@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 33 PUs;
            British buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 armour moved from Belgian Congo to Egypt
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            1 armour moved from Belgian Congo to Egypt
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Italians
            1 armour moved from Northwest Persia to Persia
Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in 96 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Egypt
                British attack with 3 armour
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 3 armour in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Egypt
                British win, taking Egypt from Germans with 3 armour remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
Non Combat Move - British
            2 armour moved from Shan State to India
            3 armour and 1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Shan State
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 artilleries placed in Persia
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
            UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.50
    British : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
            4 armour moved from Iraq to Egypt
            1 bomber moved from Iraq to Egypt
            3 fighters moved from Iraq to Southern Italy
            1 artillery moved from Iraq to Trans-Jordan
            2 artilleries and 2 infantry moved from Tunisia to Libya
            2 infantry moved from Northern Italy to France
            3 mech_infantrys moved from Romania to Northern Italy
            5 mech_infantrys moved from Tambov to Caucasus
            9 armour moved from Tambov to Caucasus
            3 artilleries moved from Tambov to Bryansk
                  Italians take Bryansk from Russians
Combat - Italians
            Battle in Egypt
                Italians attack with 4 armour and 1 bomber
                British defend with 3 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 armour
                Casualties for British: 3 armour
Non Combat Move - Italians
            1 bomber moved from Egypt to Southern Italy
            2 aaGuns moved from Iraq to Trans-Jordan
Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
            Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
    British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
            4 armour moved from Iraq to Egypt
            1 bomber moved from Iraq to Egypt
            3 fighters moved from Iraq to Southern Italy
            1 artillery moved from Iraq to Trans-Jordan
            2 artilleries and 2 infantry moved from Tunisia to Libya
            2 infantry moved from Northern Italy to France
            3 mech_infantrys moved from Romania to Northern Italy
            5 mech_infantrys moved from Tambov to Caucasus
            9 armour moved from Tambov to Caucasus
            3 artilleries moved from Tambov to Bryansk
                  Italians take Bryansk from Russians
Combat - Italians
            Battle in Egypt
                Italians attack with 4 armour and 1 bomber
                British defend with 3 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 armour
                Casualties for British: 3 armour
Non Combat Move - Italians
            1 bomber moved from Egypt to Southern Italy
            2 aaGuns moved from Iraq to Trans-Jordan
Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
            Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Caucasus: 9 armour and 5 mech_infantrys
            EDIT: Adding units owned by Italians to Bryansk: 9 armour and 5 mech_infantrys
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33
    British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 15x factory_major; Remaining resources: 67 PUs;
            Germans buy 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
            1 artillery moved from Western Germany to France
            1 bomber moved from Greece to Ukraine
            1 bomber moved from Greece to Rostov
            1 bomber moved from Greece to Western Ukraine
            1 bomber moved from Greece to Smolensk
            1 bomber moved from Greece to Samara
            1 infantry moved from Tambov to Samara
            1 infantry moved from Tambov to Samara
            1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 infantry moved from Tambov to Rostov
            1 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            8 bombers moved from Greece to Normandy Bordeaux
            3 bombers moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 11 bombers and 1 fighter
                British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 11 bombers and 1 fighter in Normandy Bordeaux, round 2 : 7/12 hits, 7.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win with 11 bombers and 1 fighter remaining. Battle score for attacker is 16
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from Holland Belgium to 112 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            11 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Ukraine to Novgorod
            1 bomber moved from Western Ukraine to Novgorod
            1 bomber moved from Rostov to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Samara to Bryansk
            2 armour and 1 mech_infantry moved from Volgograd to Bryansk
            3 aaGuns, 16 armour, 10 artilleries, 28 infantry and 10 mech_infantrys moved from Tambov to Bryansk
            3 armour moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Eastern Poland to Bryansk
Place Units - Germans
            1 infantry placed in France
            1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 1 cruiser, 4 fighters and 1 submarine
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 2 carriers, 4 fighters and 1 submarine
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers and 3 transports
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.17
    Americans : -0.83
    Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Buyant-Uhaa to Amur
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Urals to Archangel
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
            Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            1 mech_infantry moved from Urals to Russia
            2 mech_infantrys moved from Urals to Novosibirsk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
            1 armour and 9 infantry placed in Russia
Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.50
    Italians : -0.33
    Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
            Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
            2 bombers moved from French Indo China to Rostov
            1 armour moved from French Indo China to 36 Sea Zone
            3 armour and 4 mech_infantrys moved from French Indo China to Shan State
            1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 6 submarines, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Manchuria
            6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in Shan State
                Japanese attack with 3 armour and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 armour and 4 mech_infantrys in Shan State, round 2 : 3/7 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Manchuria
                Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Manchuria, round 2 : 4/14 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
            2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,1,3,1,1,1
            Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 105 PUs;
            Americans buy 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Hunan to Russia
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Americans
            Battle in Okinawa
            Battle in French Indo China
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Okinawa from Japanese, taking French Indo China from Japanese, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
Non Combat Move - Americans
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 11 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 bomber moved from Marianas to Hopei
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 72 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -0.33
    Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Chahar to Jehol
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Kiangsu to Shantung
            1 artillery and 6 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Hopei
            1 artillery and 4 infantry moved from Hunan to Anhwe
            2 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Anhwe
            2 infantry moved from Hunan to Yunnan
Place Units - Chinese
            1 artillery and 6 infantry placed in Jehol
Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Persia to Iraq
                  British take Iraq from Italians
            2 armour, 2 fighters and 1 tactical_bomber moved from India to Shan State
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Persia to Caucasus
                  Russians take Caucasus from Italians
Combat - British
            Battle in Shan State
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Japanese defend with 3 armour and 3 mech_infantrys
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                    3 mech_infantrys owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Shan State
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 3 armour in Shan State, round 3 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shan State
                retreated to Shan State
                Japanese win with 3 armour remaining. Battle score for attacker is -21
                Casualties for British: 2 armour, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
            1 fighter moved from Shan State to India
            2 artilleries and 2 infantry moved from India to West India
            1 infantry moved from India to West India
            2 infantry moved from India to West India
            2 infantry moved from India to West India
            1 artillery moved from India to West India
            1 fighter moved from India to West India
            2 infantry moved from India to Burma
            1 armour, 4 artilleries and 7 infantry moved from Persia to Iraq
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
Place Units - British
            1 artillery and 2 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,3,5,6,6,5,5,1,1,1,3,2,4,5,6,4,4,1,1,5,6,1,3,6,3,5,1,1,4,4,2,3,6,4,5,6,6,6,2,5,2,1,3,3,5,3,3,1,4,5,2,1,4,6,1,3
            UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.33
    Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
            Italians buy 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
            2 artilleries and 2 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            2 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Egypt to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Egypt
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 2 infantry and 3 mech_infantrys
                British defend with 2 aaGuns and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.50 expected hits
                    Americans roll dice for 2 aaGuns and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 5 : 1/5 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 aaGuns and 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 aaGun and 1 marine
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 marine in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Americans and 1 marine owned by the Americans lost in Morocco
                Italians win, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 aaGun and 1 marine
Non Combat Move - Italians
            2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
            3 fighters moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
            3 transports placed in 97 Sea Zone
            3 infantry placed in Egypt
            2 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2.00
    British : -0.83
    Americans : -0.33
    AA fire in Normandy Bordeaux : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 fighters moved from Western Germany to Bryansk
            1 bomber moved from Bryansk to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Tambov
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            1 bomber moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
                  Germans take 93 Sea Zone from Americans
            2 submarines moved from 95 Sea Zone to 93 Sea Zone
            10 bombers moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
            Battle in Holland Belgium
                Germans attack with 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 10 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 10/14 hits, 8.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 10 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Archangel
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Samara
            1 bomber moved from Kazakhstan to Bryansk
            1 bomber moved from Caucasus to Bryansk
            2 bombers moved from Tambov to Novgorod
            2 bombers moved from Archangel to Novgorod
            10 bombers moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
            1 bomber, 1 fighter and 2 infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            Germans undo move 2.
            3 armour placed in Novgorod
            3 armour placed in Volgograd
            3 artilleries placed in Ukraine
            1 mech_infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.50
    Americans : 0.33
    Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 fighters moved from Russia to Tambov
            1 fighter moved from Russia to Kazakhstan
Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Tambov to Russia
            1 fighter moved from Kazakhstan to Russia
            1 mech_infantry moved from Novosibirsk to Urals
            1 mech_infantry moved from Russia to Urals
            2 infantry moved from Timguska to Novosibirsk
            1 aaGun and 10 infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            2 infantry moved from Amur to Buryatia
Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33
    Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
            Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 16 fighters, 7 submarines, 3 tactical_bombers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  Japanese take 80 Sea Zone from Americans
            1 armour moved from 80 Sea Zone to Iraq
            16 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
            1 bomber moved from Rostov to Persia
            1 bomber moved from Rostov to Iraq
            1 armour moved from Manchuria to Korea
                  Japanese take Korea from Americans
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Amur
Combat - Japanese
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total.
            Battle in Iraq
                Japanese attack with 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers
                British defend with 1 armour, 4 artilleries, 1 factory_minor and 8 infantry
                    Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 bomber, 16 fighters and 3 tactical_bombers in Iraq, round 2 : 8/21 hits, 11.17 expected hits
                    British roll dice for 1 armour, 4 artilleries and 8 infantry in Iraq, round 2 : 7/13 hits, 4.50 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Iraq
                    Japanese roll dice for 1 armour and 13 fighters in Iraq, round 3 : 7/14 hits, 7.00 expected hits
                    British roll dice for 1 armour and 3 artilleries in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                    1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 1 armour and 12 fighters remaining. Battle score for attacker is -39
                Casualties for British: 1 armour, 4 artilleries and 8 infantry
                Casualties for Japanese: 1 bomber, 4 fighters and 3 tactical_bombers
Non Combat Move - Japanese
            12 fighters moved from Iraq to 80 Sea Zone
            1 bomber moved from Persia to Egypt
Place Units - Japanese
            5 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,5,1,2,3,2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,1,4,4,4,5,3,3
            Japanese collect 12 PUs (10 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
    British : 2.00
    Japanese : -2.83
US now!
Um, yea? :?
I forgot to move that AA into Amur.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
            British repair damage of 6x factory_minor, 5x factory_major; Remaining resources: 21 PUs;
            British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 artillery and 2 infantry moved from Persia to Iraq
            3 armour moved from Eastern Persia to Iraq
            1 fighter moved from West India to Iraq
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
Combat - British
            Battle in Iraq
                British attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
Non Combat Move - British
            1 fighter moved from Iraq to Persia
            3 artilleries and 7 infantry moved from West India to Eastern Persia
            1 artillery and 2 infantry moved from India to West India
            2 infantry moved from Burma to India
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 carrier, 2 destroyers, 2 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
Place Units - British
            3 infantry placed in Persia
            4 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,1,4,4,3,2,6,5,3,6,4,2,6,4,1,4,1,4,4,2,3,5,3,1,6,3,3,5,3,2,1,4,6,6,2,2,1,2,3,2,5,5
            British collect 26 PUs (4 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 72 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 70 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.17
    Japanese : 0.50