@surfer No worries, I hope you enjoy your vacation,
18L Shin Ji Axis (+4) vs Karl7 Game 1
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wait, hang on
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
2 bombers moved from France to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians -
OK, this one is accurate. Intercept in London?
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yes all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
2 bombers moved from France to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits, 1.00 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
11 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Archangel to Novgorod
10 armour moved from Germany to Eastern Poland
1 bomber moved from France to Southern Italy
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Iraq to Greece
1 fighter moved from France to GreecePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
3 bombers placed in France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 0.33
Defenders Fire, : : -1.00
Attackers Fire, : : 0.00
AA fire in Iraq : : -0.17
Russians : -1.00
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
13 artilleries moved from Russia to Tambov
17 infantry moved from Russia to Tambov
25 infantry moved from Russia to Tambov
1 fighter moved from Archangel to Russia
5 mech_infantrys moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
5 armour moved from Russia to TambovPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.17
Italians : -0.33
Russians : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 battleships, 7 carriers, 2 cruisers, 12 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Java, round 6 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/14 hits, 5.83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 12 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 1 submarine
6 submarines owned by the Japanese Submerged
1 submarine owned by the Americans SubmergedNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 bomber moved from Chahar to Manchuria
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in Manchuria
3 mech_infantrys placed in French Indo China
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
UK_Pacific : 0.00
Japanese : -2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Borneo
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 42 Sea Zone to Dutch New Guinea
2 fighters moved from 106 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from Southern France to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : 0.00
AA fire in Southern France : : -0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
17 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
4 armour and 1 mech_infantry moved from Eastern Persia to India
2 fighters moved from Persia to Egypt
2 armour moved from Persia to West India
1 artillery and 8 infantry moved from Persia to Eastern Persia
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Tobruk to AlexandriaPlace Units - British
1 submarine placed in 80 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to KazakhstanCombat - Italians
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Italians win, taking Cyprus from British, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Volgograd
3 fighters moved from Southern Italy to Volgograd
2 armour and 2 artilleries moved from Caucasus to Volgograd
2 aaGuns moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Volgograd
1 artillery moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Romania to UkrainePlace Units - Italians
3 armour placed in Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -1.00
British : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Philippines
1 fighter moved from Celebes to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
4 mech_infantrys moved from Northwest Persia to Volgograd
11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Volgograd
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to France
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from France to Southern Italy
2 bombers moved from France to Southern Italy
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 11 armour and 2 mech_infantrys
British defend with 1 artillery and 5 infantry
Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to VolgogradPlace Units - Germans
3 armour placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
EDIT: Changing ownership of Syria from Germans to British
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
EDIT: Adding units owned by Germans to Ukraine: 12 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.67
British : 0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Tambov to Bryansk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
5 armour moved from Tambov to Rostov
Russians take Rostov from Italians
5 armour moved from Rostov to Bryansk
1 armour moved from Samara to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 5 armour and 11 infantry
Germans defend with 2 armour
Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armourNon Combat Move - Russians
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Tambov to Russia
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Tambov to Bryansk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
5 armour moved from Tambov to Rostov
Russians take Rostov from Italians
5 armour moved from Rostov to Bryansk
1 armour moved from Samara to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 5 armour and 11 infantry
Germans defend with 2 armour
Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armourNon Combat Move - Russians
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Tambov to Russia
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
Was kinda worried you’d take a poke at the Volgo stack there
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@Shin:
Was kinda worried you’d take a poke at the Volgo stack there
Nah, it was like only 35% odds.
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Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
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@Shin:
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
yeah, but I just had a sense I’d get blown up and that’d be the game.