Doing my part to get a little mean reversion in here
cries in spaghetti
oh, ok. Just edit in on Italy.
China killed it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
3 armour moved from Egypt to Iraq
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 1 bomber and 3 fighters
British defend with 3 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 armour, 1 bomber and 3 fighters in Iraq, round 2 : 4/7 hits, 3.67 expected hits
British roll dice for 3 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/5 hits, 2.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Iraq, round 3 : 3/5 hits, 2.67 expected hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 armour and 1 bomber
Casualties for British: 3 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 19 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Szechwan to Russia
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
2 artilleries moved from Shan State to Yunnan
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Germans buy 6 armour, 3 artilleries, 2 bombers and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Kazakhstan
3 fighters moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
2 armour moved from Volgograd to Bryansk
Combat - Germans
Germans creates battle in territory 92 Sea Zone
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/6 hits, 1.50 expected hits
Defenders Fire, : 1/5 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 bomber moved from Kazakhstan to Bryansk
1 aaGun moved from Rostov to Bryansk
2 fighters moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
1 destroyer placed in 93 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 95 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50
Germans : 0.17
Defenders Fire, : : -0.67
Attackers Fire, : : -1.50
Russians : -0.67
Oh wow, that might have cost me the game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Novosibirsk to Samara
2 fighters moved from Russia to Samara
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun and 11 infantry moved from Timguska to Novosibirsk
2 fighters moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 mech_infantrys moved from Urals to Russia
1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
12 fighters moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
Japanese take 98 Sea Zone from British
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 7 submarines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 1 bomber and 12 fighters
British defend with 1 factory_minor, 1 fighter and 3 infantry
Japanese roll dice for 1 bomber and 12 fighters in Persia, round 2 : 5/13 hits, 6.67 expected hits
British roll dice for 1 fighter and 3 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the British and 1 fighter owned by the British lost in Persia
Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 fighter and 3 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber and 11 fighters moved from Persia to Egypt
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,4,6,1,1,6,1,1,1,5,6,1
Japanese collect 6 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
British : -0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 submarines moved from 20 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 94 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
7 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 8 submarines and 2 tactical_bombers moved from 38 Sea Zone to 79 Sea Zone
7 fighters and 2 tactical_bombers moved from 79 Sea Zone to Persia
3 fighters moved from French Indo China to Kansu
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
3 fighters placed in French Indo China
1 artillery, 3 fighters and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 artillery and 9 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 10 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
7 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 70 Sea Zone to 83 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - British
1 battleship moved from 38 Sea Zone to 79 Sea Zone
3 artilleries and 7 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
Place Units - British
1 artillery and 2 infantry placed in Persia
5 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Western Germany to Northern Italy
1 artillery and 5 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 aaGuns moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Iraq to Trans-Jordan
Place Units - Italians
3 armour placed in Egypt
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 20 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
game is coming down the to wire.
The intercession of the IJN in the Med is going to give you some breathing room.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 3 bombers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Novgorod to Samara
3 fighters moved from Southern Italy to Western Germany
1 infantry moved from Holland Belgium to France
2 fighters moved from Novgorod to Western Germany
3 fighters moved from Western Germany to Southern Italy
3 fighters moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to 115 Sea Zone
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Northwest Persia to Caucasus
4 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Samara
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Samara, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Novgorod
2 bombers moved from 115 Sea Zone to Southern Italy
13 bombers moved from Western Germany to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 bombers placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
4 fighters and 1 tactical_bomber moved from Russia to Samara
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Samara
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 4/8 hits, 3.17 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.83
aaand that’s game! I was hoping for a surprise Japanese resurgence, but the dice did not swing my way. Also, I totes forgot I needed to leave something for the planes to land on.
GG