L18 g40 bm Mrcunego (axis +3) vs Zhukov44 (allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Alexandria to Egypt
                1 submarine moved from 98 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Syria to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun and 2 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_Ita8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Finland
                1 fighter moved from Vologda to Norway

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to New South Wales
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_ANZ8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42444.0_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 factory_minor, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 mech_infantry moved from Caucasus to Volgograd
                1 bomber and 1 fighter moved from Ukraine to Volgograd
                1 armour moved from Caucasus to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,33 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Western Germany
                1 bomber moved from Volgograd to Bryansk
                1 infantry moved from Archangel to Novgorod
                6 armour and 7 mech_infantrys moved from Novgorod to Bryansk
                3 aaGuns, 6 armour, 9 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                1 bomber moved from Kazakhstan to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 armour moved from Caucasus to Persia
                2 fighters moved from Egypt to Persia
                1 fighter moved from Germany to Western Germany
                3 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Baltic States
                4 mech_infantrys moved from Germany to Baltic States
                2 mech_infantrys moved from Western Germany to Southern Italy
                6 infantry moved from Western Germany to Northern Italy
                6 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
                1 fighter moved from Western Germany to Novgorod
                2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Germany
                1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : -2,00
        Russians : 1,33

    triplea_42444.0_Ger9.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 40 PUs;
                Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Vologda to Russia
                1 aaGun, 1 artillery and 15 infantry moved from Samara to Russia
                2 aaGuns and 1 infantry moved from Amur to Buryatia
                11 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kwangtung
                2 fighters moved from Kiangsu to Kwangtung
                1 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Kiangsu to Anhwe
                2 fighters moved from French Indo China to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter moved from 36 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                        3 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to French Indo China
                2 fighters moved from Shan State to French Indo China
                2 fighters moved from Borneo to 36 Sea Zone
                1 aaGun, 1 fighter, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
                2 fighters moved from Anhwe to Kiangsu
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter moved from Manchuria to Kiangsu
                2 fighters moved from Kwangtung to French Indo China

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,2,2,6,5,5,5,2
                Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        UK_Pacific : -2,67
        Japanese : -1,17

    triplea_42444.0_Jap9.tsvg

  • '16 '15 '10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                4 submarines moved from 33 Sea Zone to 35 Sea Zone
                9 bombers and 7 fighters moved from Caroline Islands to 36 Sea Zone
                4 fighters moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone

    triplea_42444.0_Ame9.tsvg

  • '16 '15 '10

    Scramble 36?


  • Hi Zhukov
    I’m calling this one. The inability for the germans to really do anything against russia even though russia lost their planes turn 1 and kept 18 inf out east makes the game unwinniable. That was the scene where axis should have won and snowballed. But it never happened.
    I have to go back and see what made the german stop in their tracks around turn 4-5-6.

    Well played! I think my allies playstyle will adapt some of your priorities in my next games.

    Best regards
    MrCunego

  • '16 '15 '10

    Thanks for the game, was alot of fun!

    Lemme know if you’d like a rematch!

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