Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsSuprise Attack Allies vs Dawgoneit Axis
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 cruisers moved from 25 Sea Zone to 7 Sea Zone 4 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 armour, 5 infantry and 1 mech_infantry Germans defend with 2 fighters; Italians defend with 2 infantry Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Americans: 3 infantry Casualties for Germans: 2 fighters Casualties for Italians: 2 infantry Battle in 125 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway Place Units - Americans 2 fighters placed in 125 Sea Zone 1 armour placed in Norway 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 cruisers moved from 25 Sea Zone to 7 Sea Zone 4 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 armour, 5 infantry and 1 mech_infantry Germans defend with 2 fighters; Italians defend with 2 infantry Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Americans: 3 infantry Casualties for Germans: 2 fighters Casualties for Italians: 2 infantry Battle in 125 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway Place Units - Americans 2 fighters placed in 125 Sea Zone 1 armour placed in Norway 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from Norway to Finland 5 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 bomber moved from Yunnan to Northwest Persia 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Burma to Szechwan 1 armour moved from Burma to Szechwan 1 armour and 1 mech_infantry moved from India to Yunnan 5 infantry moved from Burma to Yunnan 1 infantry moved from Siam to French Indo China 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 transports moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Borneo Battle in Northwest Persia British attack with 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys Germans defend with 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys British roll dice for 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 8.83 expected hits Germans roll dice for 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 14/26 hits, 10.83 expected hits 1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 6.50 expected hits Germans roll dice for 13 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 3 : 11/18 hits, 8.17 expected hits 5 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Northwest Persia British roll dice for 6 armour and 1 bomber in Northwest Persia, round 4 : 2/7 hits, 3.67 expected hits Germans roll dice for 11 armour in Northwest Persia, round 4 : 6/11 hits, 5.50 expected hits 2 armour owned by the Germans and 6 armour owned by the British lost in Northwest Persia retreated to Northwest Persia Germans win, taking Borneo from Japanese with 9 armour remaining. Battle score for attacker is -44 Casualties for British: 6 armour, 3 artilleries, 17 infantry and 5 mech_infantrys Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys Battle in 36 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 2 transports British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Battle in Finland British attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 2 armour British roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland British win with 4 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 4 fighters moved from Finland to Norway 1 fighter moved from 36 Sea Zone to Szechwan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 bomber moved from Northwest Persia to Iraq 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from India to West India 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Eire to Scotland Place Units - British 1 destroyer placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Persia 3 armour placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 7.17 Italians : 0.33 British : -0.83 Americans : -1.67 Japanese : -0.67 -
Here it isIt 8.tsvg
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Iraq to Persia Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland ANZAC undo move 2. ANZAC undo move 1. 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Iraq to Persia Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland ANZAC undo move 2. ANZAC undo move 1. 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Algeria to Tunisia 1 fighter moved from Norway to Archangel Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@dawgoneit hey our game got messed up some how.
we switched sides. -
Here it is. I couldnt believe my dice 6 tanks and a truck should have been able to take out 5 at 2, same with my tank and truck on an Inf. Any way how did we get messed up?Ger 9.tsvg
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 artilleries, 4 fighters and 4 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Belarus 6 artilleries and 16 infantry moved from Bryansk to Tambov 2 armour moved from Archangel to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 2 artilleries, 4 fighters and 4 infantry Germans defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 4 infantry in Samara, round 2 : 6/12 hits, 4.67 expected hits Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 1 infantry in Samara, round 3 : 6/9 hits, 4.00 expected hits Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 19 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 4/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 6 artilleries and 16 infantry Germans defend with 2 armour, 3 artilleries and 1 infantry Russians roll dice for 6 artilleries and 16 infantry in Tambov, round 2 : 5/22 hits, 5.67 expected hits Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Tambov, round 2 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Tambov Russians roll dice for 6 artilleries and 13 infantry in Tambov, round 3 : 7/19 hits, 5.17 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 artilleries and 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Samara to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : 8.50 -
Here it isJap 9.tsvg
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea -
@suprise-attack any kami’s in sz6?
-
@ on the BB one on each CR and the last one on a DD
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser and 4 destroyers Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 3 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 armour and 2 artilleries placed in Eastern United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Central United States Americans undo move 2. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to Norway: 2 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.50 -
China is up
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 fighter moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 artilleries moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 90 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser and 4 destroyers Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 3 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 armour and 2 artilleries placed in Eastern United States 1 carrier and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Central United States Americans undo move 2. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to Norway: 2 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 fighter moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 artilleries moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Formosa Battle in Iraq British attack with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 4 armour British roll dice for 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 2/12 hits, 3.67 expected hits Germans roll dice for 4 armour in Iraq, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British roll dice for 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Iraq, round 3 : 3/11 hits, 3.50 expected hits Germans roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Iraq British win, taking Formosa from Japanese, taking Iraq from Germans with 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21 Casualties for British: 1 infantry Casualties for Germans: 4 armour Non Combat Move - British 2 transports moved from 91 Sea Zone to 82 Sea Zone Place Units - British 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber EDIT: Adding units owned by British to Kwangsi: 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry EDIT: Removing units owned by British from Szechwan: 1 armour, 1 fighter and 1 mech_infantry EDIT: Adding units owned by British to Kwangsi: 1 armour, 1 fighter and 1 mech_infantry EDIT: Removing units owned by British from Kwangsi: 1 fighter EDIT: Adding units owned by British to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by British from Szechwan: 1 artillery and 3 infantry EDIT: Adding units owned by British to Yunnan: 1 aaGun, 1 artillery and 3 infantry EDIT: Removing units owned by British from Kweichow: 1 aaGun EDIT: Removing units owned by British from India: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Yunnan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -2.00 British : -2.17 Americans : -1.00 Chinese : -0.33 Japanese : 1.17 -
@suprise-attack sorry for the edits, forgot to do my noncoms.
-
@dawgoneit why dont we go back and start from there?





