@surfer All good, have fun!
18L Shin Ji Axis (+4) vs Karl7 Game 1
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Was kinda worried you’d take a poke at the Volgo stack there
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@Shin:
Was kinda worried you’d take a poke at the Volgo stack there
Nah, it was like only 35% odds.
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Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
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@Shin:
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
yeah, but I just had a sense I’d get blown up and that’d be the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Manchuria to 43 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Battle in 20 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
1 mech_infantry moved from Burma to French Indo China
4 armour moved from Burma to French Indo ChinaPlace Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
2 artilleries placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.17 -
Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Dutch New Guinea to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Guam
Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 bomber moved from Guam to Philippines
1 bomber moved from French Indo China to Kweichow
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 2.00
Japanese : 0.17
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 8 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from India to Shan State
UK_Pacific take Burma from Japanese
1 armour moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
2 armour moved from West India to PersiaCombat - British
British creates battle in territory 80 Sea Zone
Battle in Persia
British attack with 2 armour, 1 artillery and 8 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries and 1 infantry
British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 5 artilleries and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 30 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -2.00
Italians : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
1 artillery moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Northern Italy to Romania
1 bomber and 3 fighters moved from Volgograd to IraqCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Tambov
5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to TambovPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
1 artillery moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Northern Italy to Romania
1 bomber and 3 fighters moved from Volgograd to IraqCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Tambov
5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to TambovPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 3 infantry
EDIT: Adding units owned by Italians to Iraq: 3 armour
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Trans-Jordan to Egypt
13 bombers and 1 fighter moved from Southern Italy to EgyptCombat - Germans
Battle in Egypt
Germans attack with 10 armour, 13 bombers and 1 fighter
British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
Casualties for Germans: 10 armour
Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Egypt to Trans-Jordan
13 bombers moved from Egypt to Greece
3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Volgograd to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Volgograd to Rostov
3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
12 armour moved from Ukraine to TambovPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Germans to Egypt: 1 armour
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Turning off Edit Mode
1 destroyer placed in 93 Sea Zone
3 bombers placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
Germans undo move 4.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -2.33
British : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 aaGuns, 8 armour, 15 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Rostov to Russia
1 infantry moved from Belarus to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0.67
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
2 bombers moved from French Indo China to PhilippinesCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Battle in Jehol
Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 bomber and 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
12 fighters moved from Philippines to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
3 tactical_bombers moved from Philippines to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 submarines placed in 36 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1.00
Americans : -1.50
Chinese : -0.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Kweichow to French Indo China
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to Iwo Jima
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Korea
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Iwo Jima
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Korea from Japanese, taking 80 Sea Zone from Neutral with 1 submarine remaining, taking Iwo Jima from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to Gibraltar
2 carriers and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from French Indo China to Kweichow
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from Iwo Jima to MarianasPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 1.17
Japanese : -0.50
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to PersiaCombat - British
British creates battle in territory 80 Sea Zone
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 3 armour
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 3 armour in Egypt, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 armour moved from Shan State to India
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -0.50
British : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
4 armour moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
3 fighters moved from Iraq to Southern Italy
1 artillery moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to France
3 mech_infantrys moved from Romania to Northern Italy
5 mech_infantrys moved from Tambov to Caucasus
9 armour moved from Tambov to Caucasus
3 artilleries moved from Tambov to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Egypt
Italians attack with 4 armour and 1 bomber
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour
Casualties for British: 3 armourNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 aaGuns moved from Iraq to Trans-JordanPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 1.33
British : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
4 armour moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
3 fighters moved from Iraq to Southern Italy
1 artillery moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to France
3 mech_infantrys moved from Romania to Northern Italy
5 mech_infantrys moved from Tambov to Caucasus
9 armour moved from Tambov to Caucasus
3 artilleries moved from Tambov to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Egypt
Italians attack with 4 armour and 1 bomber
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 4 armour and 1 bomber in Egypt, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour
Casualties for British: 3 armourNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 aaGuns moved from Iraq to Trans-JordanPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 9 armour and 5 mech_infantrys
EDIT: Adding units owned by Italians to Bryansk: 9 armour and 5 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.33
British : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :