@crockett36 i mean great start for the Italians
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
-
Dam, Burma really hurts!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Albania to Greece
Italians take Greece from British
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour moved from Romania to Bulgaria
2 fighters moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Albania to Greece
Italians take Greece from British
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour moved from Romania to Bulgaria
2 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Yugoslavia
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Albania to Yugoslavia
2 fighters moved from Yugoslavia to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
3 mech_infantrys moved from Romania to GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.83
British : -0.67
AA fire in Southern France : : -0.17 -
Dam, Burma really hurts!
Seems like triplea has some bad dice now and then. ANZAC has a chance though…probably re-take it.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 3 fighters
EDIT: Adding units owned by ANZAC to Persia: 3 fighters
EDIT: Turning off Edit Mode -
Instead of finishing my Anzac planes on India, I landed them on Persia - with 5 moves I had eneough. Let me know if you are not okay with the edit.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
12 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Bryansk to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
12 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Bryansk to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 13 armour, 7 artilleries, 4 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 13 armour, 7 artilleries, 4 infantry and 8 mech_infantrys in Rostov, round 2 : 16/32 hits, 12.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 13 armour, 7 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
3 tactical_bombers moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Germany
1 armour moved from Western Germany to Germany
2 aaGuns, 1 artillery and 8 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Finland to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from 114 Sea Zone to Germany
2 infantry moved from 114 Sea Zone to Germany
1 bomber moved from Tambov to Ukraine
3 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 fighter, 8 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 7.67
British : 0.00
Americans : -0.67
Russians : 0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Russia to Bryansk
3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Russia to Bryansk
3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys moved from Russia to Tambov
3 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys in Tambov, round 2 : 10/32 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 armour, 2 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Russia to Tambov
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
2 bombers moved from Ukraine to Tsinghai
2 fighters moved from Szechwan to Kansu
2 tactical_bombers moved from Kweichow to Kansu
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
3 tactical_bombers moved from Szechwan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters moved from Szechwan to Kansu
2 tactical_bombers moved from Kweichow to Kansu
2 bombers moved from Ukraine to Tsinghai
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
3 tactical_bombers moved from Szechwan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
1 armour moved from Sikang to Yunnan
2 bombers moved from Tsinghai to Kweichow
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Burma to French Indo China
2 tactical_bombers moved from Kansu to Kweichow
2 fighters moved from Kansu to Kweichow
1 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -1.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Scotland to Smolensk
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Scotland to Smolensk
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Denmark
Battle in Smolensk
Americans attack with 10 bombers
Germans defend with 1 infantry
Americans roll dice for 10 bombers in Smolensk, round 2 : 6/10 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Smolensk
Americans win, taking Denmark from Germans with 9 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Norway
Americans attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Norway, round 2 : 1/15 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Norway, round 3 : 5/15 hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 112 Sea Zone
9 bombers moved from Smolensk to Russia
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Queensland to India
1 submarine moved from 89 Sea Zone to 28 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Southeast Mexico to Mexico
5 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
6 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Scotland to Smolensk
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Morocco to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Denmark
Battle in Smolensk
Americans attack with 10 bombers
Germans defend with 1 infantry
Americans roll dice for 10 bombers in Smolensk, round 2 : 6/10 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Smolensk
Americans win, taking Denmark from Germans with 9 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Norway
Americans attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Norway, round 2 : 1/15 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Norway, round 3 : 5/15 hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 112 Sea Zone
9 bombers moved from Smolensk to Russia
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Queensland to India
1 submarine moved from 89 Sea Zone to 28 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Southeast Mexico to Mexico
5 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
6 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 43 PUs;
British buy 1 armour, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Northern Italy
British attack with 1 artillery and 2 infantry
Italians defend with 1 factory_major and 1 infantry
British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
British attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British roll dice for 4 fighters and 2 infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 armour moved from Normandy Bordeaux to Western Germany
3 fighters moved from Russia to Tambov
1 armour moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 3 aaGuns and 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 artillery
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 infantry placed in United Kingdom
British undo move 5.
2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 mech_infantrys
EDIT: Adding units owned by UK_Pacific to Eastern Persia: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 45 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 mech_infantry





