tv time with wife. away for a few hours.
Ichabod Allies +17 -VS- dawgoneit Axis
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i do apprieciate you playing another A&A game with me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea Zone -
if you go to league standings and scroll down it will
show you the games you can play a person depending
on how many games you have played over all. -
Scramble the Scotland fighter to SZ 111. Best defense OOL. If a UK wounded battleship and a fighter are the only units left, and I have to take casualties for another round of combat. Make the battleship the last casualty. The UK fighter is more important to me.
Anyways, I am on vacation and will be arble to play Russia on Saturday or Sunday.
Could you send me the link to league standings please? For some reason in the threads I only see older league standings. I do not see the current ones.
I did not see my game bid in the text of the thread.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber in 111 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans lost in 111 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -25
Casualties for Germans: 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 6 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits
Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/22 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits
1 aaGun owned by the French, 7 infantry owned by the Germans, 6 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/14 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 1/5 hits
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 5/14 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from France to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
6 artilleries and 2 infantry placed in Germany
Germans undo move 1.
6 artilleries placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Scramble the Scotland fighter to SZ 111. Best defense OOL. If a UK wounded battleship and a fighter are the only units left, and I have to take casualties for another round of combat. Make the battleship the last casualty. The UK fighter is more important to me.
Anyways, I am on vacation and will be arble to play Russia on Saturday or Sunday.
Could you send me the link to league standings please? For some reason in the threads I only see older league standings. I do not see the current ones.
I did not see my game bid in the text of the thread.
you have to push on the arrow to move it over to the 2018 season
im sorry i may have missed putting on your bid -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 aaGuns moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
2 armour placed in Novgorod
Russians undo move 1.
3 infantry placed in Ukraine
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Jehol
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Japan to Yunnan
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 armour and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 2.33
Japanese : -2.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone -
Scramble SZ 97?
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Also, I added my bid units to the board minus an extra infantry in China. Too late for that.
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Also, I added my bid units to the board minus an extra infantry in China. Too late for that. sorry about that
no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 103 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 103 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
British attack with 1 battleship, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 battleship, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship and 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery
EDIT: Turning off Edit Mode
1 carrier placed in 106 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 artillery
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.83
British : 2.33
Italians : 0.50
Chinese : 2.33
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British defend with 1 carrier, 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Italian Somaliland to Kenya
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern France, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Southern France
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 mech_infantry moved from France to Southern France
1 armour moved from France to Southern France
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone -
scramble in sz110?
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 mech_infantry moved from France to Southern France
1 armour moved from France to Southern France
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 2/3 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 cruiser
Casualties for British: 1 battleshipNon Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to France
1 bomber moved from France to Southern Italy
3 infantry moved from Slovakia Hungary to Poland
3 artilleries moved from Germany to Poland
3 artilleries moved from Germany to Slovakia Hungary
3 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
5 armour and 1 mech_infantry moved from France to Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
8 artilleries placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs





