@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Caroline Islands to Philippines
            1 fighter moved from Celebes to 35 Sea Zone
Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
    Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            5 mech_infantrys moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            4 mech_infantrys moved from Northwest Persia to Volgograd
            11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Iraq to Syria
                  Germans take Syria from British
            11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Volgograd
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to France
            1 fighter moved from 112 Sea Zone to Western Germany
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from France to Southern Italy
            2 bombers moved from France to Southern Italy
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
Combat - Germans
            Battle in Bryansk
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Trans-Jordan
                Germans attack with 11 armour and 2 mech_infantrys
                British defend with 1 artillery and 5 infantry
                    Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                    British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Germans
            1 tactical_bomber moved from Bryansk to Volgograd
Place Units - Germans
            3 armour placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
            3 artilleries placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from Germans to British
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
            EDIT: Adding units owned by Germans to Ukraine: 12 armour
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67
    British : 0.67
    Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            11 infantry moved from Tambov to Bryansk
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            5 armour moved from Tambov to Rostov
                  Russians take Rostov from Italians
            5 armour moved from Rostov to Bryansk
            1 armour moved from Samara to Russia
Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour and 11 infantry
                Germans defend with 2 armour
                    Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
Non Combat Move - Russians
            2 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Tambov to Russia
            2 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            11 infantry moved from Tambov to Bryansk
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            5 armour moved from Tambov to Rostov
                  Russians take Rostov from Italians
            5 armour moved from Rostov to Bryansk
            1 armour moved from Samara to Russia
Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour and 11 infantry
                Germans defend with 2 armour
                    Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
Non Combat Move - Russians
            2 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Tambov to Russia
            2 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk
Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
    Russians : -0.33
Was kinda worried you’d take a poke at the Volgo stack there
@Shin:
Was kinda worried you’d take a poke at the Volgo stack there
Nah, it was like only 35% odds.
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
@Shin:
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
yeah, but I just had a sense I’d get blown up and that’d be the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 bomber moved from Manchuria to 43 Sea Zone
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the British Submerged
            Battle in 20 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Casualties for Japanese: 1 tactical_bomber
            Battle in 21 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            4 artilleries moved from Burma to Shan State
            1 mech_infantry moved from Burma to French Indo China
            4 armour moved from Burma to French Indo China
Place Units - Japanese
            2 carriers and 1 transport placed in 36 Sea Zone
            2 artilleries placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 fighters
            EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
            Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
    Japanese : -0.17
Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Caroline Islands to Guam
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Dutch New Guinea to French Indo China
Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total.
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Guam
                Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
            1 bomber moved from Guam to Philippines
            1 bomber moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
            1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
Place Units - Americans
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 0.67
    Americans : 2.00
    Japanese : 0.17
    AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Hunan
Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
            3 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.00
    Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 28 PUs;
            British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 8 infantry moved from Eastern Persia to Persia
            2 armour and 2 mech_infantrys moved from India to Shan State
                  UK_Pacific take Burma from Japanese
            1 armour moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            2 armour moved from West India to Persia
Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Persia
                British attack with 2 armour, 1 artillery and 8 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Persia
                British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Shan State
                British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 5 artilleries and 1 infantry
                    British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
                    Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 5 artilleries and 1 infantry
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
            3 armour placed in Egypt
            1 destroyer placed in 110 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            British collect 30 PUs (2 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.00
    Italians : -0.33
    Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
            Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Rostov from Russians
                  Italians take Tambov from Russians
            1 artillery moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Iraq
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Northern Italy to Romania
            1 bomber and 3 fighters moved from Volgograd to Iraq
Combat - Italians
            Battle in Malta
Non Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Tambov
            5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
            3 armour and 2 mech_infantrys moved from Ukraine to Tambov
Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Iraq
            5 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
            Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Rostov from Russians
                  Italians take Tambov from Russians
            1 artillery moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Iraq
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Northern Italy to Romania
            1 bomber and 3 fighters moved from Volgograd to Iraq
Combat - Italians
            Battle in Malta
Non Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Tambov
            5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
            3 armour and 2 mech_infantrys moved from Ukraine to Tambov
Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Iraq
            5 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Iraq: 3 infantry
            EDIT: Adding units owned by Italians to Iraq: 3 armour
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
            Battle in Sumatra
            Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
            Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            10 armour moved from Trans-Jordan to Egypt
            13 bombers and 1 fighter moved from Southern Italy to Egypt
Combat - Germans
            Battle in Egypt
                Germans attack with 10 armour, 13 bombers and 1 fighter
                British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
                    Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
                    British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
                    6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
                    British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
                    4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
                Casualties for Germans: 10 armour
                Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
                Casualties for French: 1 fighter
                Casualties for Americans: 1 artillery
Non Combat Move - Germans
            1 fighter moved from Egypt to Trans-Jordan
            13 bombers moved from Egypt to Greece
            3 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
            2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            1 infantry moved from Volgograd to Rostov
            3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
            12 armour moved from Ukraine to Tambov
Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by Germans to Egypt: 1 armour
            EDIT: Changing ownership of Egypt from British to Germans
            EDIT: Turning off Edit Mode
            1 destroyer placed in 93 Sea Zone
            3 bombers placed in France
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Germans undo move 4.
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -2.33
    British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Samara
Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - Russians
            2 aaGuns, 8 armour, 15 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Rostov to Russia
            1 infantry moved from Belarus to Smolensk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
            1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67
    Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            13 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the British Submerged
            Battle in Jehol
                Japanese attack with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 5/14 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese winBritish win with no units remaining, taking Jehol from Chinese with 7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 13 fighters and 3 tactical_bombers
                Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 2 bombers, 13 fighters and 3 tactical_bombers in Philippines, round 2 : 9/18 hits, 9.83 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                Japanese win with 2 bombers, 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            12 fighters moved from Philippines to 36 Sea Zone
            2 bombers moved from Philippines to French Indo China
            3 tactical_bombers moved from Philippines to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
            EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,4,1
            Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
    Americans : -1.50
    Chinese : -0.33
    Japanese : -1.17