@dawgoneit Scrambles?
18L Axis Dominion(Allies) v Zhukov (Axis +3) BM3
-
Sorry for the delay. Italy 1 can be a puzzle for me in BM…I’m still figuring out the new NOs alter the game dynamics and people never play the same Allied opens. Move coming soon.
-
Sorry for the delay. Italy 1 can be a puzzle for me in BM…I’m still figuring out the new NOs alter the game dynamics and people never play the same Allied opens. Move coming soon.
no rush
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to GreeceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 2 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Slovakia Hungary
4 infantry moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 2.17
French : 0.17
Neutral_Allies : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from New Zealand to 62 Sea Zone
1 fighter moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 tactical_bombers moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
2 armour moved from Yugoslavia to Poland
1 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
6 artilleries and 4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 2 mech_infantrys moved from France to Northern Italy
2 armour and 2 mech_infantrys moved from France to Yugoslavia
3 armour moved from France to GermanyCombat - Germans
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 4/8 hits, 3.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
2 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
2 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33
French : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 4 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to BelarusPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in Ukraine
Russians undo move 2.
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 bomber, 6 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Guam
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Guam from Americans, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 6 fighters and 6 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in Szechwan, round 2 : 9/13 hits, 7.67 expected hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
1 fighter owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to Jehol
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 bomber moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 fighter, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
British : -0.33
Chinese : -2.67
UK_Pacific : -0.33
Japanese : 3.67 -
damn, another near-perfect round for Japan. my Chinese really suck this game lol. they’re almost all wiped out, wow. I guess they deserve to be eliminated for such terrible performance.
now I have to evaluate again whether this is salvageable. Japan is in total beast mode at this point.
-
so j1 I get 1/15 hits, and j2 I get 2/16 hits.
for a total of 3/31 in just two rounds in the pac ……
-
and of course your dd hit back and I lost my anz ca as well haha crazy lucky Japanese this game
-
for a total of 3/31 in just two rounds in the pac
Indeed, Japan got lucky again! Your Allied1 was very good in that it compelled me to make some dicey attacks, but so far the dices are with Japan this game. It probably would have been just as good to take the money islands instead of Shan State/Malaya….but this approach worked out.
-
Wow, J1 and 2 combined now goes in the history book of this league as the best opener ever:)
-
sorry for the delay. I will move soon, today or tomorrow.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 marine, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from New Zealand to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from British Guiana to Gibraltar
2 infantry moved from Brazil to French Guiana
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber and 1 marine placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Burma to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from 92 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 3/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 4 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 5 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 1 artillery and 5 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Iraq to Persia
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,5,5,1,5,5,2,5,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : -0.33
British : -3.67
Americans : 0.83
Neutral_Axis : 0.00
Japanese : -2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 3/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.33
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 10/13 hits, 7.17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Germany to Poland
6 artilleries and 5 infantry moved from Poland to Eastern Poland
2 aaGuns, 5 artilleries and 25 infantry moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 aaGuns moved from Western Germany to Germany
1 armour moved from Northern Italy to Western Germany
2 armour moved from Germany to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in France
1 destroyer placed in 112 Sea Zone
3 armour, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
2 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Germans undo move 3.
1 armour placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 2.83
British : -0.67 -
Apologies for the edits. You’re putting alot of pressure on Germany early here. It’s similar to what Adam514 does, and it’s very challenging to adapt to. In most games I would have just gone for the big 110 attack but it seemed like too big a risk in this context…we’ll see.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun and 3 infantry moved from Novgorod to Archangel
2 armour and 4 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Ukraine
2 artilleries moved from Belarus to Smolensk
5 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Western Ukraine to Smolensk
7 infantry moved from Belarus to Smolensk
12 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -0.50 -
Apologies for the edits. You’re putting alot of pressure on Germany early here. It’s similar to what Adam514 does, and it’s very challenging to adapt to. In most games I would have just gone for the big 110 attack but it seemed like too big a risk in this context…we’ll see.
no problem re the edits.
yah I purposely gave you odds in 110 as I am trying to take bigger risks than I normally would, considering how screwed I am on the other side of the map. I don’t think I can afford to play a slower, more cautious allies in my situation here. otherwise, normally, I would’ve also had the dd that’s in 92 included in 110 defense.
I see the dice are still favoring you even on this side of the map, with my convoy and troops whiffing. at least your german tanks missed against my Russian counters.
maybe the theme of this game is that defense is going to suck lol.





