18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Volgograd
                4 mech_infantrys moved from Northwest Persia to Volgograd
                11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from British
                11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Greece to Southern Italy
                1 fighter moved from Greece to Volgograd
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to France
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from Western Germany to Southern Italy
                1 bomber moved from France to Southern Italy
                2 bombers moved from France to Southern Italy
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 11 armour and 2 mech_infantrys
                    British defend with 1 artillery and 5 infantry
                        Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                        British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                        1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                        Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany
                3 artilleries placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
                EDIT: Changing ownership of Syria from Germans to British
                EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
                EDIT: Adding units owned by Germans to Ukraine: 12 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        British : 0.67
        Russians : 0.33

    triplea_42508_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '15

    Was kinda worried you’d take a poke at the Volgo stack there

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Was kinda worried you’d take a poke at the Volgo stack there

    Nah, it was like only 35% odds.

  • '15

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

    yeah, but I just had a sense I’d get blown up and that’d be the game.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from Manchuria to 43 Sea Zone
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged
                Battle in 20 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 21 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from 44 Sea Zone to French Indo China
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                1 mech_infantry moved from Burma to French Indo China
                4 armour moved from Burma to French Indo China

    Place Units - Japanese
                2 carriers and 1 transport placed in 36 Sea Zone
                2 artilleries placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : -0.17

    triplea_42508_Jap11.tsvg

  • '15

    Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                2 fighters moved from 35 Sea Zone to Guam
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to Guam
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Dutch New Guinea to French Indo China

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Guam
                    Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield and 2 infantry
                        Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
                        Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from 21 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
                1 bomber moved from Guam to Philippines
                1 bomber moved from French Indo China to Kweichow
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Caroline Islands
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
                1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 41 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : 2.00
        Japanese : 0.17
        AA fire in French Indo China : : -0.17

    triplea_42508_Ame11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -0.00
        Japanese : -1.67

    triplea_42508_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 8 infantry moved from Eastern Persia to Persia
                2 armour and 2 mech_infantrys moved from India to Shan State
                      UK_Pacific take Burma from Japanese
                1 armour moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 armour moved from West India to Persia

    Combat - British
                British creates battle in territory 80 Sea Zone
                Battle in Persia
                    British attack with 2 armour, 1 artillery and 8 infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Shan State
                    British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 artilleries and 1 infantry
                        British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
                        Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
                        1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
                        Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 5 artilleries and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                3 artilleries and 3 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to 91 Sea Zone
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                British collect 30 PUs (2 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -2.00
        Italians : -0.33
        Japanese : 0.33

    triplea_42508_UK_11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Iraq: 3 infantry
                EDIT: Adding units owned by Italians to Iraq: 3 armour
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42508_ANZ11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
                Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour moved from Trans-Jordan to Egypt
                13 bombers and 1 fighter moved from Southern Italy to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 10 armour, 13 bombers and 1 fighter
                    British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
                        Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
                        British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
                        6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                        Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
                        British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
                        4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
                    Casualties for Germans: 10 armour
                    Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Egypt to Trans-Jordan
                13 bombers moved from Egypt to Greece
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 infantry moved from Volgograd to Rostov
                3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
                12 armour moved from Ukraine to Tambov

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Germans to Egypt: 1 armour
                EDIT: Changing ownership of Egypt from British to Germans
                EDIT: Turning off Edit Mode
                1 destroyer placed in 93 Sea Zone
                3 bombers placed in France
                3 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                Germans undo move 4.
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Germans : -2.33
        British : -1.00

    triplea_42508_Ger12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                        Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 aaGuns, 8 armour, 15 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Rostov to Russia
                1 infantry moved from Belarus to Smolensk
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Russians : 2.00

    triplea_42508_Rus12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
                Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
                2 bombers moved from French Indo China to Philippines

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                        1 transport owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged
                Battle in Jehol
                    Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
                        Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
                        1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                    Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 bomber and 2 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 fighter
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                12 fighters moved from Philippines to 36 Sea Zone
                2 bombers moved from Philippines to French Indo China
                3 tactical_bombers moved from Philippines to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 submarines placed in 36 Sea Zone
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
                Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.00
        Americans : -1.50
        Chinese : -0.33
        Japanese : -1.17

    triplea_42508_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Kweichow to French Indo China
                1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Guam to 21 Sea Zone
                1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Caroline Islands to Iwo Jima
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Korea
                Battle in 80 Sea Zone
                    British loiter and taunt; Americans attack with 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Battle in Iwo Jima
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Korea from Japanese, taking 80 Sea Zone from Neutral with 1 submarine remaining, taking Iwo Jima from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to Gibraltar
                2 carriers and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 93 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from French Indo China to Kweichow
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from Iwo Jima to Marianas

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : 0.67
        Americans : 1.17
        Japanese : -0.50
        AA fire in French Indo China : : -0.17

    triplea_42508_Ame12.tsvg

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