Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Syria to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Finland
1 fighter moved from Vologda to Norway
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 bomber and 1 fighter moved from Ukraine to Volgograd
1 armour moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Western Germany
1 bomber moved from Volgograd to Bryansk
1 infantry moved from Archangel to Novgorod
6 armour and 7 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns, 6 armour, 9 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Kazakhstan to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Caucasus to Persia
2 fighters moved from Egypt to Persia
1 fighter moved from Germany to Western Germany
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Novgorod
2 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Persia
3 mech_infantrys placed in Germany
1 fighter and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Vologda to Russia
1 aaGun, 1 artillery and 15 infantry moved from Samara to Russia
2 aaGuns and 1 infantry moved from Amur to Buryatia
11 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from French Indo China to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 aaGun, 1 fighter, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Anhwe to Kiangsu
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Manchuria to Kiangsu
2 fighters moved from Kwangtung to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,2,2,6,5,5,5,2
Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -2,67
Japanese : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
9 bombers and 7 fighters moved from Caroline Islands to 36 Sea Zone
4 fighters moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
Scramble 36?
Hi Zhukov
I’m calling this one. The inability for the germans to really do anything against russia even though russia lost their planes turn 1 and kept 18 inf out east makes the game unwinniable. That was the scene where axis should have won and snowballed. But it never happened.
I have to go back and see what made the german stop in their tracks around turn 4-5-6.
Well played! I think my allies playstyle will adapt some of your priorities in my next games.
Best regards
MrCunego
Thanks for the game, was alot of fun!
Lemme know if you’d like a rematch!