Suprise Attack Allies vs Dawgoneit Axis


  • Here it isIt 7.tsvg

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    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from United Kingdom to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it isGer 8.tsvg

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    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Samara
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Tambov
            3 fighters moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            5 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 armour moved from Smolensk to Archangel
            4 armour moved from Russia to Archangel
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Chahar
            8 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 5 armour
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 5 armour in Archangel, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 3 armour
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 3 fighters and 4 infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 3 fighters and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Bryansk
                Russians attack with 8 artilleries and 19 infantry
                Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 2 : 3/27 hits, 7.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 3 : 8/27 hits, 7.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -3.17
    

    Savegame


  • Here it isJap 10.tsvg

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    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 cruisers moved from 25 Sea Zone to 7 Sea Zone
            4 destroyers moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 armour, 5 infantry and 1 mech_infantry
                Germans defend with 2 fighters; Italians defend with 2 infantry
                    Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 fighters
                Casualties for Italians: 2 infantry
            Battle in 125 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            2 fighters placed in 125 Sea Zone
            1 armour placed in Norway
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Americans : -1.67
    Japanese : -0.33
    

    Savegame

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    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 cruisers moved from 25 Sea Zone to 7 Sea Zone
            4 destroyers moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 armour, 5 infantry and 1 mech_infantry
                Germans defend with 2 fighters; Italians defend with 2 infantry
                    Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 fighters
                Casualties for Italians: 2 infantry
            Battle in 125 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            2 fighters placed in 125 Sea Zone
            1 armour placed in Norway
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from Norway to Finland
            5 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 bomber moved from Yunnan to Northwest Persia
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Szechwan
            2 mech_infantrys moved from Burma to Szechwan
            1 armour moved from Burma to Szechwan
            1 armour and 1 mech_infantry moved from India to Yunnan
            5 infantry moved from Burma to Yunnan
            1 infantry moved from Siam to French Indo China
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Borneo
            Battle in Northwest Persia
                British attack with 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys
                Germans defend with 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys
                    British roll dice for 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 8.83 expected hits
                    Germans roll dice for 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 14/26 hits, 10.83 expected hits
                    1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia
                    British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 6.50 expected hits
                    Germans roll dice for 13 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 3 : 11/18 hits, 8.17 expected hits
                    5 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Northwest Persia
                    British roll dice for 6 armour and 1 bomber in Northwest Persia, round 4 : 2/7 hits, 3.67 expected hits
                    Germans roll dice for 11 armour in Northwest Persia, round 4 : 6/11 hits, 5.50 expected hits
                    2 armour owned by the Germans and 6 armour owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win, taking Borneo from Japanese with 9 armour remaining. Battle score for attacker is -44
                Casualties for British: 6 armour, 3 artilleries, 17 infantry and 5 mech_infantrys
                Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
            Battle in 36 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 2 transports
                    British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Finland
                British attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 armour
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
                British win with 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            4 fighters moved from Finland to Norway
            1 fighter moved from 36 Sea Zone to Szechwan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 bomber moved from Northwest Persia to Iraq
            3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from India to West India
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Eire to Scotland
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 infantry and 2 mech_infantrys placed in Persia
            3 armour placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 7.17
    Italians : 0.33
    British : -0.83
    Americans : -1.67
    Japanese : -0.67
    

    Savegame


  • Here it isIt 8.tsvg

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Norway to Archangel
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit hey our game got messed up some how.
    we switched sides.


  • Here it is. I couldnt believe my dice 6 tanks and a truck should have been able to take out 5 at 2, same with my tank and truck on an Inf. Any way how did we get messed up?Ger 9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Smolensk to Belarus
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 artilleries, 4 fighters and 4 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Belarus
            6 artilleries and 16 infantry moved from Bryansk to Tambov
            2 armour moved from Archangel to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 armour, 2 artilleries, 4 fighters and 4 infantry
                Germans defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 4 infantry in Samara, round 2 : 6/12 hits, 4.67 expected hits
                    Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 armour, 2 artilleries, 4 fighters and 1 infantry in Samara, round 3 : 6/9 hits, 4.00 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 4/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 6 artilleries and 16 infantry
                Germans defend with 2 armour, 3 artilleries and 1 infantry
                    Russians roll dice for 6 artilleries and 16 infantry in Tambov, round 2 : 5/22 hits, 5.67 expected hits
                    Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Tambov, round 2 : 3/6 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Tambov
                    Russians roll dice for 6 artilleries and 13 infantry in Tambov, round 3 : 7/19 hits, 5.17 expected hits
                    Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 armour, 3 artilleries and 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Russians : 8.50
    

    Savegame


  • Here it isJap 9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 90 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            3 transports moved from 90 Sea Zone to 102 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    

    Savegame


  • @suprise-attack any kami’s in sz6?


  • @ on the BB one on each CR and the last one on a DD

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 90 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            3 transports moved from 90 Sea Zone to 102 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is -10
                Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser and 4 destroyers
                Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 submarine
            Battle in Korea
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
                    Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Korea
                    Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 armour and 2 artilleries placed in Eastern United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 infantry placed in Central United States
            Americans undo move 2.
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 infantry
            EDIT: Adding units owned by Americans to Norway: 2 infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.50
    

    Savegame

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