18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 8 infantry moved from Eastern Persia to Persia
                2 armour and 2 mech_infantrys moved from India to Shan State
                      UK_Pacific take Burma from Japanese
                1 armour moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 armour moved from West India to Persia

    Combat - British
                British creates battle in territory 80 Sea Zone
                Battle in Persia
                    British attack with 2 armour, 1 artillery and 8 infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Shan State
                    British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 artilleries and 1 infantry
                        British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
                        Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
                        1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
                        Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 5 artilleries and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                3 artilleries and 3 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to 91 Sea Zone
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                British collect 30 PUs (2 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -2.00
        Italians : -0.33
        Japanese : 0.33

    triplea_42508_UK_11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Iraq: 3 infantry
                EDIT: Adding units owned by Italians to Iraq: 3 armour
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42508_ANZ11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
                Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour moved from Trans-Jordan to Egypt
                13 bombers and 1 fighter moved from Southern Italy to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 10 armour, 13 bombers and 1 fighter
                    British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
                        Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
                        British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
                        6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                        Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
                        British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
                        4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
                    Casualties for Germans: 10 armour
                    Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Egypt to Trans-Jordan
                13 bombers moved from Egypt to Greece
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 infantry moved from Volgograd to Rostov
                3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
                12 armour moved from Ukraine to Tambov

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Germans to Egypt: 1 armour
                EDIT: Changing ownership of Egypt from British to Germans
                EDIT: Turning off Edit Mode
                1 destroyer placed in 93 Sea Zone
                3 bombers placed in France
                3 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                Germans undo move 4.
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Germans : -2.33
        British : -1.00

    triplea_42508_Ger12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                        Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                        Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 aaGuns, 8 armour, 15 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Rostov to Russia
                1 infantry moved from Belarus to Smolensk
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Russians : 2.00

    triplea_42508_Rus12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
                Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
                2 bombers moved from French Indo China to Philippines

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                        1 transport owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged
                Battle in Jehol
                    Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
                        Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
                        1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                    Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 bomber and 2 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 fighter
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                12 fighters moved from Philippines to 36 Sea Zone
                2 bombers moved from Philippines to French Indo China
                3 tactical_bombers moved from Philippines to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 submarines placed in 36 Sea Zone
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
                Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.00
        Americans : -1.50
        Chinese : -0.33
        Japanese : -1.17

    triplea_42508_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Kweichow to French Indo China
                1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Guam to 21 Sea Zone
                1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Caroline Islands to Iwo Jima
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Korea
                Battle in 80 Sea Zone
                    British loiter and taunt; Americans attack with 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Battle in Iwo Jima
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Korea from Japanese, taking 80 Sea Zone from Neutral with 1 submarine remaining, taking Iwo Jima from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to Gibraltar
                2 carriers and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 93 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from French Indo China to Kweichow
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from Iwo Jima to Marianas

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : 0.67
        Americans : 1.17
        Japanese : -0.50
        AA fire in French Indo China : : -0.17

    triplea_42508_Ame12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 33 PUs;
                British buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 armour moved from Belgian Congo to Egypt
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Persia

    Combat - British
                British creates battle in territory 80 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Egypt
                    British attack with 3 armour
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 3 armour in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                2 armour moved from Shan State to India
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Shan State
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 artilleries placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        British : 1.17

    triplea_42508_UK_12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 armour moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                3 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Trans-Jordan
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Romania to Northern Italy
                5 mech_infantrys moved from Tambov to Caucasus
                9 armour moved from Tambov to Caucasus
                3 artilleries moved from Tambov to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 armour and 1 bomber
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                        British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                        3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 armour
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 aaGuns moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
                Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : 1.33
        British : -0.50

    triplea_42508_Ita12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 armour moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                3 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Trans-Jordan
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Romania to Northern Italy
                5 mech_infantrys moved from Tambov to Caucasus
                9 armour moved from Tambov to Caucasus
                3 artilleries moved from Tambov to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 armour and 1 bomber
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                        British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                        3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 armour
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 aaGuns moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
                Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 9 armour and 5 mech_infantrys
                EDIT: Adding units owned by Italians to Bryansk: 9 armour and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 1.33
        British : -0.50

    triplea_42508_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 67 PUs;
                Germans buy 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
                1 artillery moved from Western Germany to France
                1 bomber moved from Greece to Ukraine
                1 bomber moved from Greece to Rostov
                1 bomber moved from Greece to Western Ukraine
                1 bomber moved from Greece to Smolensk
                1 bomber moved from Greece to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Tambov to Rostov
                1 armour moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 bombers moved from Greece to Normandy Bordeaux
                3 bombers moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 11 bombers and 1 fighter
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 11 bombers and 1 fighter in Normandy Bordeaux, round 2 : 7/12 hits, 7.83 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                        1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win with 11 bombers and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                11 bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Ukraine to Novgorod
                1 bomber moved from Western Ukraine to Novgorod
                1 bomber moved from Rostov to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Samara to Bryansk
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 aaGuns, 16 armour, 10 artilleries, 28 infantry and 10 mech_infantrys moved from Tambov to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                2 armour moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                1 infantry placed in France
                1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
                3 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 2 carriers, 4 fighters and 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers and 3 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Americans : -0.83
        Russians : -0.67

    triplea_42508_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Urals to Archangel
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    retreated to Samara
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                2 mech_infantrys moved from Urals to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Germans : 1.50
        Italians : -0.33
        Russians : 1.50

    triplea_42508_Rus13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to Rostov
                1 armour moved from French Indo China to 36 Sea Zone
                3 armour and 4 mech_infantrys moved from French Indo China to Shan State
                1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 6 submarines, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Manchuria
                6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Jehol to Manchuria
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in Shan State
                    Japanese attack with 3 armour and 4 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 4 mech_infantrys in Shan State, round 2 : 3/7 hits, 2.17 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Manchuria, round 2 : 4/14 hits, 5.33 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,3,1,1,1
                Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        UK_Pacific : 0.67
        Japanese : -0.50

    triplea_42508_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 105 PUs;
                Americans buy 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Hunan to Russia
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in French Indo China
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Okinawa from Japanese, taking French Indo China from Japanese, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 11 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 bomber moved from Marianas to Hopei
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier and 2 fighters placed in 110 Sea Zone
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 72 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : -0.67

    triplea_42508_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Hopei to Chahar
                1 infantry moved from Kiangsu to Shantung
                1 artillery and 6 infantry moved from Hunan to Yunnan
                1 fighter moved from Hunan to Hopei
                1 artillery and 4 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Yunnan
                2 infantry moved from Hunan to Anhwe
                2 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42508_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                2 armour, 2 fighters and 1 tactical_bomber moved from India to Shan State
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 armour moved from Persia to Caucasus
                      Russians take Caucasus from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour and 3 mech_infantrys
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
                        Japanese roll dice for 3 armour and 3 mech_infantrys in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                        3 mech_infantrys owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Shan State
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
                        Japanese roll dice for 3 armour in Shan State, round 3 : 2/3 hits, 1.50 expected hits
                        1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 3 armour remaining. Battle score for attacker is -21
                    Casualties for British: 2 armour, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Shan State to India
                2 artilleries and 2 infantry moved from India to West India
                1 infantry moved from India to West India
                2 infantry moved from India to West India
                2 infantry moved from India to West India
                1 artillery moved from India to West India
                1 fighter moved from India to West India
                2 infantry moved from India to Burma
                1 armour, 4 artilleries and 7 infantry moved from Persia to Iraq
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 96 Sea Zone to 99 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,3,5,6,6,5,5,1,1,1,3,2,4,5,6,4,4,1,1,5,6,1,3,6,3,5,1,1,4,4,2,3,6,4,5,6,6,6,2,5,2,1,3,3,5,3,3,1,4,5,2,1,4,6,1,3
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    British : -1.33
        Japanese : 0.00

    triplea_42508_UK_13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                3 fighters moved from Southern Italy to 99 Sea Zone
                2 artilleries and 2 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Egypt
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 2 infantry and 3 mech_infantrys
                    British defend with 2 aaGuns and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                        AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 2 aaGuns and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                        1 aaGun owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.50 expected hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 5 : 1/5 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 aaGun and 1 marine
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 aaGun and 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
                        British roll dice for 1 aaGun and 1 marine in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        1 aaGun owned by the Americans and 1 marine owned by the Americans lost in Morocco
                    Italians win, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 aaGun and 1 marine

    Non Combat Move - Italians
                2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
                3 fighters moved from 99 Sea Zone to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Italians : -2.00
        British : -0.83
        Americans : -0.33
        AA fire in Normandy Bordeaux : : -0.17

    triplea_42508_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre13.tsvg

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