TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the British Submerged
            Battle in Jehol
                Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
                Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            12 fighters moved from Philippines to 36 Sea Zone
            2 bombers moved from Philippines to French Indo China
            3 tactical_bombers moved from Philippines to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
            EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
            Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
    Americans : -1.50
    Chinese : -0.33
    Japanese : -1.17
triplea_42508_Jap12.tsvg