@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour, 5 infantry and 2 mech_infantrys moved from Romania to Bessarabia
1 bomber moved from Western Germany to Tunisia
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 3 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
6 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 artilleries and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Scramble off Gibraltar?
Yup full scram, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
6 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 artilleries and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 8 bombers, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 3 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 8 bombers, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/16 hits, 9.83 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 8 bombers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 8/13 hits, 8.17 expected hits
Americans roll dice for 1 cruiser, 6 fighters and 2 transports in 92 Sea Zone, round 3 : 1/7 hits, 4.50 expected hits
1 cruiser owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 8 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 3 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
8 bombers moved from 92 Sea Zone to Southern Italy
2 artilleries moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
3 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
7 armour and 2 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -4.83
Russians : -1.00
wow, I got totally diced… :x
Not really. I had a 100% chance of winning and an expected value of 65.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Belarus
4 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Novgorod
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Bryansk to Belarus
10 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 1 infantry placed in Volgograd
10 infantry placed in Russia
Russians undo move 2.
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries and 7 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
4 fighters moved from 39 Sea Zone to West India
2 bombers moved from Yunnan to West India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 6 transports moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 2 bombers and 4 fighters
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 4 fighters in West India, round 2 : 2/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from West India to Burma
2 bombers moved from West India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 fighters placed in Japan
3 artilleries placed in Manchuria
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 1.00
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 infantry moved from Algeria to Tunisia
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Tunisia
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Guam
Battle in French West Africa
Battle in Marianas
Battle in Tunisia
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis, taking Marianas from Japanese, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Tunisia to Algeria
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : -0.50
AA fire in France : : 0.83
AA fire in Western Germany : : -0.17
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
12 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 fighters and 2 tactical_bombers moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
Combat - British
Battle in India
British attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 mech_infantry moved from Syria to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 artilleries and 3 infantry moved from Libya to Tunisia
1 bomber and 3 fighters moved from Southern Italy to Algeria
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 bomber and 1 infantry
Italians roll dice for 1 bomber and 3 fighters in Algeria, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Algeria
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber and 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 bomber moved from Algeria to Southern Italy
3 fighters moved from Algeria to Libya
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
2 bombers moved from Southern Italy to Baltic States
3 bombers moved from Southern Italy to 114 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 114 Sea Zone
Germans attack with 3 bombers
Russians defend with 1 cruiser
Germans roll dice for 3 bombers in 114 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Baltic States to Germany
2 bombers moved from 114 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
4 aaGuns, 5 armour, 9 artilleries, 39 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour and 1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
3 infantry moved from Karelia to Finland
Place Units - Germans
9 mech_infantrys placed in Germany
2 transports placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17
AA fire in United Kingdom : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
5 armour, 7 artilleries, 20 infantry and 19 mech_infantrys moved from Belarus to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 5 armour, 7 artilleries, 20 infantry and 19 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 5 armour, 7 artilleries, 20 infantry and 19 mech_infantrys in Bryansk, round 2 : 11/51 hits, 12.50 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 5 armour, 7 artilleries, 20 infantry and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
4 aaGuns moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Volgograd
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.17
Italians : -0.50
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 3 fighters and 2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from 37 Sea Zone to Java
1 armour moved from Shan State to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
3 fighters moved from Manchuria to Anhwe
3 tactical_bombers moved from Manchuria to Anhwe
3 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Java : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in India, round 3 : 2/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 4/10 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Jehol
Japanese attack with 3 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Jehol, round 2 : 9/19 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
4 transports moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 7 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 1.33
Chinese : 1.00
AA fire in Java : : -0.17
UK_Pacific : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
15 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Yunnan, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to India
3 fighters and 2 tactical_bombers moved from Eastern Persia to India
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Combat - British
Battle in India
British attack with 1 armour, 3 fighters and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in India, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour and 3 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Ethiopia to Egypt
1 fighter moved from United Kingdom to Gibraltar
3 submarines moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
1 armour and 1 mech_infantry placed in Iraq
3 armour placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
British : 0.67
Japanese : 1.00