@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            5 mech_infantrys moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            4 mech_infantrys moved from Northwest Persia to Volgograd
            11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Iraq to Syria
                  Germans take Syria from British
            11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Volgograd
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to France
            1 fighter moved from 112 Sea Zone to Western Germany
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from France to Southern Italy
            2 bombers moved from France to Southern Italy
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
Combat - Germans
            Battle in Bryansk
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Trans-Jordan
                Germans attack with 11 armour and 2 mech_infantrys
                British defend with 1 artillery and 5 infantry
                    Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                    British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Germans
            1 tactical_bomber moved from Bryansk to Volgograd
Place Units - Germans
            3 armour placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
            3 artilleries placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from Germans to British
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
            EDIT: Adding units owned by Germans to Ukraine: 12 armour
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67
    British : 0.67
    Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            11 infantry moved from Tambov to Bryansk
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            5 armour moved from Tambov to Rostov
                  Russians take Rostov from Italians
            5 armour moved from Rostov to Bryansk
            1 armour moved from Samara to Russia
Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour and 11 infantry
                Germans defend with 2 armour
                    Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
Non Combat Move - Russians
            2 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Tambov to Russia
            2 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            11 infantry moved from Tambov to Bryansk
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            5 armour moved from Tambov to Rostov
                  Russians take Rostov from Italians
            5 armour moved from Rostov to Bryansk
            1 armour moved from Samara to Russia
Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour and 11 infantry
                Germans defend with 2 armour
                    Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
Non Combat Move - Russians
            2 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Tambov to Russia
            2 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.33
Was kinda worried you’d take a poke at the Volgo stack there
@Shin:
Was kinda worried you’d take a poke at the Volgo stack there
Nah, it was like only 35% odds.
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
@Shin:
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
yeah, but I just had a sense I’d get blown up and that’d be the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 bomber moved from Manchuria to 43 Sea Zone
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the British Submerged
            Battle in 20 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Casualties for Japanese: 1 tactical_bomber
            Battle in 21 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            4 artilleries moved from Burma to Shan State
            1 mech_infantry moved from Burma to French Indo China
            4 armour moved from Burma to French Indo China
Place Units - Japanese
            2 carriers and 1 transport placed in 36 Sea Zone
            2 artilleries placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 fighters
            EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
            Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
    Japanese : -0.17
Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Caroline Islands to Guam
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Dutch New Guinea to French Indo China
Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total.
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Guam
                Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
            1 bomber moved from Guam to Philippines
            1 bomber moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
            1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
Place Units - Americans
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 0.67
    Americans : 2.00
    Japanese : 0.17
    AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Hunan
Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
            3 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.00
    Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 28 PUs;
            British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 8 infantry moved from Eastern Persia to Persia
            2 armour and 2 mech_infantrys moved from India to Shan State
                  UK_Pacific take Burma from Japanese
            1 armour moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            2 armour moved from West India to Persia
Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Persia
                British attack with 2 armour, 1 artillery and 8 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Persia
                British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Shan State
                British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 5 artilleries and 1 infantry
                    British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
                    Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 5 artilleries and 1 infantry
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
            3 armour placed in Egypt
            1 destroyer placed in 110 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            British collect 30 PUs (2 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.00
    Italians : -0.33
    Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
            Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Rostov from Russians
                  Italians take Tambov from Russians
            1 artillery moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Iraq
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Northern Italy to Romania
            1 bomber and 3 fighters moved from Volgograd to Iraq
Combat - Italians
            Battle in Malta
Non Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Tambov
            5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
            3 armour and 2 mech_infantrys moved from Ukraine to Tambov
Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Iraq
            5 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
            Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Rostov from Russians
                  Italians take Tambov from Russians
            1 artillery moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Iraq
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Northern Italy to Romania
            1 bomber and 3 fighters moved from Volgograd to Iraq
Combat - Italians
            Battle in Malta
Non Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Tambov
            5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
            3 armour and 2 mech_infantrys moved from Ukraine to Tambov
Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Iraq
            5 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Iraq: 3 infantry
            EDIT: Adding units owned by Italians to Iraq: 3 armour
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
            Battle in Sumatra
            Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
            Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            10 armour moved from Trans-Jordan to Egypt
            13 bombers and 1 fighter moved from Southern Italy to Egypt
Combat - Germans
            Battle in Egypt
                Germans attack with 10 armour, 13 bombers and 1 fighter
                British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
                    Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
                    British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
                    6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
                    British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
                    4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
                Casualties for Germans: 10 armour
                Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
                Casualties for French: 1 fighter
                Casualties for Americans: 1 artillery
Non Combat Move - Germans
            1 fighter moved from Egypt to Trans-Jordan
            13 bombers moved from Egypt to Greece
            3 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
            2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            1 infantry moved from Volgograd to Rostov
            3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
            12 armour moved from Ukraine to Tambov
Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by Germans to Egypt: 1 armour
            EDIT: Changing ownership of Egypt from British to Germans
            EDIT: Turning off Edit Mode
            1 destroyer placed in 93 Sea Zone
            3 bombers placed in France
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Germans undo move 4.
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -2.33
    British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Samara
Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - Russians
            2 aaGuns, 8 armour, 15 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Rostov to Russia
            1 infantry moved from Belarus to Smolensk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
            1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67
    Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the British Submerged
            Battle in Jehol
                Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
                Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            12 fighters moved from Philippines to 36 Sea Zone
            2 bombers moved from Philippines to French Indo China
            3 tactical_bombers moved from Philippines to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
            EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
            Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
    Americans : -1.50
    Chinese : -0.33
    Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Kweichow to French Indo China
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to Iwo Jima
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total.
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Korea
            Battle in 80 Sea Zone
                British loiter and taunt; Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Iwo Jima
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Korea from Japanese, taking 80 Sea Zone from Neutral with 1 submarine remaining, taking Iwo Jima from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
Non Combat Move - Americans
            1 fighter moved from 94 Sea Zone to Gibraltar
            2 carriers and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French Indo China to Kweichow
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 carrier moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 bomber moved from Iwo Jima to Marianas
Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33
    Italians : 0.67
    Americans : 1.17
    Japanese : -0.50
    AA fire in French Indo China : : -0.17