@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
3 artilleries moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 6 infantry moved from Poland to Eastern Poland
3 artilleries and 8 infantry moved from Germany to Poland
2 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to 110 Sea Zone
4 bombers moved from Norway to Southern Italy
2 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Poland
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
3 artilleries moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 6 infantry moved from Poland to Eastern Poland
3 artilleries and 8 infantry moved from Germany to Poland
2 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to 110 Sea Zone
4 bombers moved from Norway to Southern Italy
2 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Poland
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Baltic States
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 106 Sea Zone
4 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Baltic States to Belarus
6 mech_infantrys moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
10 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 4 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 artillery moved from Burma to India
2 bombers, 7 fighters and 8 tactical_bombers moved from Yunnan to India
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 7 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 6 transports
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports in 39 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 7 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 1 fighter and 17 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters, 7 infantry and 7 tactical_bombers in India, round 2 : 10/32 hits, 15.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 17 infantry in India, round 2 : 7/22 hits, 7.67 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters and 7 tactical_bombers in India, round 3 : 16/25 hits, 13.17 expected hits
UK_Pacific roll dice for 4 artilleries, 1 fighter and 10 infantry in India, round 3 : 6/15 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 4 artilleries owned by the Japanese, 4 artilleries owned by the British, 10 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 17 infantry
Casualties for Japanese: 4 artilleries, 7 infantry and 3 tactical_bombers
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
5 tactical_bombers moved from India to Yunnan
7 fighters moved from India to Yunnan
4 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Yunnan
2 artilleries and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Burma
1 fighter moved from Manchuria to Japan
2 artilleries and 7 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 fighters and 2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
UK_Pacific : 0.00
AA fire in India : : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Algeria
Battle in Tunisia
Battle in 34 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Algeria from Neutral_Axis, taking Tunisia from Neutral_Axis with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Western Germany : : -0.33
Americans : -0.83
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
3 submarines moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from Eire to Scotland
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,3,5,4,1,1,1,2,4,3,1,1,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : -0.83
Italians : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour, 5 infantry and 2 mech_infantrys moved from Romania to Bessarabia
1 bomber moved from Western Germany to Tunisia
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 3 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
6 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 artilleries and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Scramble off Gibraltar?
Yup full scram, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
6 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 artilleries and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 8 bombers, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 3 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 8 bombers, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/16 hits, 9.83 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 8 bombers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 8/13 hits, 8.17 expected hits
Americans roll dice for 1 cruiser, 6 fighters and 2 transports in 92 Sea Zone, round 3 : 1/7 hits, 4.50 expected hits
1 cruiser owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 8 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 3 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
8 bombers moved from 92 Sea Zone to Southern Italy
2 artilleries moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
3 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
7 armour and 2 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -4.83
Russians : -1.00
wow, I got totally diced… :x
Not really. I had a 100% chance of winning and an expected value of 65.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Belarus
4 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Novgorod
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking 106 Sea Zone from Germans, taking Novgorod from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Bryansk to Belarus
10 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 1 infantry placed in Volgograd
10 infantry placed in Russia
Russians undo move 2.
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries and 7 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
4 fighters moved from 39 Sea Zone to West India
2 bombers moved from Yunnan to West India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 6 transports moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 2 bombers and 4 fighters
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 4 fighters in West India, round 2 : 2/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from West India to Burma
2 bombers moved from West India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 fighters placed in Japan
3 artilleries placed in Manchuria
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 1.00
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 infantry moved from Algeria to Tunisia
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Tunisia
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Guam
Battle in French West Africa
Battle in Marianas
Battle in Tunisia
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis, taking Marianas from Japanese, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Tunisia to Algeria
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : -0.50
AA fire in France : : 0.83
AA fire in Western Germany : : -0.17
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
12 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :