Scramble Queensland?
BSD (Axis +5) vs Karl (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Alexandria to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Anglo Egyptian Sudan to 72 Sea ZoneCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Equatorial Africa
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from 72 Sea Zone to Kenya
1 bomber moved from French Equatorial Africa to Kenya
1 armour moved from Alexandria to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 armour and 1 artillery moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Alexandria to EgyptPlace Units - Italians
1 airfield placed in AlexandriaTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from India to PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to AlgeriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 bomber moved from Alexandria to 71 Sea Zone
2 bombers moved from Greece to IraqCombat - Germans
Battle in 71 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from 71 Sea Zone to Kenya
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 tactical_bomber moved from Greece to Alexandria
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 aaGuns, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
3 armour, 2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Western Germany
1 aaGun and 3 artilleries moved from France to Normandy Bordeaux
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
7 infantry moved from Finland to Norway
1 armour moved from Romania to Greece
1 armour moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 bombers moved from Iraq to AlexandriaPlace Units - Germans
3 mech_infantrys placed in Egypt
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 aaGun and 2 infantry
AA fire in Romania : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Romania, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 tactical_bomber in Romania, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Romania
retreated to Romania
Germans win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 aaGun
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in Poland : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Poland
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 tactical_bomber moved from Romania to Eastern Poland
5 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Persia
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 2.00
AA fire in Romania : : -0.17
AA fire in Poland : : 0.83
Russians : -3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries and 2 infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Shan State to Burma
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Kansu
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 6/12 hits
Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 3 : 5/10 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Guam from Americans, taking Kansu from Chinese with 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/3 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 1/8 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Celebes, round 3 : 4/6 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
EDIT: 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
2 bombers moved from Kansu to KweichowPlace Units - Japanese
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 1/4 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 2 aaGuns, 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
2 aaGuns owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 2.83 expected hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 aaGuns, 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
3 infantry moved from India to Burma
2 infantry and 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Holland Belgium
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to United KingdomPlace Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.00
British : -0.67
Italians : 0.33
Americans : 1.67
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 bomber and 1 fighter moved from Kenya to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belgian Congo, round 2 : 3/6 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 3 : 4/5 hits
British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 submarine moved from 62 Sea Zone to 60 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
3 infantry moved from Algeria to Morocco
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 60 PUs;
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Trans-Jordan to Persia
1 bomber moved from Kenya to Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Syria
Germans take Syria from FrenchCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 80 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 80 Sea Zone
Germans win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
Germans attack with 3 armour, 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 armour, 1 factory_minor and 2 fighters; Russians defend with 1 fighter; ANZAC defend with 1 fighter
Germans roll dice for 3 armour, 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 6/13 hits
British roll dice for 3 armour and 4 fighters in Persia, round 2 : 3/7 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the British, 3 armour owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Persia
Germans roll dice for 3 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 4/10 hits
British roll dice for 1 fighter in Persia, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Persia
Germans win, taking Persia from British with 3 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 3 armour and 2 fighters
Casualties for Russians: 1 fighter
Casualties for ANZAC: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 4 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 infantry moved from Poland to Slovakia Hungary
1 armour moved from Greece to Bulgaria
3 infantry moved from Greece to Bulgaria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 bombers moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Slovakia Hungary to Germany
2 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Finland to Norway
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to GermanyPlace Units - Germans
3 mech_infantrys placed in Egypt
10 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Norway: 7 infantry
EDIT: Adding units owned by Germans to Finland: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 aaGun and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 5 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantryNon Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 aaGuns and 18 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 2.
3 infantry placed in Novgorod
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 aaGun and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 5 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantryNon Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 aaGuns and 18 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 2.
3 infantry placed in Novgorod
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry and 4 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
2 bombers moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 battleship moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 4 fighters in 19 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 21 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kansu to Tsinghai
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
2 bombers moved from Burma to AnhwePlace Units - Japanese
1 fighter and 4 tactical_bombers placed in Japan
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,3,2,4,3,5,1,6,2,3,2,3,6,3,3,1
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 6 Sea Zone to Iwo JimaCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : -1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 6 Sea Zone to Iwo JimaCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 3 infantry
EDIT: Changing PUs for Americans from 86 to 91
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Eastern Persia to Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
3 fighters moved from United Kingdom to Holland Belgium
3 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Burma
British attack with 4 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Persia
British attack with 2 artilleries and 2 infantry
Germans defend with 3 armour and 1 factory_minor
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 armour in Persia, round 2 : 1/3 hits, 1.50 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 2 artilleries in Persia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries in Persia, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 3 armour
Battle in Holland Belgium
British attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Union of South Africa
1 battleship moved from 6 Sea Zone to 17 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,1,5,1,3
British collect 25 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.83
British : 1.67
Americans : -1.17
AA fire in Northern Italy : : -0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British
1 bomber moved from Alexandria to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 4/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits
2 artilleries owned by the Russians, 2 infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 bomber and 1 fighter moved from Southern France to Southern Italy
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Alexandria to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Korea to Iwo Jima
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Korea to Iwo Jima
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Syria to Northwest Persia
1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
3 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
3 infantry moved from Western Germany to Holland Belgium
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/3 hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
British defend with 3 infantry
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 3 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northwest Persia
Germans attack with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
1 fighter and 1 tactical_bomber moved from Persia to Syria
3 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Northwest Persia to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Egypt
10 infantry placed in Germany
9 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
Germans undo move 1.
1 infantry placed in Germany
1 artillery and 1 infantry placed in Egypt
Germans undo move 5.
Germans undo move 4.
1 artillery placed in Germany
2 infantry placed in EgyptTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Romania
2 artilleries moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour and 1 artillery
AA fire in Romania : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 2 : 0/7 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Romania, round 3 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Romania, round 3 : 4/5 hits, 1.83 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
1 artillery owned by the Russians retreated to Eastern Poland
Germans win with 1 aaGun, 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Poland : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Russia to Samara
1 armour moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Korea to AmurPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 1.67
AA fire in Romania : : -0.17
AA fire in Poland : : -0.17
Russians : -3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 1 bomber, 4 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
1 fighter and 6 tactical_bombers moved from Japan to Amur
3 fighters moved from 19 Sea Zone to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Amur
1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 destroyers, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 3 bombers, 9 fighters, 13 infantry, 1 mech_infantry and 9 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 9 fighters, 13 infantry, 1 mech_infantry and 9 tactical_bombers in Amur, round 2 : 19/37 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 17 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 9 fighters, 8 infantry, 1 mech_infantry and 9 tactical_bombers in Amur, round 3 : 9/32 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 3 bombers, 9 fighters, 8 infantry, 1 mech_infantry and 9 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 5 infantry
Battle in Korea
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
8 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
3 bombers, 1 fighter and 7 tactical_bombers moved from Amur to ManchuriaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs