I do this just for you my friend…
Axis & Allies Naval Miniatures
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The subs are way overpowered in this game, with their surface speed being used for their underwater speed. If I start playing, I suspect that one house rule will be either no submarines, or a sub must stay in the square it starts in, if it moves, it is on the surface and fair game for every ship within range. I have War at Sea, and I am building a data file that eventually I will post online.
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Is it possible to capture the Objective with the submarines?
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In the rules, subs can not hold sea objectives. In many home grown rules subs have objectives that count as victory conditions.
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the 2 games are completly seperate from each other and I can see no way of combining the 2
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Have you heard of the site:
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Hmmm, “dont fear destroyers they are pathetic, subs really only fear other subs and planes.” Now I am going to have to get the game and rules just to determine why this is the case. I figure if I do not like the rules, I can always use the miniatures for some of my other naval game rule sets.
Destroyers are Not Pathetic. When the game first came out, yes I would completly agree with you. But since set II, the revised some of the rules. DD are a very powerful ASW unit and make great Objective rushers
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Today I was specially registered at a forum to participate in discussion of this question.
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@Deaths:
Hmmm, “dont fear destroyers they are pathetic, subs really only fear other subs and planes.” Now I am going to have to get the game and rules just to determine why this is the case. I figure if I do not like the rules, I can always use the miniatures for some of my other naval game rule sets.
Destroyers are Not Pathetic. When the game first came out, yes I would completly agree with you. But since set II, the revised some of the rules. DD are a very powerful ASW unit and make great Objective rushers
Not to mention in mass with their torpedoes they can bring down BB’s





