Pls put 1 of the UK DD’s from Gibraltar in the English Channel or I’ll do it nect turn
Farmboy (Axis +4) vs AD (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
4 artilleries and 16 infantry moved from Finland to Norway
2 bombers, 4 fighters and 6 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 4 artilleries, 2 bombers, 4 fighters, 16 infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 9 infantry, 1 marine and 1 mech_infantry
AA fire in Norway : 2/12 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans lost in Norway
Germans roll dice for 4 artilleries, 2 bombers, 4 fighters, 16 infantry and 4 tactical_bombers in Norway, round 2 : 10/30 hits, 10.67 expected hits
Americans roll dice for 4 aaGuns, 2 armour, 2 artilleries, 13 infantry, 1 marine and 2 mech_infantrys in Norway, round 2 : 5/20 hits, 7.00 expected hits
1 aaGun owned by the British, 3 aaGuns owned by the Americans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in Norway
Germans roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 4 tactical_bombers in Norway, round 3 : 9/25 hits, 9.83 expected hits
Americans roll dice for 2 armour, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Norway, round 3 : 6/14 hits, 5.00 expected hits
1 mech_infantry owned by the British, 6 infantry owned by the Germans, 3 infantry owned by the Americans, 4 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Norway
Germans roll dice for 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Norway, round 4 : 7/19 hits, 8.83 expected hits
Americans roll dice for 2 armour, 2 artilleries and 1 marine in Norway, round 4 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 14 infantry and 2 tactical_bombers
Casualties for Americans: 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
2 aaGuns moved from Finland to Norway
2 bombers and 4 fighters moved from Norway to Western Germany
4 tactical_bombers moved from Norway to Germany
1 fighter moved from Holland Belgium to Western Germany
3 fighters moved from 92 Sea Zone to Western Germany
3 artilleries moved from Novgorod to Baltic States
2 aaGuns, 7 artilleries and 37 infantry moved from Eastern Poland to Baltic States
11 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
11 armour and 11 mech_infantrys moved from Karelia to Baltic States
2 mech_infantrys moved from Poland to Baltic States
2 mech_infantrys moved from Poland to Germany
6 infantry moved from Western Germany to Germany
1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany
1 submarine placed in 127 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -1.67
British : 0.33
AA fire in Norway : : 0.00
Americans : 0.00
Russians : -0.33 -
Other game is done, so I should be playing this one on a more regular base.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 armour, 10 artilleries, 69 infantry and 19 mech_infantrys moved from Belarus to Eastern Poland
1 armour and 8 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 fighter, 2 infantry and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 4/12 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 10 artilleries, 69 infantry and 19 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 10 artilleries, 69 infantry and 19 mech_infantrys in Eastern Poland, round 2 : 21/100 hits, 20.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 armour, 10 artilleries, 69 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Smolensk to Belarus
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 artilleries and 2 infantry moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Vologda to RussiaPlace Units - Russians
4 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Russians : 1.67 -
Other game is done, so I should be playing this one on a more regular base.
awesome! and congrats on your big win!
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wow I just realized, germans and Russians have almost the same number of units. that’s nuts.
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Yep. I think you’ve blocked an axis pacific victory and the Germans are in trouble. I’ll see what I can do for the next couple of rounds, but this looks tough.
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yah I think you’ve been trying to do too much with the germans: Gibraltar, big navy, big airforce, Norway, and Russian front.
I think you would’ve been in decent shape tbh, if you hadn’t gone for Norway. I think that just allowed the Russians to bust the gates open wide.
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the Russians are now only a step away from Berlin. that’s gotta be very alarming.
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It is!
And I’m sure you are right. I thought Norway was iffy, but I also thought it was worth it to take away the factory and the US land units. Although I suspect you are getting to a point where you are not going to need the US to be too involved on the Europe side.
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It is!
And I’m sure you are right. I thought Norway was iffy, but I also thought it was worth it to take away the factory and the US land units. Although I suspect you are getting to a point where you are not going to need the US to be too involved on the Europe side.
yep, America can focus on pac side now, pretty much. Russian’s got if from here.
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Norway was a distraction to allow the Russians in.
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I think it’s a common mistake German players make when they go and sweep Norway, taking extremely valuable attention away from the Russian campaign (assuming Russians aren’t already pinned down and weak). I pretty much never see anything good come out of a Norway sweep (or normandy as well), unless it is when the allies have just barely taken it and it’s a relatively costless sweep.
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bsd recently did a normandy sweep on me and then promptly lost after that, even tho he scored well in that sweep.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Japanese buy 6 artilleries, 1 destroyer, 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Midway to 31 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 tactical_bombers moved from Yunnan to Kweichow
2 bombers moved from French Indo China to KweichowCombat - Japanese
Battle in Aleutian Islands
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kweichow to India
2 bombers moved from Kweichow to India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 infantry and 1 marine moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry and 1 marine moved from 39 Sea Zone to India
2 infantry moved from Burma to India
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 31 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 fighters moved from Philippines to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 39 Sea Zone
2 fighters moved from French Indo China to India
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 artilleries placed in India
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 destroyer and 5 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 5 mech_infantrys
EDIT: Adding units owned by Japanese to Burma: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00 -
Missed an NCM and edited it in after.
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I think it’s a common mistake German players make when they go and sweep Norway, taking extremely valuable attention away from the Russian campaign (assuming Russians aren’t already pinned down and weak). I pretty much never see anything good come out of a Norway sweep (or normandy as well), unless it is when the allies have just barely taken it and it’s a relatively costless sweep.
I think I still have trouble with axis strategy at this level and perhaps with the need to be more singleminded about what the focus should be on early. I suspect here that I made the mistakes earlier in dividing German attention too much. I’ve found with more mid level players that holding Gibraltar has been quite effective. It makes Italy more dangerous and can mess with the atlantic threat against Germany, which then allows Germany to take Russia. But against both you and Karl it’s backfired, and I pay for not being more singleminded.
I knew that I if I took Norway, the Soviets would push in. But i felt that if I didn’t, I would only be able to delay the Soviets a turn or two and would have a more substantial problem on the atlantic side. Anyway, every game is good experience.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
13 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia -
b4 I do UK combat, letting u know gonna make the following US ncm adjustments:
1. not gonna place dd in 101, just all of them in 10 instead
2. one more US tac will land in London -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from Central America to 89 Sea Zone
1 bomber moved from Western United States to 89 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 105 Sea Zone
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 bomber, 3 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 89 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from Persia to Eastern Poland
1 bomber moved from Germany to Eastern Poland
2 bombers moved from Northern Italy to Eastern Poland
2 aaGuns and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from 89 Sea Zone to Western United States
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Central America to 64 Sea Zone
2 infantry moved from Central America to 64 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 infantry moved from Central America to Southeast Mexico
3 fighters moved from 89 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 infantry moved from Queensland to South Australia
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from Queensland to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Iraq
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
13 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern PersiaCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Eastern Persia to Eastern Poland
2 fighters and 3 tactical_bombers moved from Iraq to Eastern Poland
1 aaGun moved from Eastern Persia to Persia
1 mech_infantry moved from Syria to Persia
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to Iraq
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 destroyer moved from 77 Sea Zone to 78 Sea Zone
1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 destroyer placed in 81 Sea Zone
2 artilleries placed in Egypt
2 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 39 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
Italians : 1.33
British : -0.33
Americans : 1.17
AA fire in Northern Italy : : -0.33
Chinese : 0.17
Japanese : -0.33
AA fire in Germany : : -0.17





