with 1 artillery and 5 infantry
 Italians defend with 1 factory_major and 3 mech_infantrys
 French roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
 Italians roll dice for 3 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
 French roll dice for 1 artillery and 4 infantry in Northern Italy, round 3 : 0/5 hits, 1,17 expected hits
 Italians roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
 French roll dice for 1 artillery and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
 Italians roll dice for 2 mech_infantrys in Northern Italy, round 4 : 0/2 hits, 0,67 expected hits
 2 mech_infantrys owned by the Italians lost in Northern Italy
 French converts factory_major into different units
 French win, taking Northern Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
 Casualties for French: 1 infantry
 Casualties for Italians: 3 mech_infantrysNon Combat Move - French Turn Complete - French 
 French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary : Italians : -1,33 
 French : -0,67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 artillery, 1 bomber, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 112 Sea Zone to 109 Sea Zone
 1 transport moved from 112 Sea Zone to 127 Sea Zone
 2 infantry moved from Finland to 127 Sea Zone
 2 infantry moved from 127 Sea Zone to Novgorod
 1 infantry moved from Karelia to Novgorod
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 3 infantry moved from Finland to Karelia
 2 infantry moved from Eastern Poland to Bessarabia
 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
 5 artilleries and 7 infantry moved from Poland to Baltic States
 1 infantry moved from Western Germany to France
 1 infantry moved from Western Germany to Holland Belgium
 2 fighters and 2 tactical_bombers moved from Western Germany to France
 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
 1 fighter moved from Western Germany to Holland Belgium
 3 infantry moved from Greece to Bulgaria
 1 bomber moved from Western Germany to Bessarabia
 2 bombers moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to NovgorodCombat - Germans 
 Battle in Novgorod
 Germans attack with 4 bombers and 3 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 4 bombers and 3 infantry in Novgorod, round 2 : 4/7 hits, 3,17 expected hits
 Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
 3 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantry
 Battle in France
 Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
 Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in France, round 2 : 2/5 hits, 2,50 expected hits
 French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the British lost in France
 Germans destroys 20PUs while taking French capital
 Germans win, taking France from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Holland Belgium
 Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
 British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
 Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Baltic States
 Germans attack with 5 artilleries and 7 infantry
 Russians defend with 2 infantry
 Germans roll dice for 5 artilleries and 7 infantry in Baltic States, round 2 : 3/12 hits, 3,67 expected hits
 Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Western Ukraine
 Germans attack with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/38 hits, 12,33 expected hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 8 armour, 10 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 3 aaGuns moved from Eastern Poland to Western Ukraine
 8 infantry moved from Germany to Poland
 2 fighters and 2 tactical_bombers moved from France to Western Germany
 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
 4 bombers moved from Novgorod to Poland
 4 bombers moved from Poland to Germany
 1 bomber moved from Bessarabia to GermanyPlace Units - Germans 
 1 factory_minor placed in Greece
 1 bomber placed in Western Germany
 3 infantry placed in Western Germany
 1 infantry placed in Western Germany
 1 artillery and 3 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3
 Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary : Germans : -6,00 
 British : 0,67
 French : -0,33
 Russians : -1,33
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 4 Purchase Units - Russians 
 Russians buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 16 infantry moved from Amur to Manchuria
 1 submarine moved from 111 Sea Zone to 125 Sea ZoneCombat - Russians 
 Battle in Manchuria
 Russians attack with 16 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 16 infantry in Manchuria, round 2 : 3/16 hits, 2,67 expected hits
 Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
 Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Amur to Manchuria
 10 infantry moved from Russia to Bryansk
 3 fighters and 1 mech_infantry moved from Ukraine to Bryansk
 1 artillery and 13 infantry moved from Archangel to Smolensk
 1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians 
 10 infantry placed in Russia
 3 mech_infantrys placed in Volgograd
 Russians undo move 1.
 1 fighter and 9 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Ukraine: 1 infantry
 EDIT: Adding units owned by Russians to Bryansk: 1 infantry
 EDIT: Turning off Edit Mode
 1 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
 Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary : Russians : 0,33 
 Japanese : 0,67



 
		 
		






