18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '15

    wait, hang on

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Iraq
                2 bombers moved from France to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 armour moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    triplea_42508_Ger10.tsvg

  • '15

    OK, this one is accurate. Intercept in London?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes all

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Iraq
                2 bombers moved from France to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 armour moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  : 1/4 hits, 1.00 expected hits
                        Defenders Fire,  : 0/3 hits, 1.00 expected hits
                        1 fighter owned by the British lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 8,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq : 0/1 hits, 0.17 expected hits
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Battle in Archangel
                    Germans attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
                11 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Archangel to Novgorod
                10 armour moved from Germany to Eastern Poland
                1 bomber moved from France to Southern Italy
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Iraq to Greece
                1 fighter moved from France to Greece

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                3 armour placed in Volgograd
                3 bombers placed in France
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Defenders Fire,  : : -1.00
        Attackers Fire,  : : 0.00
        AA fire in Iraq : : -0.17
        Russians : -1.00
        AA fire in United Kingdom : : -0.33

    triplea_42508_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                3 infantry moved from Novosibirsk to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 fighters and 2 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Tambov
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
                13 artilleries moved from Russia to Tambov
                17 infantry moved from Russia to Tambov
                25 infantry moved from Russia to Tambov
                1 fighter moved from Archangel to Russia
                5 mech_infantrys moved from Russia to Tambov
                2 aaGuns moved from Russia to Tambov
                5 armour moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : 1.17
        Italians : -0.33
        Russians : 1.83

    triplea_42508_Rus10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from Manchuria to Chahar
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                2 battleships, 7 carriers, 2 cruisers, 12 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 submarines moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 transport
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour in Java, round 5 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour in Java, round 6 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Java
                    Americans win with no units remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Burma
                    Japanese attack with 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/14 hits, 5.83 expected hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 12 fighters, 6 submarines and 2 tactical_bombers
                    Americans defend with 1 submarine
                    6 submarines owned by the Japanese Submerged
                    1 submarine owned by the Americans Submerged

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 bomber moved from Chahar to Manchuria
                1 tactical_bomber moved from Burma to French Indo China
                1 fighter moved from Burma to French Indo China
                1 bomber moved from 42 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in Manchuria
                3 mech_infantrys placed in French Indo China
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
                Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Chinese : -0.33
        UK_Pacific : 0.00
        Japanese : -2.17

    triplea_42508_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from Paulau Island to 34 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Gibraltar to Southern France
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Strategic bombing raid in Southern France
                        AA fire in Southern France : 0/1 hits, 0.17 expected hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Borneo
                Battle in Philippines
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from 42 Sea Zone to Dutch New Guinea
                2 fighters moved from 106 Sea Zone to United Kingdom
                2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 bomber moved from Southern France to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        AA fire in Southern France : : -0.17
        Japanese : 0.67

    triplea_42508_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kweichow
                17 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : 0.67

    triplea_42508_Chi10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                4 armour and 1 mech_infantry moved from Eastern Persia to India
                2 fighters moved from Persia to Egypt
                2 armour moved from Persia to West India
                1 artillery and 8 infantry moved from Persia to Eastern Persia
                1 artillery and 5 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                3 artilleries and 3 infantry moved from Tobruk to Alexandria

    Place Units - British
                1 submarine placed in 80 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    triplea_42508_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery moved from 99 Sea Zone to Cyprus
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                      Italians take Persia from British
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 bomber moved from Southern Italy to Kazakhstan

    Combat - Italians
                Battle in Cyprus
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                        British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                        British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 2/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Iraq
                    Italians win, taking Cyprus from British, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kazakhstan
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Kazakhstan to Volgograd
                3 fighters moved from Southern Italy to Volgograd
                2 armour and 2 artilleries moved from Caucasus to Volgograd
                2 aaGuns moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Northwest Persia to Volgograd
                1 artillery moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 armour and 2 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                3 armour placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 0.33
        Russians : -1.00

    triplea_42508_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland
                3 fighters moved from Caroline Islands to Philippines
                1 fighter moved from Celebes to 35 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.67

    triplea_42508_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Volgograd
                4 mech_infantrys moved from Northwest Persia to Volgograd
                11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from British
                11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Greece to Southern Italy
                1 fighter moved from Greece to Volgograd
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to France
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from Western Germany to Southern Italy
                1 bomber moved from France to Southern Italy
                2 bombers moved from France to Southern Italy
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 11 armour and 2 mech_infantrys
                    British defend with 1 artillery and 5 infantry
                        Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                        British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                        1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                        Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany
                3 artilleries placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
                EDIT: Changing ownership of Syria from Germans to British
                EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
                EDIT: Adding units owned by Germans to Ukraine: 12 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        British : 0.67
        Russians : 0.33

    triplea_42508_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '15

    Was kinda worried you’d take a poke at the Volgo stack there

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Was kinda worried you’d take a poke at the Volgo stack there

    Nah, it was like only 35% odds.

  • '15

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

    yeah, but I just had a sense I’d get blown up and that’d be the game.

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