Ichabod Allies +17 -VS- dawgoneit Axis

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 4 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    triplea_42520_Ame4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 4 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Morocco, round 2 : 7/14 hits, 4.67 expected hits
                        Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : 0.33
        Japanese : -1.33

    triplea_42520_Ame4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kansu to Yunnan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 9 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 artilleries and 9 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 : 4/12 hits, 3.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Chinese : 0.67
        Japanese : -1.67

    triplea_42520_Chi4.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 3 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 tactical_bomber moved from Kweichow to French Indo China
                2 fighters moved from Kweichow to French Indo China
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from 89 Sea Zone to Gibraltar
                2 fighters moved from French Equatorial Africa to 91 Sea Zone

    triplea_42520_Bri4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 4 artilleries, 1 cruiser, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Morocco, round 2 : 7/14 hits, 4.67 expected hits
                        Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kansu to Yunnan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 9 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 artilleries and 9 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 : 4/12 hits, 3.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 tactical_bomber moved from Kweichow to French Indo China
                2 fighters moved from Kweichow to French Indo China
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from 89 Sea Zone to Gibraltar
                2 fighters moved from French Equatorial Africa to 91 Sea Zone

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 3 infantry
                        British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/8 hits, 2.83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits, 2.67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from 56 Sea Zone: 1 transport
                EDIT: Adding units owned by UK_Pacific to 62 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 aaGun moved from Shan State to Burma
                2 artilleries moved from Burma to Yunnan
                4 infantry moved from Burma to Yunnan
                2 artilleries and 7 infantry moved from India to Burma
                1 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 24 PUs (1 lost to blockades); end with 24 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
                Units Change Ownership
                    Some Units in India change ownership: 7 infantry
                    Some Units in 62 Sea Zone change ownership: 1 transport

    Combat Hit Differential Summary :

    Italians : -0.33
        British : -0.50
        Americans : 0.33
        Chinese : 0.67
        Japanese : -4.00

    triplea_42520_UK_4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 armour moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Tunisia
                2 armour, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 armour, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 artillery moved from Belgian Congo to French Equatorial Africa

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 artillery
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery in French Equatorial Africa, round 2 :  0/1 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in French Equatorial Africa, round 3 :  0/1 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in French Equatorial Africa
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                2 armour and 4 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_42520_Ita4.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans

    Combat Hit Differential Summary :

    triplea_42520_Ger5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 artilleries and 8 infantry moved from Poland to Eastern Poland
                3 armour and 2 artilleries moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                5 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                2 bombers, 4 fighters and 3 tactical_bombers moved from Algeria to Southern Italy
                2 submarines moved from 92 Sea Zone to 94 Sea Zone
                2 submarines moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                4 infantry moved from Finland to Norway

    Combat - Germans

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in France
                10 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_42520_Ger5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States
                1 tactical_bomber moved from Belarus to Baltic States
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                3 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                2 infantry moved from Central Mongolia to Buyant-Uhaa

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                10 infantry moved from Russia to Bryansk
                2 aaGuns, 2 armour, 12 artilleries and 22 infantry moved from Belarus to Bryansk
                2 fighters moved from Baltic States to Bryansk
                1 tactical_bomber moved from Baltic States to Bryansk
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.83

    triplea_42520_Rus5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers, 5 fighters and 6 tactical_bombers moved from Kwangsi to Kiangsu
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 armour and 1 artillery moved from Celebes to 44 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 artillery moved from 42 Sea Zone to Java
                1 carrier moved from 44 Sea Zone to 20 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 2 fighters, 9 infantry and 1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Manchuria to Jehol
                2 fighters moved from Manchuria to Jehol
                2 fighters moved from Celebes to Kiangsi

    Combat - Japanese
                Battle in Sumatra
                Battle in Jehol
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Sumatra from UK_Pacific, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 2 artilleries in Malaya, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Malaya, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from Jehol to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                3 armour placed in Kwangtung
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42520_Jap5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from 112 Sea Zone to Norway
                4 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 bomber moved from United Kingdom to Finland
                3 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                2 fighters moved from 91 Sea Zone to Algeria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone

    triplea_42520_Ame5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from 112 Sea Zone to Norway
                4 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 bomber moved from United Kingdom to Finland
                3 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                2 fighters moved from 91 Sea Zone to Algeria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Norway
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                    Germans defend with 4 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits
                        Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                        3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Norway, round 3 : 3/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                    Casualties for Germans: 4 infantry
                Battle in Finland
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
                    Germans win with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Germans: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Algeria
                    Americans attack with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 2 armour and 4 infantry
                        Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 4/8 hits, 3.00 expected hits
                        Italians roll dice for 2 armour and 4 infantry in Algeria, round 2 : 0/6 hits, 2.33 expected hits
                        4 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 3 : 1/8 hits, 3.00 expected hits
                        Italians roll dice for 2 armour in Algeria, round 3 : 0/2 hits, 1.00 expected hits
                        1 armour owned by the Italians lost in Algeria
                        Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 4 : 4/8 hits, 3.00 expected hits
                        Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Italians: 2 armour and 4 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 42 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                        2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 fighters in 42 Sea Zone, round 3 : 3/9 hits, 4.00 expected hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                        2 fighters owned by the Japanese, 3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
                        Japanese roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                        1 transport owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 55
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Algeria to 92 Sea Zone
                1 mech_infantry moved from 54 Sea Zone to Queensland
                3 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Norway to United Kingdom

    Place Units - Americans
                1 artillery, 1 bomber and 3 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,3
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Italians : -4.17
        Americans : 1.33
        Japanese : 1.00

    triplea_42520_Ame5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                3 artilleries and 14 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    triplea_42520_Chi5.tsvg

  • 17

    Do you want any special OOL for the battle of Kiangsu? Like if China’s first role is 1-2 hits below average no Bomber hits for the battle ect.?

    Myself, I generally battle calc defense as if bombers are not in the battle and don’t plan for them to take a hit.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    ya keep the bombers a round or two.
    let me no after the first round so i can adjust my ool

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                3 artilleries and 14 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries and 14 infantry
                    Japanese defend with 3 armour, 2 bombers, 1 factory_minor, 7 fighters and 6 tactical_bombers
                        Chinese roll dice for 3 artilleries and 14 infantry in Kiangsu, round 2 : 5/17 hits, 3.83 expected hits
                        Japanese roll dice for 3 armour, 2 bombers, 7 fighters and 6 tactical_bombers in Kiangsu, round 2 : 8/18 hits, 9.50 expected hits
                        2 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 artilleries and 6 infantry in Kiangsu, round 3 : 1/9 hits, 2.50 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Kiangsu, round 3 : 5/13 hits, 7.00 expected hits
                        1 tactical_bomber owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 artilleries and 1 infantry in Kiangsu, round 4 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in Kiangsu, round 4 : 8/12 hits, 6.50 expected hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsu
                    Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 3 artilleries and 14 infantry
                    Casualties for Japanese: 3 armour, 1 fighter and 3 tactical_bombers

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -2.00

    triplea_42520_Chi5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                3 fighters moved from Gibraltar to 94 Sea Zone
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                1 infantry moved from Union of South Africa to South West Africa
                1 infantry moved from Union of South Africa to South West Africa
                1 armour moved from Union of South Africa to Belgian Congo
                      British take Rhodesia from Italians
                      British take Belgian Congo from Italians
                1 infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Italians
                1 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
                1 mech_infantry moved from French Indo China to Kwangtung
                2 fighters moved from Burma to Kwangtung
                1 tactical_bomber moved from Burma to Kwangtung
                1 transport moved from 62 Sea Zone to 60 Sea Zone

    triplea_42520_Bri5.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians

    Combat Hit Differential Summary :

    triplea_42520_Ita5.tsvg

  • 17

    For some reason I had to click through to Italy’s turn in order to post. Kept telling me the word limit was over 2000. Never seen that before. You can see game history in the file of course. Also, in the Chinese battle there was never a monster roll. I guess in the last Japanese casualty, you could swap a fighter out and edit back in a tac. bomber.

    I didn’t see a need for the 2 Japanese bombers to take a hit.

    But anyways, Japan is essentially toast in this game. Short of outlier dice, the last remaining carrier fleet will be dead on ANZAC’s turn. Sorry man.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Ichabod:

    For some reason I had to click through to Italy’s turn in order to post. Kept telling me the word limit was over 2000. Never seen that before. You can see game history in the file of course. Also, in the Chinese battle there was never a monster roll. I guess in the last Japanese casualty, you could swap a fighter out and edit back in a tac. bomber.

    I didn’t see a need for the 2 Japanese bombers to take a hit.

    But anyways, Japan is essentially toast in this game. Short of outlier dice, the last remaining carrier fleet will be dead on ANZAC’s turn. Sorry man.

    ya rite :wink:
    its all good. its only a game.
    i am a goner.
    another?

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