@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Ichabod Allies +17 -VS- dawgoneit Axis
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 artilleries and 8 infantry moved from Poland to Eastern Poland
3 armour and 2 artilleries moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 bombers, 4 fighters and 3 tactical_bombers moved from Algeria to Southern Italy
2 submarines moved from 92 Sea Zone to 94 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to NorwayCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
2 infantry moved from Central Mongolia to Buyant-UhaaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 12 artilleries and 22 infantry moved from Belarus to Bryansk
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from Kwangsi to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 artillery moved from Celebes to 44 Sea Zone
1 armour, 1 artillery and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 fighters, 9 infantry and 1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Manchuria to Jehol
2 fighters moved from Manchuria to Jehol
2 fighters moved from Celebes to KiangsiCombat - Japanese
Battle in Sumatra
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Sumatra from UK_Pacific, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Jehol to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Kwangtung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Finland
3 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Finland
3 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
Germans defend with 4 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Norway, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 4 infantry
Battle in Finland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 armour and 4 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 4/8 hits, 3.00 expected hits
Italians roll dice for 2 armour and 4 infantry in Algeria, round 2 : 0/6 hits, 2.33 expected hits
4 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 3 : 1/8 hits, 3.00 expected hits
Italians roll dice for 2 armour in Algeria, round 3 : 0/2 hits, 1.00 expected hits
1 armour owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 4 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Italians: 2 armour and 4 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 42 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 fighters in 42 Sea Zone, round 3 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
2 fighters owned by the Japanese, 3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 transport owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 55
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transportsNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : -4.17
Americans : 1.33
Japanese : 1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
3 artilleries and 14 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese -
Do you want any special OOL for the battle of Kiangsu? Like if China’s first role is 1-2 hits below average no Bomber hits for the battle ect.?
Myself, I generally battle calc defense as if bombers are not in the battle and don’t plan for them to take a hit.
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ya keep the bombers a round or two.
let me no after the first round so i can adjust my ool -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
3 artilleries and 14 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 14 infantry
Japanese defend with 3 armour, 2 bombers, 1 factory_minor, 7 fighters and 6 tactical_bombers
Chinese roll dice for 3 artilleries and 14 infantry in Kiangsu, round 2 : 5/17 hits, 3.83 expected hits
Japanese roll dice for 3 armour, 2 bombers, 7 fighters and 6 tactical_bombers in Kiangsu, round 2 : 8/18 hits, 9.50 expected hits
2 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 6 infantry in Kiangsu, round 3 : 1/9 hits, 2.50 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Kiangsu, round 3 : 5/13 hits, 7.00 expected hits
1 tactical_bomber owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 1 infantry in Kiangsu, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in Kiangsu, round 4 : 8/12 hits, 6.50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsu
Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 3 artilleries and 14 infantry
Casualties for Japanese: 3 armour, 1 fighter and 3 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -2.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
3 fighters moved from Gibraltar to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
1 infantry moved from Union of South Africa to South West Africa
1 infantry moved from Union of South Africa to South West Africa
1 armour moved from Union of South Africa to Belgian Congo
British take Rhodesia from Italians
British take Belgian Congo from Italians
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from French Indo China to Kwangtung
2 fighters moved from Burma to Kwangtung
1 tactical_bomber moved from Burma to Kwangtung
1 transport moved from 62 Sea Zone to 60 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Combat Hit Differential Summary :
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For some reason I had to click through to Italy’s turn in order to post. Kept telling me the word limit was over 2000. Never seen that before. You can see game history in the file of course. Also, in the Chinese battle there was never a monster roll. I guess in the last Japanese casualty, you could swap a fighter out and edit back in a tac. bomber.
I didn’t see a need for the 2 Japanese bombers to take a hit.
But anyways, Japan is essentially toast in this game. Short of outlier dice, the last remaining carrier fleet will be dead on ANZAC’s turn. Sorry man.
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For some reason I had to click through to Italy’s turn in order to post. Kept telling me the word limit was over 2000. Never seen that before. You can see game history in the file of course. Also, in the Chinese battle there was never a monster roll. I guess in the last Japanese casualty, you could swap a fighter out and edit back in a tac. bomber.
I didn’t see a need for the 2 Japanese bombers to take a hit.
But anyways, Japan is essentially toast in this game. Short of outlier dice, the last remaining carrier fleet will be dead on ANZAC’s turn. Sorry man.
ya rite :wink:
its all good. its only a game.
i am a goner.
another? -
After I finish a couple league games I’ll PM you for a game.





