@simon33 none
18L Shin Ji Axis (+4) vs Karl7 Game 1
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 12 Purchase Units - British 
 British repair damage of 2x factory_major; Remaining resources: 33 PUs;
 British buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
 EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 2 armour moved from Belgian Congo to Egypt
 1 submarine moved from 91 Sea Zone to 96 Sea Zone
 1 battleship moved from 35 Sea Zone to 33 Sea Zone
 1 armour moved from Belgian Congo to Egypt
 1 armour moved from Persia to Northwest Persia
 British take Northwest Persia from Italians
 1 armour moved from Northwest Persia to PersiaCombat - British 
 British creates battle in territory 80 Sea Zone
 Battle in 96 Sea Zone
 British attack with 1 submarine
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 96 Sea Zone
 British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
 British win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Egypt
 British attack with 3 armour
 Germans defend with 1 armour, 1 factory_minor and 1 harbour
 British roll dice for 3 armour in Egypt, round 2 : 2/3 hits, 1.50 expected hits
 Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
 1 armour owned by the Germans lost in Egypt
 British win, taking Egypt from Germans with 3 armour remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armourNon Combat Move - British 
 2 armour moved from Shan State to India
 3 armour and 1 mech_infantry moved from India to Eastern Persia
 1 mech_infantry moved from India to Shan State
 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British 
 1 transport placed in 110 Sea Zone
 1 armour and 2 mech_infantrys placed in Union of South Africa
 3 artilleries placed in PersiaTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
 British collect 29 PUs (2 lost to blockades); end with 29 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific 
 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
 Some Units in India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary : Germans : -0.50 
 British : 1.17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 12 Purchase Units - Italians 
 Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 4 armour moved from Iraq to Egypt
 1 bomber moved from Iraq to Egypt
 3 fighters moved from Iraq to Southern Italy
 1 artillery moved from Iraq to Trans-Jordan
 2 artilleries and 2 infantry moved from Tunisia to Libya
 2 infantry moved from Northern Italy to France
 3 mech_infantrys moved from Romania to Northern Italy
 5 mech_infantrys moved from Tambov to Caucasus
 9 armour moved from Tambov to Caucasus
 3 artilleries moved from Tambov to Bryansk
 Italians take Bryansk from RussiansCombat - Italians 
 Battle in Egypt
 Italians attack with 4 armour and 1 bomber
 British defend with 3 armour, 1 factory_minor and 1 harbour
 Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
 British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
 Casualties for Italians: 1 armour
 Casualties for British: 3 armourNon Combat Move - Italians 
 1 bomber moved from Egypt to Southern Italy
 2 aaGuns moved from Iraq to Trans-JordanPlace Units - Italians 
 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
 1 artillery placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
 Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary : Italians : 1.33 
 British : -0.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 12 Purchase Units - Italians 
 Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 4 armour moved from Iraq to Egypt
 1 bomber moved from Iraq to Egypt
 3 fighters moved from Iraq to Southern Italy
 1 artillery moved from Iraq to Trans-Jordan
 2 artilleries and 2 infantry moved from Tunisia to Libya
 2 infantry moved from Northern Italy to France
 3 mech_infantrys moved from Romania to Northern Italy
 5 mech_infantrys moved from Tambov to Caucasus
 9 armour moved from Tambov to Caucasus
 3 artilleries moved from Tambov to Bryansk
 Italians take Bryansk from RussiansCombat - Italians 
 Battle in Egypt
 Italians attack with 4 armour and 1 bomber
 British defend with 3 armour, 1 factory_minor and 1 harbour
 Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
 British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
 Casualties for Italians: 1 armour
 Casualties for British: 3 armourNon Combat Move - Italians 
 1 bomber moved from Egypt to Southern Italy
 2 aaGuns moved from Iraq to Trans-JordanPlace Units - Italians 
 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
 1 artillery placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
 Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Caucasus: 9 armour and 5 mech_infantrys
 EDIT: Adding units owned by Italians to Bryansk: 9 armour and 5 mech_infantrys
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : Italians : 1.33 
 British : -0.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 12 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 15x factory_major; Remaining resources: 67 PUs;
 Germans buy 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Western Germany to Holland Belgium
 1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
 1 artillery moved from Western Germany to France
 1 bomber moved from Greece to Ukraine
 1 bomber moved from Greece to Rostov
 1 bomber moved from Greece to Western Ukraine
 1 bomber moved from Greece to Smolensk
 1 bomber moved from Greece to Samara
 1 infantry moved from Tambov to Samara
 1 infantry moved from Tambov to Samara
 1 infantry moved from Tambov to Rostov
 1 mech_infantry moved from Eastern Poland to Ukraine
 1 armour moved from Eastern Poland to Ukraine
 1 mech_infantry moved from Eastern Poland to Western Ukraine
 1 armour moved from Eastern Poland to Western Ukraine
 1 infantry moved from Tambov to Rostov
 1 armour moved from Novgorod to Belarus
 Germans take Belarus from Russians
 1 armour moved from Belarus to Smolensk
 1 infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 8 bombers moved from Greece to Normandy Bordeaux
 3 bombers moved from France to Normandy Bordeaux
 1 fighter moved from Southern Italy to Holland Belgium
 1 fighter moved from Southern Italy to Normandy Bordeaux
 1 artillery moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Samara
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
 Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Samara
 Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 1 armour and 1 bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.17 expected hits
 Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Rostov
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
 Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Rostov
 Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Western Ukraine
 Germans attack with 1 armour, 1 bomber and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Ukraine
 Germans attack with 1 armour, 1 bomber and 1 mech_infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
 Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Holland Belgium
 Germans attack with 1 artillery, 1 fighter and 1 infantry
 Americans defend with 1 infantry
 Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
 Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
 Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 11 bombers and 1 fighter
 British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 11 bombers and 1 fighter in Normandy Bordeaux, round 2 : 7/12 hits, 7.83 expected hits
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
 Germans win with 11 bombers and 1 fighter remaining. Battle score for attacker is 16
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans 
 1 fighter moved from Normandy Bordeaux to 112 Sea Zone
 1 fighter moved from Holland Belgium to 112 Sea Zone
 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
 11 bombers moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Ukraine to Novgorod
 1 bomber moved from Western Ukraine to Novgorod
 1 bomber moved from Rostov to Novgorod
 1 bomber moved from Smolensk to Novgorod
 1 bomber moved from Samara to Bryansk
 2 armour and 1 mech_infantry moved from Volgograd to Bryansk
 3 aaGuns, 16 armour, 10 artilleries, 28 infantry and 10 mech_infantrys moved from Tambov to Bryansk
 3 armour moved from Eastern Poland to Bryansk
 2 armour moved from Eastern Poland to Bryansk
 2 mech_infantrys moved from Eastern Poland to Novgorod
 2 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans 
 1 infantry placed in France
 1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
 3 fighters placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
 EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 2 carriers, 4 fighters and 1 submarine
 EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers and 3 transports
 EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary : Germans : 0.17 
 Americans : -0.83
 Russians : -0.67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - Russians 
 Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
 1 infantry moved from Buyant-Uhaa to Manchuria
 Chinese take Manchuria from Japanese
 1 infantry moved from Ulaanbaatar to Amur
 Russians take Amur from Japanese
 1 infantry moved from Buyant-Uhaa to Amur
 2 infantry moved from Russia to Samara
 1 infantry moved from Russia to Tambov
 1 infantry moved from Russia to Smolensk
 1 mech_infantry moved from Urals to Archangel
 1 fighter moved from Russia to Samara
 1 fighter moved from Russia to Tambov
 1 fighter moved from Russia to Smolensk
 1 fighter moved from Russia to Archangel
 1 tactical_bomber moved from Russia to SmolenskCombat - Russians 
 Battle in Tambov
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
 Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Germans lost in Tambov
 Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Archangel
 Russians attack with 1 fighter and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
 Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Smolensk
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 armour
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
 Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 armour
 Battle in Samara
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 2 infantry
 Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
 Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
 retreated to Samara
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 2 infantry
 Casualties for Germans: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
 Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians 
 1 fighter moved from Samara to Russia
 1 fighter moved from Tambov to Russia
 1 fighter and 1 tactical_bomber moved from Smolensk to Russia
 1 fighter moved from Archangel to Russia
 1 mech_infantry moved from Urals to Russia
 2 mech_infantrys moved from Urals to Novosibirsk
 2 infantry moved from Olgiy to Timguska
 1 infantry moved from Dzavhan to Olgiy
 1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
 1 aaGun and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 1 armour and 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 16 PUs; end with 16 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
 Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary : Germans : 1.50 
 Italians : -0.33
 Russians : 1.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - Japanese 
 Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 2 bombers moved from French Indo China to Rostov
 1 armour moved from French Indo China to 36 Sea Zone
 3 armour and 4 mech_infantrys moved from French Indo China to Shan State
 1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 6 submarines, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 39 Sea Zone
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 armour moved from Jehol to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour moved from Buyant-Uhaa to Manchuria
 6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Jehol to Manchuria
 1 armour moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 armour moved from Soviet Far East to SiberiaCombat - Japanese 
 Japanese creates battle in territory 80 Sea Zone
 Battle in Shan State
 Japanese attack with 3 armour and 4 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 3 armour and 4 mech_infantrys in Shan State, round 2 : 3/7 hits, 2.17 expected hits
 UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Manchuria
 Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Manchuria, round 2 : 4/14 hits, 5.33 expected hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese 
 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,3,1,1,1
 Japanese collect 15 PUs (8 lost to blockades); end with 17 PUsCombat Hit Differential Summary : Chinese : -0.33 
 UK_Pacific : 0.67
 Japanese : -0.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - Americans 
 Americans repair damage of 4x factory_minor; Remaining resources: 105 PUs;
 Americans buy 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
 4 fighters moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
 1 mech_infantry moved from Korea to 6 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to French Indo China
 1 bomber moved from Hunan to Russia
 1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Americans 
 Battle in Okinawa
 Battle in French Indo China
 Battle in Holland Belgium
 Americans attack with 1 artillery, 4 fighters and 1 infantry
 Germans defend with 1 artillery
 Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
 Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
 1 artillery owned by the Germans lost in Holland Belgium
 Americans win, taking Okinawa from Japanese, taking French Indo China from Japanese, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artilleryNon Combat Move - Americans 
 4 fighters moved from Holland Belgium to 110 Sea Zone
 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
 1 fighter moved from Gibraltar to United Kingdom
 1 submarine moved from 93 Sea Zone to 91 Sea Zone
 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 11 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
 1 destroyer moved from 21 Sea Zone to 36 Sea Zone
 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
 1 bomber moved from Marianas to Hopei
 1 infantry moved from Western United States to 10 Sea Zone
 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 2 transports moved from 101 Sea Zone to 106 Sea Zone
 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
 EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
 EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 1 carrier and 2 fighters placed in 110 Sea Zone
 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 72 PUs; end with 73 PUs
 Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
 Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUsCombat Hit Differential Summary : Germans : -0.33 
 Americans : -0.67
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Burma
 1 infantry moved from Kiangsi to Kwangtung
 UK_Pacific take Kwangtung from Japanese
 1 infantry moved from Anhwe to Jehol
 Chinese take Jehol from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Chahar to Jehol
 2 infantry moved from Hopei to Chahar
 1 infantry moved from Kiangsu to Shantung
 1 artillery and 6 infantry moved from Hunan to Yunnan
 1 fighter moved from Hunan to Hopei
 1 artillery and 4 infantry moved from Hunan to Anhwe
 2 infantry moved from Hunan to Yunnan
 2 infantry moved from Hunan to Anhwe
 2 infantry moved from Hunan to YunnanPlace Units - Chinese 
 1 artillery and 6 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - British 
 British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Persia to Iraq
 British take Iraq from Italians
 2 armour, 2 fighters and 1 tactical_bomber moved from India to Shan State
 1 submarine moved from 80 Sea Zone to 72 Sea Zone
 1 mech_infantry moved from Eastern Persia to Kazakhstan
 Russians take Kazakhstan from Italians
 1 armour moved from Persia to Caucasus
 Russians take Caucasus from ItaliansCombat - British 
 Battle in Shan State
 British attack with 2 armour, 2 fighters and 1 tactical_bomber
 Japanese defend with 3 armour and 3 mech_infantrys
 British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
 Japanese roll dice for 3 armour and 3 mech_infantrys in Shan State, round 2 : 2/6 hits, 2.50 expected hits
 3 mech_infantrys owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Shan State
 British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
 Japanese roll dice for 3 armour in Shan State, round 3 : 2/3 hits, 1.50 expected hits
 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shan State
 retreated to Shan State
 Japanese win with 3 armour remaining. Battle score for attacker is -21
 Casualties for British: 2 armour, 1 fighter and 1 tactical_bomber
 Casualties for Japanese: 3 mech_infantrysNon Combat Move - British 
 1 fighter moved from Shan State to India
 2 artilleries and 2 infantry moved from India to West India
 1 infantry moved from India to West India
 2 infantry moved from India to West India
 2 infantry moved from India to West India
 1 artillery moved from India to West India
 1 fighter moved from India to West India
 2 infantry moved from India to Burma
 1 armour, 4 artilleries and 7 infantry moved from Persia to Iraq
 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 submarine moved from 96 Sea Zone to 99 Sea ZonePlace Units - British 
 1 artillery and 2 infantry placed in Persia
 Turning on Edit Mode
 EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
 EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
 EDIT: Turning off Edit Mode
 1 armour and 2 mech_infantrys placed in Union of South Africa
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
 British collect 29 PUs (2 lost to blockades); end with 29 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,3,5,6,6,5,5,1,1,1,3,2,4,5,6,4,4,1,1,5,6,1,3,6,3,5,1,1,4,4,2,3,6,4,5,6,6,6,2,5,2,1,3,3,5,3,3,1,4,5,2,1,4,6,1,3
 UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
 Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary : British : -1.33 
 Japanese : 0.00
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Purchase Units - Italians 
 Italians buy 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
 3 fighters moved from Southern Italy to 99 Sea Zone
 2 artilleries and 2 infantry moved from Libya to Tobruk
 Italians take Tobruk from British
 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 artillery moved from Malta to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
 1 artillery moved from 92 Sea Zone to Morocco
 1 infantry moved from 92 Sea Zone to Morocco
 2 infantry moved from France to Normandy Bordeaux
 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
 1 bomber moved from Southern Italy to Normandy Bordeaux
 1 armour moved from Egypt to Alexandria
 Italians take Alexandria from British
 1 armour moved from Alexandria to Egypt
 1 armour moved from Egypt to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians 
 Battle in 99 Sea Zone
 Italians attack with 1 destroyer and 3 fighters
 British defend with 1 submarine
 Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
 British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
 1 submarine owned by the British lost in 99 Sea Zone
 Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Battle in Normandy Bordeaux
 Italians attack with 1 bomber, 2 infantry and 3 mech_infantrys
 British defend with 2 aaGuns and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
 AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
 Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.50 expected hits
 Americans roll dice for 2 aaGuns and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
 1 aaGun owned by the British lost in Normandy Bordeaux
 Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
 Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
 1 aaGun owned by the British lost in Normandy Bordeaux
 Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.50 expected hits
 Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 5 : 1/5 hits, 1.33 expected hits
 Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
 Casualties for British: 2 aaGuns and 2 infantry
 Casualties for Italians: 2 infantry
 Battle in Morocco
 Italians attack with 1 artillery and 1 infantry
 Americans defend with 1 aaGun and 1 marine
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
 British roll dice for 1 aaGun and 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
 British roll dice for 1 aaGun and 1 marine in Morocco, round 3 : 0/1 hits, 0.33 expected hits
 1 aaGun owned by the Americans and 1 marine owned by the Americans lost in Morocco
 Italians win, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
 Casualties for Americans: 1 aaGun and 1 marineNon Combat Move - Italians 
 2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
 3 fighters moved from 99 Sea Zone to Southern Italy
 1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians 
 3 transports placed in 97 Sea Zone
 3 infantry placed in Egypt
 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
 Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary : Italians : -2.00 
 British : -0.83
 Americans : -0.33
 AA fire in Normandy Bordeaux : : -0.17
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 13 Combat Move - French Turn Complete - French 
 Turning on Edit Mode
 EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 14 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 fighters moved from Western Germany to Bryansk
 1 bomber moved from Bryansk to Kazakhstan
 1 infantry moved from Samara to Kazakhstan
 2 infantry moved from Rostov to Caucasus
 1 bomber moved from Novgorod to Caucasus
 1 mech_infantry moved from Novgorod to Archangel
 1 infantry moved from Bryansk to Tambov
 1 artillery moved from Bryansk to Tambov
 1 bomber moved from Novgorod to Tambov
 1 bomber moved from Novgorod to Tambov
 1 armour moved from Ukraine to Bryansk
 1 armour moved from Western Ukraine to Bryansk
 3 mech_infantrys moved from Novgorod to Bryansk
 1 mech_infantry moved from Ukraine to Bryansk
 1 bomber moved from Novgorod to Archangel
 1 bomber moved from Western Germany to Archangel
 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 Germans take 93 Sea Zone from Americans
 2 submarines moved from 95 Sea Zone to 93 Sea Zone
 10 bombers moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
 Americans defend with 1 artillery and 1 infantry
 Germans roll dice for 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 10/14 hits, 8.17 expected hits
 Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
 Germans win, taking Holland Belgium from Americans with 10 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Tambov
 Germans attack with 1 artillery, 2 bombers and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
 Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
 Germans win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Kazakhstan
 Germans attack with 1 bomber and 1 infantry
 British defend with 1 mech_infantry
 Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
 Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
 1 mech_infantry owned by the British lost in Kazakhstan
 Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Caucasus
 Germans attack with 1 bomber and 2 infantry
 British defend with 1 armour
 Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
 Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
 1 armour owned by the British lost in Caucasus
 Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Archangel
 Germans attack with 2 bombers and 1 mech_infantry
 Russians defend with 1 mech_infantry
 Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.50 expected hits
 Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
 Germans win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 mech_infantryNon Combat Move - Germans 
 1 infantry moved from Bryansk to Rostov
 1 infantry moved from Bryansk to Rostov
 1 infantry moved from Bryansk to Rostov
 1 aaGun moved from Bryansk to Rostov
 1 mech_infantry moved from Bryansk to Samara
 1 bomber moved from Kazakhstan to Bryansk
 1 bomber moved from Caucasus to Bryansk
 2 bombers moved from Tambov to Novgorod
 2 bombers moved from Archangel to Novgorod
 10 bombers moved from Holland Belgium to Western Germany
 1 tactical_bomber moved from Holland Belgium to Western Germany
 1 fighter moved from Holland Belgium to Western Germany
 1 fighter moved from 113 Sea Zone to Western Germany
 1 tactical_bomber moved from Western Germany to 113 Sea ZonePlace Units - Germans 
 1 bomber, 1 fighter and 2 infantry placed in Western Germany
 2 armour and 1 mech_infantry placed in Novgorod
 Germans undo move 2.
 3 armour placed in Novgorod
 3 armour placed in Volgograd
 3 artilleries placed in Ukraine
 1 mech_infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 64 PUs; end with 64 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary : Germans : 1.50 
 Americans : 0.33
 Russians : 0.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 14 Purchase Units - Russians 
 Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 submarine moved from 110 Sea Zone to 105 Sea Zone
 1 armour moved from Russia to Smolensk
 Russians take Smolensk from Germans
 1 armour moved from Smolensk to Russia
 1 infantry moved from Russia to Tambov
 1 mech_infantry moved from Novosibirsk to Kazakhstan
 1 infantry moved from Russia to Samara
 1 fighter and 1 tactical_bomber moved from Russia to Samara
 2 fighters moved from Russia to Tambov
 1 fighter moved from Russia to KazakhstanCombat - Russians 
 Battle in Tambov
 Russians attack with 2 fighters and 1 infantry
 Germans defend with 1 artillery
 Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
 Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
 Russians win with 2 fighters remaining. Battle score for attacker is 1
 Casualties for Russians: 1 infantry
 Casualties for Germans: 1 artillery
 Battle in Kazakhstan
 Russians attack with 1 fighter and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
 Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Germans lost in Kazakhstan
 Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Samara
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1.33 expected hits
 Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1.33 expected hits
 Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
 1 mech_infantry owned by the Germans lost in Samara
 Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Samara to Russia
 2 fighters moved from Tambov to Russia
 1 fighter moved from Kazakhstan to Russia
 1 mech_infantry moved from Novosibirsk to Urals
 1 mech_infantry moved from Russia to Urals
 2 infantry moved from Timguska to Novosibirsk
 1 aaGun and 10 infantry moved from Yenisey to Timguska
 1 infantry moved from Olgiy to Timguska
 2 infantry moved from Amur to BuryatiaPlace Units - Russians 
 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 17 PUs; end with 17 PUs
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
 Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary : Germans : -0.33 
 Russians : -1.50
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 14 Purchase Units - Japanese 
 Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 submarine moved from 80 Sea Zone to 81 Sea Zone
 1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 7 submarines, 3 tactical_bombers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
 Japanese take 80 Sea Zone from Americans
 1 armour moved from 80 Sea Zone to Iraq
 16 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
 1 bomber moved from Rostov to Persia
 1 bomber moved from Rostov to Iraq
 1 armour moved from Manchuria to Korea
 Japanese take Korea from Americans
 1 armour moved from Korea to Amur
 Japanese take Amur from Russians
 1 armour moved from Siberia to Sakha
 Japanese take Sakha from Russians
 1 armour moved from Sakha to Amur
 6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to AmurCombat - Japanese 
 Strategic bombing raid in Persia
 AA fire in Persia : 0/1 hits, 0.17 expected hits
 Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Persia causes 6 damage total.
 Battle in Iraq
 Japanese attack with 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers
 British defend with 1 armour, 4 artilleries, 1 factory_minor and 8 infantry
 Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
 Japanese roll dice for 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers in Iraq, round 2 : 8/21 hits, 11.17 expected hits
 British roll dice for 1 armour, 4 artilleries and 8 infantry in Iraq, round 2 : 7/13 hits, 4.50 expected hits
 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Iraq
 Japanese roll dice for 1 armour and 13 fighters in Iraq, round 3 : 7/14 hits, 7.00 expected hits
 British roll dice for 1 armour and 3 artilleries in Iraq, round 3 : 1/4 hits, 1.50 expected hits
 1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Iraq
 Japanese win, taking Iraq from British with 1 armour and 12 fighters remaining. Battle score for attacker is -39
 Casualties for British: 1 armour, 4 artilleries and 8 infantry
 Casualties for Japanese: 1 bomber, 4 fighters and 3 tactical_bombersNon Combat Move - Japanese 
 12 fighters moved from Iraq to 80 Sea Zone
 1 bomber moved from Persia to EgyptPlace Units - Japanese 
 5 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 10
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,5,1,2,3,2,5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,1,4,4,4,5,3,3
 Japanese collect 12 PUs (10 lost to blockades); end with 14 PUsCombat Hit Differential Summary : AA fire in Persia : : -0.17 
 British : 2.00
 Japanese : -2.83
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 US now! 
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 Um, yea? :? 
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 I forgot to move that AA into Amur. 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2 Game History Round: 14 Purchase Units - British 
 British repair damage of 6x factory_minor, 5x factory_major; Remaining resources: 21 PUs;
 British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 artillery and 2 infantry moved from Persia to Iraq
 3 armour moved from Eastern Persia to Iraq
 1 fighter moved from West India to Iraq
 1 armour moved from Belgian Congo to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 armour moved from Anglo Egyptian Sudan to Belgian Congo
 1 submarine moved from 72 Sea Zone to 70 Sea ZoneCombat - British 
 Battle in Iraq
 British attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 armour and 1 factory_minor
 British roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 3/7 hits, 2.83 expected hits
 Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
 1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
 British win, taking Iraq from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 armourNon Combat Move - British 
 1 fighter moved from Iraq to Persia
 3 artilleries and 7 infantry moved from West India to Eastern Persia
 1 artillery and 2 infantry moved from India to West India
 2 infantry moved from Burma to India
 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
 2 fighters moved from 110 Sea Zone to United Kingdom
 1 carrier, 2 destroyers, 2 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
 1 battleship moved from 36 Sea Zone to 38 Sea ZonePlace Units - British 
 3 infantry placed in Persia
 4 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,1,4,4,3,2,6,5,3,6,4,2,6,4,1,4,1,4,4,2,3,5,3,1,6,3,3,5,3,2,1,4,6,6,2,2,1,2,3,2,5,5
 British collect 26 PUs (4 lost to blockades); end with 26 PUs
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 18 PUs
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
 Some Units in India change ownership: 2 armour and 1 mech_infantry
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
 EDIT: Removing units owned by Americans from 72 Sea Zone: 1 submarine
 EDIT: Adding units owned by Americans to 70 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
 EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
 EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
 EDIT: Turning off Edit ModeCombat Hit Differential Summary : British : 0.17 
 Japanese : 0.50




 
		 
		





