any scrambles? keep in mind you can scramble the french fig to normandy as well
JWW v Amon (allies)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 marine moved from 37 Sea Zone to Shan State
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Hunan
1 battleship moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 marine moved from 37 Sea Zone to Shan State
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Hunan
1 battleship moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Shan State
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific, taking French Indo China from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 carriers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 2 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 infantry
Hainan : 1 harbour and 2 infantry
Shensi : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Kansu : 1 infantry
Hopei : 1 flag
Tsinghai : 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 marine
Malaya : 1 flag, 1 harbour and 1 marine
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
French Indo China : 1 flag, 2 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
6 Sea Zone : 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 78 / 102
Russians : 9 / 0
Japanese : 43 / 46
Americans : 61 / 98
Chinese : 2 / 9
British : 35 / 54
UK_Pacific : 15 / 21
Italians : 17 / 21
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Chile to Argentina
1 infantry moved from Bolivia to Argentina
1 infantry moved from Uruguay to Argentina
1 armour moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
2 artilleries and 1 bomber moved from Brazil to Argentina
1 armour moved from Paraguay to Argentina
1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
3 bombers moved from United Kingdom to MoroccoCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Morocco
Americans attack with 3 bombers
Germans defend with 1 artillery
Americans roll dice for 3 bombers in Morocco, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Argentina
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 3/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour, 2 artilleries and 1 bomber in Argentina, round 3 : 3/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 4 destroyers and 1 fighter in 37 Sea Zone, round 2 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 1 battleship, 4 destroyers and 1 fighter in 37 Sea Zone, round 3 : 1/6 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 9/16 hits
5 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 10/16 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -122
Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
2 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 transport moved from 50 Sea Zone to 54 Sea Zone
1 bomber moved from Argentina to Queensland
1 bomber moved from Western United States to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
3 bombers moved from Morocco to British Guiana
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
1 artillery, 5 carriers, 4 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 123 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea ZonePlace Units - Americans
1 bomber placed in Western United States
1 artillery, 5 fighters and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
instead of -86 i scored -122
and they say luck follows the brave :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery, 1 fighter and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
its maybe just better that i surrender this game.
if luck and wisdom keep abandonin me , i ll sure soon will
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Chile to Argentina
1 infantry moved from Bolivia to Argentina
1 infantry moved from Uruguay to Argentina
1 armour moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
2 artilleries and 1 bomber moved from Brazil to Argentina
1 armour moved from Paraguay to Argentina
1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
3 bombers moved from United Kingdom to MoroccoCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Morocco
Americans attack with 3 bombers
Germans defend with 1 artillery
Americans roll dice for 3 bombers in Morocco, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Argentina
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 3/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour, 2 artilleries and 1 bomber in Argentina, round 3 : 3/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 4 destroyers and 1 fighter in 37 Sea Zone, round 2 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 1 battleship, 4 destroyers and 1 fighter in 37 Sea Zone, round 3 : 1/6 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 9/16 hits
5 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 10/16 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -122
Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 9 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
2 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 transport moved from 50 Sea Zone to 54 Sea Zone
1 bomber moved from Argentina to Queensland
1 bomber moved from Western United States to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
3 bombers moved from Morocco to British Guiana
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
1 artillery, 5 carriers, 4 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 123 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea ZonePlace Units - Americans
1 bomber placed in Western United States
1 artillery, 5 fighters and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery, 1 fighter and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - British
British buy 3 aaGuns, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from India to Persia
1 armour moved from Afghanistan to Persia
1 infantry moved from Iraq to Persia
2 tactical_bombers moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Persia
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - British
Battle in Persia
British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Persia, round 2 : 6/9 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 armour and 4 mech_infantrys moved from Yunnan to IndiaPlace Units - British
3 aaGuns placed in Iraq
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,4
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry -
wow big attack on JPN fleet?
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yep
who does not risk, does not profit.
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@JWW:
wow big attack on JPN fleet?
Amon, I would not have selected my naval loses exactly like you choose. I would have left one carrier at least un harmed, no damage, so 2-4 fit’s could land and defend the next attack….at the very least one CV should have no damage, 2 fgt’s should land on it and kill off one fgt or tac.
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u did not specify before battle so i just pressed ok on triple a all the time
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well if u wish we can reroll the battle from the begining
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u did not specify before battle so i just pressed ok on triple a all the time
I don’t recall you asking? on any big naval battle of that nature isn’t it customary to ask OOL?
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its maybe just better that i surrender this game.
if luck and wisdom keep abandonin me , i ll sure soon will
the odds weren’t with you on that battle, that is for sure….
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no problem.
we can reroll the battle.
since I knew which units should I take as casualties (since I go for maximum offense) and U are not sure, I suggest that U roll the battle from the begining, and choose Ur own casualties, and for mine it is logical, just do it ;)
It is better that U roll, because if i roll , i ll have to ask U about casualties each round
cheers
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@JWW:
u did not specify before battle so i just pressed ok on triple a all the time
I don’t recall you asking? on any big naval battle of that nature isn’t it customary to ask OOL?
sorry, I did not knew U wish differently. I was just rolling.
U can re roll the battle , np.
cheers
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good morning Amon,
It is difficult for me to simply accept a complete re-roll because you didn’t ask me for OOL. I am a bit crazy when it comes to this game and these things, so please, in the future, please ask OOL for any large battles or naval battles.
Perhaps we can agree to this?
The first round dice do not need to be rerolled as nothing needs to be changed. USA has 6 hits, JPN has 9. As stated I would take the hits differently, being 1 tipped BB, 2 tipped CV’s, 3 killed ss’s.
This doesn’t effect your second round dice, of course, you had 2 hits, the JPN round 2 dice will be effected as I no longer have any subs….Usually I would say that since the two subs didn’t hit the first time it doesn’t matter, just move onto the next round attack but I think you really want to roll this battle again so perhaps we start the re-roll here? Should we do a low luck re-roll the rest of the way? This way it would avoid me rolling better than 9 hit’s on D, which I had. I would have 8 hits and I would have one roll for a 1.Jpn round two rolls on D would be for 2 tipped BB’s, 2 tipped and 2 undamaged CV’s, 1 cr, 2 dd, 5 fgt & 2 tac. for 8.1 (8 hits and one dice at 1) against USA 5 ss, 1 tipped BB, 4 dd & fgt
The the usa would have a low luck re-roll for round 3 attack, you would have BB, fgt & most likely a DD. 1 hit plus a dice at 3 etc……
Ultimately with a low luck re-roll, you would come out better than the last round dice, probably killing 2-3 more of my units. I haven’t done the math. What do you think?
On a different topic Wheatbeer uses a low luck re-roll system when he plays, I have been asking people if they want to incorporate it in my games. When there are crazy bad dice you can request a low luck reroll. it helps take the sting out of getting diced…anyways let me know.
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I am moving to another house with my family so i m pretty busy. I ll try to play as soon as I can, i hope in a few days.
As for the battle, i think it is ok we keep my usa first round dice
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If U think we can preserve other dices (all though U are changing hits received) - jap 1, usa 2 etc. keep them.
Keep all rounds that can be kept.
But do not use LL.
Cheers
AS





