@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 submarines
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                retreated to 80 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Northwest Persia
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
Non Combat Move - British
            1 fighter moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
Place Units - British
            2 armour and 1 fighter placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 transport placed in 106 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
    British : -1.83
    Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
            Italians buy 3 armour and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Rostov to Northwest Persia
            3 artilleries moved from Rostov to Caucasus
            1 artillery moved from Ukraine to Rostov
            2 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 artilleries and 2 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            2 aaGuns moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
            3 armour placed in Ukraine
            1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00
    British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
            1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bryansk
            11 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            2 fighters moved from Western Germany to United Kingdom
            2 bombers moved from France to United Kingdom
            10 armour moved from Germany to Eastern Poland
            1 bomber moved from Southern Italy to Iraq
            1 bomber moved from Southern Italy to Egypt
            2 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
wait, hang on
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 bomber moved from Southern Italy to Iraq
            2 bombers moved from France to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
OK, this one is accurate. Intercept in London?
yes all
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 armour, 3 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 bomber moved from Southern Italy to Iraq
            2 bombers moved from France to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 1/4 hits, 1.00 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,6 and causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom causes 13 damage total.
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total.
            Battle in Archangel
                Germans attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            11 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Archangel to Novgorod
            10 armour moved from Germany to Eastern Poland
            1 bomber moved from France to Southern Italy
            2 bombers moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 bomber moved from Iraq to Greece
            1 fighter moved from France to Greece
Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 armour placed in Volgograd
            3 bombers placed in France
            1 submarine placed in 113 Sea Zone
Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.33
    Defenders Fire,  : : -1.00
    Attackers Fire,  : : 0.00
    AA fire in Iraq : : -0.17
    Russians : -1.00
    AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            3 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            2 fighters and 2 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
            2 fighters moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
            13 artilleries moved from Russia to Tambov
            17 infantry moved from Russia to Tambov
            25 infantry moved from Russia to Tambov
            1 fighter moved from Archangel to Russia
            5 mech_infantrys moved from Russia to Tambov
            2 aaGuns moved from Russia to Tambov
            5 armour moved from Russia to Tambov
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.17
    Italians : -0.33
    Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Manchuria to Chahar
            1 fighter moved from Manchuria to Chahar
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 armour moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Chahar
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 battleships, 7 carriers, 2 cruisers, 12 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            3 submarines moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 armour in Java, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Burma
                Japanese attack with 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 4 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/14 hits, 5.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 12 fighters, 6 submarines and 2 tactical_bombers
                Americans defend with 1 submarine
                6 submarines owned by the Japanese Submerged
                1 submarine owned by the Americans Submerged
Non Combat Move - Japanese
            1 fighter moved from Chahar to Manchuria
            1 bomber moved from Chahar to Manchuria
            1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 bomber moved from 42 Sea Zone to French Indo China
Place Units - Japanese
            3 infantry placed in Manchuria
            3 mech_infantrys placed in French Indo China
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.00
    Chinese : -0.33
    UK_Pacific : 0.00
    Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Gibraltar to Southern France
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total.
            Battle in Borneo
            Battle in Philippines
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Hawaiian Islands to Caroline Islands
            1 bomber moved from 42 Sea Zone to Dutch New Guinea
            2 fighters moved from 106 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 bomber moved from Southern France to Gibraltar
Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.00
    AA fire in Southern France : : -0.17
    Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
            1 fighter moved from Chahar to Kweichow
            17 infantry moved from Shensi to Kweichow
Place Units - Chinese
            3 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
    Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            4 armour and 1 mech_infantry moved from Eastern Persia to India
            2 fighters moved from Persia to Egypt
            2 armour moved from Persia to West India
            1 artillery and 8 infantry moved from Persia to Eastern Persia
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Trans-Jordan to Egypt
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
Place Units - British
            1 submarine placed in 80 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            3 armour placed in Union of South Africa
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
            Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from Northwest Persia to Iraq
            1 artillery moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            1 mech_infantry moved from Caucasus to Persia
                  Italians take Persia from British
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 artillery moved from Caucasus to Kazakhstan
            1 bomber moved from Southern Italy to Kazakhstan
Combat - Italians
            Battle in Cyprus
            Battle in Iraq
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                Italians win, taking Cyprus from British, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kazakhstan
                Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Volgograd
            3 fighters moved from Southern Italy to Volgograd
            2 armour and 2 artilleries moved from Caucasus to Volgograd
            2 aaGuns moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Northwest Persia to Volgograd
            1 artillery moved from Rostov to Volgograd
            3 armour moved from Ukraine to Volgograd
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -1.00
    British : 0.33
    Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Caroline Islands to Philippines
            1 fighter moved from Celebes to 35 Sea Zone
Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
    Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            5 mech_infantrys moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            4 mech_infantrys moved from Northwest Persia to Volgograd
            11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Iraq to Syria
                  Germans take Syria from British
            11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Volgograd
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to France
            1 fighter moved from 112 Sea Zone to Western Germany
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from France to Southern Italy
            2 bombers moved from France to Southern Italy
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
Combat - Germans
            Battle in Bryansk
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Trans-Jordan
                Germans attack with 11 armour and 2 mech_infantrys
                British defend with 1 artillery and 5 infantry
                    Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                    British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Germans
            1 tactical_bomber moved from Bryansk to Volgograd
Place Units - Germans
            3 armour placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
            3 artilleries placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from Germans to British
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
            EDIT: Adding units owned by Germans to Ukraine: 12 armour
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67
    British : 0.67
    Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            11 infantry moved from Tambov to Bryansk
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            5 armour moved from Tambov to Rostov
                  Russians take Rostov from Italians
            5 armour moved from Rostov to Bryansk
            1 armour moved from Samara to Russia
Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour and 11 infantry
                Germans defend with 2 armour
                    Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
Non Combat Move - Russians
            2 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Tambov to Russia
            2 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.33