Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsSuprise Attack Allies vs Dawgoneit Axis
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Here is the It. com. move. Any scramble orders from Norway?It com.tsvg
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@suprise-attack bring them all
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Here it isIt 6.tsvg
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Yunnan to Hopei 2 infantry moved from Iraq to Trans-Jordan Combat - ANZAC Battle in Hopei ANZAC attack with 1 fighter Japanese defend with 1 mech_infantry ANZAC roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Hopei Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Norway: 2 fighters EDIT: Adding units owned by Americans to 112 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33 -
@suprise-attack i switched my casualties in sz112.
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Scramble orders from Norway here it isG 7 comb.tsvg
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@suprise-attack bring them all in
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Here it isGer 7.tsvg Did you get my text?
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 artillery and 3 infantry moved from Russia to Smolensk 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Smolensk 4 fighters moved from Russia to Archangel 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Smolensk Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Battle in Archangel Russians attack with 4 fighters and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 4 fighters and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry Battle in Hopei Russians attack with 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 aaGun and 4 infantry Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 1 aaGun and 4 infantry Non Combat Move - Russians 4 fighters moved from Archangel to Russia 1 aaGun moved from Kansu to Novosibirsk Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : 1.50 Japanese : -0.67 -
Here it isJapan 7.tsvg
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Finland Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Finland Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from Finland to Norway 1 bomber moved from Queensland to Midway 1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from British Guiana to 88 Sea Zone 2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Norway to 112 Sea Zone Place Units - Americans 1 carrier placed in 112 Sea Zone 1 harbour and 1 infantry placed in Norway 1 destroyer placed in 112 Sea Zone 1 battleship and 1 cruiser placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Finland Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Finland Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from Finland to Norway 1 bomber moved from Queensland to Midway 1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from British Guiana to 88 Sea Zone 2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Norway to 112 Sea Zone Place Units - Americans 1 carrier placed in 112 Sea Zone 1 harbour and 1 infantry placed in Norway 1 destroyer placed in 112 Sea Zone 1 battleship and 1 cruiser placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 9 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Norway 1 mech_infantry moved from Belgian Congo to Egypt 3 fighters moved from Norway to 114 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to Kiangsi 1 armour moved from Kweichow to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Kiangsi 1 transport moved from 112 Sea Zone to 91 Sea Zone Combat - British Battle in French Indo China British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kiangsi British attack with 2 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in 114 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 114 Sea Zone to Norway 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 armour moved from West India to Burma 2 mech_infantrys moved from West India to Burma 5 infantry moved from India to Burma 1 artillery, 4 infantry and 1 mech_infantry moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 armour moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.17 British : 0.33 Americans : 0.33 Chinese : 0.00 Japanese : 0.17 -
Here it isIt 7.tsvg
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Shan State to Yunnan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Shan State to Yunnan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria 1 infantry moved from Egypt to Alexandria 1 fighter moved from United Kingdom to Norway Turn Complete - FrenchCombat Hit Differential Summary :
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Here it isGer 8.tsvg
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 10 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov 1 fighter moved from Russia to Samara 5 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Archangel 4 armour moved from Russia to Archangel 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 8 artilleries moved from Russia to Bryansk Combat - Russians Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 5 armour Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 5 armour in Archangel, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 3 armour Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Tambov Russians attack with 3 fighters and 4 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 3 fighters and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Bryansk Russians attack with 8 artilleries and 19 infantry Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 2 : 3/27 hits, 7.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 3 : 8/27 hits, 7.17 expected hits Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 fighter moved from Samara to Russia 5 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 4 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -3.17 -
Here it isJap 10.tsvg
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 cruisers moved from 25 Sea Zone to 7 Sea Zone 4 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 armour, 5 infantry and 1 mech_infantry Germans defend with 2 fighters; Italians defend with 2 infantry Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Americans: 3 infantry Casualties for Germans: 2 fighters Casualties for Italians: 2 infantry Battle in 125 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway Place Units - Americans 2 fighters placed in 125 Sea Zone 1 armour placed in Norway 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : -1.67 Japanese : -0.33





