I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour and 1 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 2/3 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
5 infantry moved from Germany to 113 Sea Zone
4 armour and 1 artillery moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
4 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 submarine and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 12 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to United Kingdom
7 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 9 infantry and 1 tactical_bomber
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour, 4 artilleries, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/19 hits, 6.67 expected hits
British roll dice for 4 aaGuns, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/15 hits, 5.00 expected hits
3 aaGuns owned by the British and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 6 infantry and 1 tactical_bomber in United Kingdom, round 3 : 8/16 hits, 6.17 expected hits
British roll dice for 1 aaGun, 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
1 aaGun owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 1 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/11 hits, 4.83 expected hits
British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries and 1 tactical_bomber in United Kingdom, round 5 : 4/10 hits, 4.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in United Kingdom, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery and 9 infantry
Casualties for British: 4 aaGuns, 12 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Bessarabia
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 12 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/18 hits, 5.50 expected hits
Russians roll dice for 3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 6/13 hits, 5.50 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/12 hits, 4.50 expected hits
Russians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 5/10 hits, 4.50 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 4/7 hits, 3.50 expected hits
Russians roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 5/6 hits, 3.17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Russians: 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 infantry moved from Norway to Finland
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
2 bombers moved from Bessarabia to Slovakia Hungary
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
5 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 48 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : -3.33
Russians : 2.50
AA fire in United Kingdom : : -0.17
I actually can’t believe how well you’ve been rolling this game. 95% odds for Germany to capture Bessarabia with multiple ground units remaining; instead I have to leave two of your fighters alive AND lose a fighter and tac of my own. Disheartening, but what you gonna do. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
2 fighters moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Baltic States to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 artilleries, 3 fighters and 6 infantry
Germans defend with 7 infantry
Russians roll dice for 4 artilleries, 3 fighters and 6 infantry in Eastern Poland, round 2 : 5/13 hits
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 artilleries, 3 fighters and 4 infantry in Eastern Poland, round 3 : 2/11 hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 fighters moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 artillery moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries, 5 infantry and 1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 2 : 3/15 hits, 6.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 2 : 2/10 hits, 3.50 expected hits
2 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in India, round 3 : 5/13 hits, 6.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 3 : 1/10 hits, 3.50 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 4 : 6/12 hits, 5.67 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in India, round 4 : 3/5 hits, 1.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
2 fighters moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 battleship and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 bombers moved from India to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : -2.83
AA fire in India : : 1.67
Japanese : -5.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Brazil to Morocco
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 11 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 11 infantry in Kweichow, round 2 : 1/16 hits
Japanese roll dice for 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry in Kweichow, round 2 : 6/14 hits
1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Brazil to Morocco
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 11 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 11 infantry in Kweichow, round 2 : 1/16 hits
Japanese roll dice for 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry in Kweichow, round 2 : 6/14 hits
1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
Non Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 8 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour and 2 infantry moved from Greece to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 armour, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour and 1 bomber in Gibraltar, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 destroyer and 2 transports; French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from France to Southern France
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 armour and 3 artilleries moved from United Kingdom to Scotland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 bomber moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports
Battle in 109 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Scotland
Germans attack with 5 armour and 3 artilleries
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 5 armour and 3 artilleries in Scotland, round 2 : 4/8 hits, 3.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 armour and 3 artilleries remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Romania
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 infantry moved from Finland to Norway
5 armour and 1 mech_infantry moved from Germany to Greater Southern Germany
3 aaGuns moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from Romania to Western Germany
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
5 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 110 Sea Zone to 119 Sea Zone
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
5 armour and 1 bomber placed in Western Germany
1 fighter placed in United Kingdom
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.67
Americans : -1.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 fighter moved from Baltic States to Poland
1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Iraq
4 artilleries and 4 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 fighters moved from Novgorod to Poland
2 infantry moved from Baltic States to Poland
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Iraq, round 2 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
3 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 2 artilleries in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 0/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 artillery in Iraq, round 5 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 5 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the Russians lost in Iraq
Russians roll dice for 1 armour in Iraq, round 6 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Russians lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour, 2 artilleries and 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Poland
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Poland, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
4 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Novgorod to Finland
5 infantry moved from Karelia to Finland
4 fighters moved from Poland to Vyborg
1 infantry moved from Novgorod to Vyborg
2 aaGuns, 2 artilleries and 1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 4 infantry placed in Russia
Russians undo move 3.
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Shensi to Szechwan
3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Shan State to Szechwan
2 bombers moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Combat Hit Differential Summary :
Scramble 33?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Shensi to Szechwan
3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Shan State to Szechwan
2 bombers moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 13/17 hits, 9.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 12/18 hits, 9.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 9/17 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 8 fighters and 2 transports in 33 Sea Zone, round 3 : 8/11 hits, 7.00 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/9 hits, 5.50 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 2 transports owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win, taking Java from Dutch with 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Szechwan
Japanese attack with 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 10 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 7/18 hits, 5.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 5/15 hits, 5.33 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 4/13 hits, 4.33 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Szechwan, round 3 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 4 : 4/10 hits, 3.83 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Szechwan, round 4 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 10 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 10 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe
1 infantry moved from Anhwe to Jehol
2 fighters moved from 33 Sea Zone to Marianas
1 tactical_bomber moved from 33 Sea Zone to Marianas
EDIT: 1 tactical_bomber moved from 33 Sea Zone to Marianas
EDIT: Japanese undo move 4.
EDIT: Japanese undo move 3.
2 bombers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour and 2 artilleries moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 2.50
Chinese : 0.00
Japanese : 3.17