@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
L18 g40 bm Mrcunego (axis +3) vs Zhukov44 (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
6 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Shensi to Persia
12 infantry and 2 mech_infantrys moved from Burma to India
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in 98 Sea Zone
British attack with 6 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 bomber moved from Shan State to India
6 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 artillery and 2 marines moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 destroyer placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 fighter and 1 marine placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to British
EDIT: Removing units owned by British from India: 3 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,1,5,5,3,3,3,1,5,5,6,1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries and 1 mech_infantryCombat Hit Differential Summary :
British : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from Shensi to YunnanCombat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Yunnan to India
1 aaGun moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 bombers moved from Western Ukraine to Russia
1 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
4 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 armour moved from Smolensk to Bryansk
1 artillery moved from Syria to Iraq
Germans take Iraq from British
2 tactical_bombers moved from 99 Sea Zone to Ukraine
1 fighter moved from Syria to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0,67 expected hits
Bombing raid in Russia rolls: 6,5,6,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
4 bombers moved from Russia to Bryansk
9 armour moved from Western Ukraine to Rostov
3 armour moved from Eastern Poland to Bryansk
3 aaGuns, 1 armour, 9 artilleries and 22 infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Bryansk to Rostov
1 infantry moved from Novgorod to Karelia
1 artillery moved from Northern Italy to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -1,00
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
1 artillery and 4 infantry moved from Samara to Russia
2 armour and 3 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to SamaraCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 54 / 65
Russians : 23 / 32
Japanese : 51 / 63
Americans : 60 / 90
Chinese : 8 / 8
British : 29 / 34
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
4 fighters moved from 37 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 4 infantry moved from Malaya to Shan State
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan -
scramble? I’m 95 % certain that it’s a scramble but just wanted to be sure.
Best regards
MrCunego -
full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
4 fighters moved from 37 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 4 infantry moved from Malaya to Shan State
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to SzechwanCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 artillery
Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/12 hits, 6,17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 1 transport in 33 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/8 hits, 4,50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 3 : 4/10 hits, 5,50 expected hits
3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/4 hits, 2,50 expected hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 2/5 hits, 3,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers in 33 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 33 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
2 fighters moved from Anhwe to 6 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to French Indo China
2 battleships, 2 carriers, 3 destroyers and 2 transports moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Korea: 3 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun and 7 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : -0,00
Chinese : -1,33
UK_Pacific : -0,33
Japanese : -0,33 -
a desperate move that didn’t pay of. Looking grim for the axis in this one.
Best regards
MrCunego -
looks like I lucked out. I missed that you could get 7 fighters there. Air is really hard to keep track of, especially when you factor in carriers and naval bases.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Suiyuyan to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to India
2 bombers moved from Egypt to India
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 110 Sea Zone to United KingdomPlace Units - Americans
6 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
6 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from India to Iraq
1 fighter moved from Persia to Shensi
5 fighters moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to India
2 artilleries, 13 infantry and 3 mech_infantrys moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 marines moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries, 13 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries, 13 infantry and 3 mech_infantrys in Burma, round 2 : 3/18 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 aaGuns moved from India to Burma
1 armour, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : -1.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from India to Iraq
1 fighter moved from Persia to Shensi
5 fighters moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to India
2 artilleries, 13 infantry and 3 mech_infantrys moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 marines moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries, 13 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries, 13 infantry and 3 mech_infantrys in Burma, round 2 : 3/18 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 aaGuns moved from India to Burma
1 armour, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : -1.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Syria to Kenya
1 infantry moved from Italian Somaliland to Kenya
2 artilleries moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
2 fighters moved from Syria to Iraq
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Kenya
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 artilleries and 2 fighters
British defend with 2 mech_infantrys
Italians roll dice for 2 artilleries and 2 fighters in Iraq, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
Italians roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Iraq to Syria
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Kenya to Italian Somaliland
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
1 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 fighters moved from India to ShensiCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -0.50
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
4 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Southern Italy to Holland Belgium