Kamikaze are a defensive weapon, which are resolved at the beginning of the combat phase, so the attacking air units have already launched from their carriers are not in danger (unless they are “guest” air units). As such, they will participate in combat even if their carrier is hit, and will have the remainder of their movement to land as normal afterwards.
Global 1940 1st edition vs 2nd edition
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What are the major changes? I was under the impression it was merely a rulebook change. But, my friend is adamant that there are other major changes…
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What are the major changes? I was under the impression it was merely a rulebook change. But, my friend is adamant that there are other major changes…
There has been a long phase of “Alpha-development”, documented here:
http://www.harrisgamedesign.com/phpBB3/viewforum.php?f=40
Better see the rulebooks here: http://avalonhill.wizards.com/rules
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Next to the changes in rules there where a few changes to the game board and components as well, but form a game play perspective they don’t have any real impact. I might miss a few of the changes, but these are the one I do recall:
game board
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Yukon and British Columbia are merged into Western Canada
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Added border between Alberta Saskatchewan Manitoba and Central United States
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Added border between Quebec and New Brunswick Nova Scotia
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Made Mexico longer to end at bottom of Sea Zone 10
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Correct spelling of Palau
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Correct spelling of Suiyuan
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Removed ‘Burma Road’ name
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French Equatorial Africa layout change so it is now in line
with rest of the board (first line wider then second line) -
Added income tracker to top of map
components
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Anzac got it’s own sculpts
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Card board AA guns replaced with sculpts (german art is now their AA gun and they got a new art sculpt)
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No seperate income tracker as it’s now located on the board
I’m pretty sure there where some other sculpt changes as well, but I don’t know the details by heart.
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I’m pretty sure there where some other sculpt changes as well, but I don’t know the details by heart.
The German artillery piece is now a genuine field artillery piece (the 105mm LeFH 18 howitzer), while the 88mm FLAK is now correctly being used as an AAA piece.
ANZAC and Italy now have a full set of nation-unique sculpts. ANZAC also gets its own infantry sculpt, which it lacked in the 1st edition; Italy already had one, and retains it.
All the players powers (except for China, which only has infantry) now have an AAA sculpt; all but France have a nation-unique one.
The US, ANZAC, Germany, Japan and Italy now all have a 14-unit sculpt array (infantry + 13 equipment types) of fully nation-unique sculpts. The UK lacks a nation-unique naval transport and the USSR lacks a nation-unique aircraft carrier, but they can be obtained from A&A 1941, which fills both gaps. A&A 1941 can also conveniently provide China with a P-40 Warhawk fighter, which is the actual aircraft used by the Flying Tigers.
France continues to have a nation-unique infantry sculpt, and its equipment pieces continue to be clones of the Soviet sculpts; however, the Soviet sculpt upgrades in the 2nd editon are reflected in France’s 2nd edition sculpts.
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This isn’t exhaustive but:
- Mongolian rules changed a fair bit.
- minor to major factory in Berlin
- scramble rules became logical (1st ed: no scramble from coasts e.g. London but unlimited from islands)
- UK units added to starting units (converted from French units). Don’t know why.
- Ukraine minor factory added