You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Egypt to Iraq
British take Trans-Jordan from Italians
4 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Persia
1 bomber moved from Caroline Islands to 43 Sea Zone
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
Battle in Iraq
Americans attack with 2 armour and 4 fighters
Germans defend with 2 infantry
Americans roll dice for 2 armour and 4 fighters in Iraq, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Iraq
Americans win, taking Syria from Germans, taking Iraq from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from Iraq to 98 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Persia to Egypt
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 bomber moved from 43 Sea Zone to Paulau Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 bombers moved from Western United States to Caroline Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to United Kingdom
5 infantry moved from Morocco to 91 Sea Zone
5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 harbour placed in Guam
1 carrier placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
3 armour placed in Southern France
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 2 artilleries and 31 infantry moved from India to Burma
5 armour moved from Egypt to Iraq
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 2 artilleries and 31 infantry
Japanese defend with 2 artilleries, 8 infantry and 8 mech_infantrys
British roll dice for 1 armour, 2 artilleries and 31 infantry in Burma, round 2 : 13/34 hits, 6.67 expected hits
Japanese roll dice for 2 artilleries, 8 infantry and 8 mech_infantrys in Burma, round 2 : 6/18 hits, 6.00 expected hits
8 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma
2 artilleries owned by the British, 25 infantry owned by the British and 1 armour owned by the British retreated to India
Japanese win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for British: 6 infantry
Casualties for Japanese: 8 infantry and 5 mech_infantrys
Non Combat Move - British
1 fighter moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Russia to West India
2 fighters moved from Novgorod to Scotland
1 fighter moved from Finland to Normandy Bordeaux
3 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Persia : : -0.17
British : 7.50
Americans : 1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 80 Sea Zone to Persia
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Persia
1 fighter moved from Southern Italy to Persia
1 fighter moved from Southern Italy to Persia
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 13 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
5 infantry and 6 mech_infantrys moved from Persia to Iraq
2 bombers moved from Bryansk to Iraq
3 bombers moved from Western Germany to Iraq
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
18 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 5 bombers, 5 infantry and 6 mech_infantrys
British defend with 5 armour, 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 armour
Germans roll dice for 5 bombers, 5 infantry and 6 mech_infantrys in Iraq, round 2 : 6/16 hits
Americans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 5/11 hits
1 armour owned by the Americans, 1 armour owned by the British, 5 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Iraq
Germans roll dice for 5 bombers and 6 mech_infantrys in Iraq, round 3 : 3/11 hits
Americans roll dice for 4 armour and 1 fighter in Iraq, round 3 : 3/5 hits
3 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Iraq
Germans roll dice for 5 bombers and 3 mech_infantrys in Iraq, round 4 : 3/8 hits
Americans roll dice for 1 armour and 1 fighter in Iraq, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 5 infantry and 4 mech_infantrys
Casualties for British: 5 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Battle in Russia
Germans attack with 6 artilleries and 40 infantry
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 6 artilleries and 40 infantry in Russia, round 2 : 14/46 hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 artilleries and 39 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
5 bombers moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
3 armour moved from Volgograd to Caucasus
10 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Poland to Baltic States
8 infantry moved from Poland to Eastern Poland
1 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
16 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Ukraine
9 infantry placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
I can’t believe how far this game has come from Russia trading Poland/Romania to this.
@BSD:
I can’t believe how far this game has come from Russia trading Poland/Romania to this.
Yeah, I keep thinking about just surrendering but….
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
8 artilleries and 38 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
2 bombers moved from Yunnan to 21 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 fighter moved from Celebes to Philippines
1 fighter and 2 tactical_bombers moved from Celebes to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone
Scramble?
yes, max d
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
2 bombers moved from Yunnan to 21 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 fighter moved from Celebes to Philippines
1 fighter and 2 tactical_bombers moved from Celebes to 21 Sea Zone
3 fighters moved from Japan to 21 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 7 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 submarines and 10 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 15 fighters, 10 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 4 bombers, 7 carriers, 1 cruiser, 2 destroyers, 20 fighters and 10 tactical_bombers in 21 Sea Zone, round 2 : 24/38 hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 10 submarines in 21 Sea Zone, round 2 : 2/10 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 15 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 13/30 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Japanese, 10 submarines owned by the Americans, 3 carriers owned by the Americans, 1 fighter owned by the Japanese, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 19 fighters and 10 tactical_bombers in 21 Sea Zone, round 3 : 21/36 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 15 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 14/23 hits
1 destroyer owned by the Japanese, 4 carriers owned by the Americans, 11 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 14 fighters owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 8 fighters and 8 tactical_bombers in 21 Sea Zone, round 4 : 16/22 hits
Americans roll dice for 1 battleship and 1 fighter in 21 Sea Zone, round 4 : 0/2 hits
1 battleship owned by the Americans and 1 fighter owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 159
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 15 fighters, 10 submarines and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 2 destroyers, 12 fighters, 2 submarines and 2 tactical_bombers
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
8 fighters moved from 21 Sea Zone to Kiangsu
4 bombers moved from 21 Sea Zone to Kiangsu
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Novosibirsk
2 artilleries and 3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Sikang to Yunnan
2 artilleries and 2 infantry moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Szechwan
2 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 aaGun and 4 infantry moved from Amur to Siberia
1 tactical_bomber moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
5 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,2
Japanese collect 70 PUs (7 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Wow, that was a serious dicing against me…. :-P
Wow, that was a serious dicing against me…. :-P
Yeah it was, but that fleet shouldn’t have been there when I have that kind of fighter overlap on that zone.
Blah, you win.
Sucky game for me. Made some bad moves mid game that sunk it.
Also got totally dice again when the US attacked your remaining fleet. That clinched it.
GG WP, thanks for the game!