Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsSuprise Attack Allies vs Dawgoneit Axis
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Iraq to Persia Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland ANZAC undo move 2. ANZAC undo move 1. 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Algeria to Tunisia 1 fighter moved from Norway to Archangel Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit hey our game got messed up some how.
we switched sides. -
Here it is. I couldnt believe my dice 6 tanks and a truck should have been able to take out 5 at 2, same with my tank and truck on an Inf. Any way how did we get messed up?Ger 9.tsvg
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 artilleries, 4 fighters and 4 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Belarus 6 artilleries and 16 infantry moved from Bryansk to Tambov 2 armour moved from Archangel to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 2 artilleries, 4 fighters and 4 infantry Germans defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 4 infantry in Samara, round 2 : 6/12 hits, 4.67 expected hits Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 1 infantry in Samara, round 3 : 6/9 hits, 4.00 expected hits Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 19 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 4/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 6 artilleries and 16 infantry Germans defend with 2 armour, 3 artilleries and 1 infantry Russians roll dice for 6 artilleries and 16 infantry in Tambov, round 2 : 5/22 hits, 5.67 expected hits Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Tambov, round 2 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Tambov Russians roll dice for 6 artilleries and 13 infantry in Tambov, round 3 : 7/19 hits, 5.17 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 artilleries and 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Samara to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : 8.50 -
Here it isJap 9.tsvg
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea -
@suprise-attack any kami’s in sz6?
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@ on the BB one on each CR and the last one on a DD
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser and 4 destroyers Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 3 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 armour and 2 artilleries placed in Eastern United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Central United States Americans undo move 2. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to Norway: 2 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.50 -
China is up
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 fighter moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 artilleries moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser and 4 destroyers Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 3 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 armour and 2 artilleries placed in Eastern United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Central United States Americans undo move 2. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to Norway: 2 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 fighter moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 artilleries moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Formosa Battle in Iraq British attack with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 4 armour British roll dice for 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 2/12 hits, 3.67 expected hits Germans roll dice for 4 armour in Iraq, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British roll dice for 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Iraq, round 3 : 3/11 hits, 3.50 expected hits Germans roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Iraq British win, taking Formosa from Japanese, taking Iraq from Germans with 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21 Casualties for British: 1 infantry Casualties for Germans: 4 armour Non Combat Move - British 2 transports moved from 91 Sea Zone to 82 Sea Zone Place Units - British 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber EDIT: Adding units owned by British to Kwangsi: 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry EDIT: Removing units owned by British from Szechwan: 1 armour, 1 fighter and 1 mech_infantry EDIT: Adding units owned by British to Kwangsi: 1 armour, 1 fighter and 1 mech_infantry EDIT: Removing units owned by British from Kwangsi: 1 fighter EDIT: Adding units owned by British to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by British from Szechwan: 1 artillery and 3 infantry EDIT: Adding units owned by British to Yunnan: 1 aaGun, 1 artillery and 3 infantry EDIT: Removing units owned by British from Kweichow: 1 aaGun EDIT: Removing units owned by British from India: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Yunnan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -2.00 British : -2.17 Americans : -1.00 Chinese : -0.33 Japanese : 1.17 -
@suprise-attack sorry for the edits, forgot to do my noncoms.
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@dawgoneit why dont we go back and start from there?





