18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 33 PUs;
                British buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 armour moved from Belgian Congo to Egypt
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Persia

    Combat - British
                British creates battle in territory 80 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Egypt
                    British attack with 3 armour
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 3 armour in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                2 armour moved from Shan State to India
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Shan State
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 artilleries placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        British : 1.17

    triplea_42508_UK_12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 armour moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                3 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Trans-Jordan
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Romania to Northern Italy
                5 mech_infantrys moved from Tambov to Caucasus
                9 armour moved from Tambov to Caucasus
                3 artilleries moved from Tambov to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 armour and 1 bomber
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                        British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                        3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 armour
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 aaGuns moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
                Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : 1.33
        British : -0.50

    triplea_42508_Ita12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 armour moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                3 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Trans-Jordan
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Romania to Northern Italy
                5 mech_infantrys moved from Tambov to Caucasus
                9 armour moved from Tambov to Caucasus
                3 artilleries moved from Tambov to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 armour and 1 bomber
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                        British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                        3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 armour
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 aaGuns moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
                Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 9 armour and 5 mech_infantrys
                EDIT: Adding units owned by Italians to Bryansk: 9 armour and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 1.33
        British : -0.50

    triplea_42508_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 67 PUs;
                Germans buy 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
                1 artillery moved from Western Germany to France
                1 bomber moved from Greece to Ukraine
                1 bomber moved from Greece to Rostov
                1 bomber moved from Greece to Western Ukraine
                1 bomber moved from Greece to Smolensk
                1 bomber moved from Greece to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Tambov to Rostov
                1 armour moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 bombers moved from Greece to Normandy Bordeaux
                3 bombers moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 11 bombers and 1 fighter
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 11 bombers and 1 fighter in Normandy Bordeaux, round 2 : 7/12 hits, 7.83 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                        1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win with 11 bombers and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                11 bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Ukraine to Novgorod
                1 bomber moved from Western Ukraine to Novgorod
                1 bomber moved from Rostov to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Samara to Bryansk
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 aaGuns, 16 armour, 10 artilleries, 28 infantry and 10 mech_infantrys moved from Tambov to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                2 armour moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                1 infantry placed in France
                1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
                3 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 2 carriers, 4 fighters and 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers and 3 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Americans : -0.83
        Russians : -0.67

    triplea_42508_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Urals to Archangel
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    retreated to Samara
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                2 mech_infantrys moved from Urals to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Germans : 1.50
        Italians : -0.33
        Russians : 1.50

    triplea_42508_Rus13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to Rostov
                1 armour moved from French Indo China to 36 Sea Zone
                3 armour and 4 mech_infantrys moved from French Indo China to Shan State
                1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 6 submarines, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Manchuria
                6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Jehol to Manchuria
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in Shan State
                    Japanese attack with 3 armour and 4 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 4 mech_infantrys in Shan State, round 2 : 3/7 hits, 2.17 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Manchuria, round 2 : 4/14 hits, 5.33 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,3,1,1,1
                Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        UK_Pacific : 0.67
        Japanese : -0.50

    triplea_42508_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 105 PUs;
                Americans buy 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Hunan to Russia
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in French Indo China
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Okinawa from Japanese, taking French Indo China from Japanese, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 11 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 bomber moved from Marianas to Hopei
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier and 2 fighters placed in 110 Sea Zone
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 72 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : -0.67

    triplea_42508_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Hopei to Chahar
                1 infantry moved from Kiangsu to Shantung
                1 artillery and 6 infantry moved from Hunan to Yunnan
                1 fighter moved from Hunan to Hopei
                1 artillery and 4 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Yunnan
                2 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42508_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                2 armour, 2 fighters and 1 tactical_bomber moved from India to Shan State
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 armour moved from Persia to Caucasus
                      Russians take Caucasus from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour and 3 mech_infantrys
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
                        Japanese roll dice for 3 armour and 3 mech_infantrys in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                        3 mech_infantrys owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Shan State
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
                        Japanese roll dice for 3 armour in Shan State, round 3 : 2/3 hits, 1.50 expected hits
                        1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 3 armour remaining. Battle score for attacker is -21
                    Casualties for British: 2 armour, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Shan State to India
                2 artilleries and 2 infantry moved from India to West India
                1 infantry moved from India to West India
                2 infantry moved from India to West India
                2 infantry moved from India to West India
                1 artillery moved from India to West India
                1 fighter moved from India to West India
                2 infantry moved from India to Burma
                1 armour, 4 artilleries and 7 infantry moved from Persia to Iraq
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 96 Sea Zone to 99 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,3,5,6,6,5,5,1,1,1,3,2,4,5,6,4,4,1,1,5,6,1,3,6,3,5,1,1,4,4,2,3,6,4,5,6,6,6,2,5,2,1,3,3,5,3,3,1,4,5,2,1,4,6,1,3
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    British : -1.33
        Japanese : 0.00

    triplea_42508_UK_13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                3 fighters moved from Southern Italy to 99 Sea Zone
                2 artilleries and 2 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Egypt
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 2 infantry and 3 mech_infantrys
                    British defend with 2 aaGuns and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                        AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 2 aaGuns and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 5 : 1/5 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 aaGun and 1 marine
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 aaGun and 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
                        British roll dice for 1 aaGun and 1 marine in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        1 aaGun owned by the Americans and 1 marine owned by the Americans lost in Morocco
                    Italians win, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 aaGun and 1 marine

    Non Combat Move - Italians
                2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
                3 fighters moved from 99 Sea Zone to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Italians : -2.00
        British : -0.83
        Americans : -0.33
        AA fire in Normandy Bordeaux : : -0.17

    triplea_42508_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42508_Fre13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to Bryansk
                1 bomber moved from Bryansk to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                2 infantry moved from Rostov to Caucasus
                1 bomber moved from Novgorod to Caucasus
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 bomber moved from Novgorod to Tambov
                1 bomber moved from Novgorod to Tambov
                1 armour moved from Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Archangel
                1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      Germans take 93 Sea Zone from Americans
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                10 bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 10/14 hits, 8.17 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 10 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Archangel
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Samara
                1 bomber moved from Kazakhstan to Bryansk
                1 bomber moved from Caucasus to Bryansk
                2 bombers moved from Tambov to Novgorod
                2 bombers moved from Archangel to Novgorod
                10 bombers moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from 113 Sea Zone to Western Germany
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

    Place Units - Germans
                1 bomber, 1 fighter and 2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 2.
                3 armour placed in Novgorod
                3 armour placed in Volgograd
                3 artilleries placed in Ukraine
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Germans : 1.50
        Americans : 0.33
        Russians : 0.50

    triplea_42508_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Tambov
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Tambov to Russia
                1 fighter moved from Kazakhstan to Russia
                1 mech_infantry moved from Novosibirsk to Urals
                1 mech_infantry moved from Russia to Urals
                2 infantry moved from Timguska to Novosibirsk
                1 aaGun and 10 infantry moved from Yenisey to Timguska
                1 infantry moved from Olgiy to Timguska
                2 infantry moved from Amur to Buryatia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.50

    triplea_42508_Rus14.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 7 submarines, 3 tactical_bombers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 80 Sea Zone from Americans
                1 armour moved from 80 Sea Zone to Iraq
                16 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 armour moved from Manchuria to Korea
                      Japanese take Korea from Americans
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Amur

    Combat - Japanese
                Strategic bombing raid in Persia
                        AA fire in Persia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Iraq
                    Japanese attack with 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers
                    British defend with 1 armour, 4 artilleries, 1 factory_minor and 8 infantry
                        Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers in Iraq, round 2 : 8/21 hits, 11.17 expected hits
                        British roll dice for 1 armour, 4 artilleries and 8 infantry in Iraq, round 2 : 7/13 hits, 4.50 expected hits
                        3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Iraq
                        Japanese roll dice for 1 armour and 13 fighters in Iraq, round 3 : 7/14 hits, 7.00 expected hits
                        British roll dice for 1 armour and 3 artilleries in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                        1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 1 armour and 12 fighters remaining. Battle score for attacker is -39
                    Casualties for British: 1 armour, 4 artilleries and 8 infantry
                    Casualties for Japanese: 1 bomber, 4 fighters and 3 tactical_bombers

    Non Combat Move - Japanese
                12 fighters moved from Iraq to 80 Sea Zone
                1 bomber moved from Persia to Egypt

    Place Units - Japanese
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,5,1,2,3,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,1,4,4,4,5,3,3
                Japanese collect 12 PUs (10 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
        British : 2.00
        Japanese : -2.83

    triplea_42508_Jap14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    US now!

  • '15

    Um, yea?  :?

  • '15

    I forgot to move that AA into Amur.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - British
                British repair damage of 6x factory_minor, 5x factory_major; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Persia to Iraq
                3 armour moved from Eastern Persia to Iraq
                1 fighter moved from West India to Iraq
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                        British roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                        Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                3 artilleries and 7 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                2 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 carrier, 2 destroyers, 2 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 battleship moved from 36 Sea Zone to 38 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,1,4,4,3,2,6,5,3,6,4,2,6,4,1,4,1,4,4,2,3,5,3,1,6,3,3,5,3,2,1,4,6,6,2,2,1,2,3,2,5,5
                British collect 26 PUs (4 lost to blockades); end with 26 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 72 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 70 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.17
        Japanese : 0.50

    triplea_42508_UK_14.tsvg

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