Scramble to Manilla.
Surprised you are going J1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Romania to Russia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 fighters moved from Western Germany to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
3 infantry moved from Vyborg to Novgorod
2 fighters moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Iraq to Trans-Jordan
8 armour, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 fighters moved from Northwest Persia to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Russia to Ukraine
1 fighter moved from Novgorod to Germany
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 bomber, 2 infantry and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 2,67
Americans : -0,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 30 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
1 artillery owned by the Russians retreated to Vologda
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
3 infantry moved from Russia to Vologda
5 infantry moved from Tambov to Samara
3 infantry moved from Tambov to Samara
3 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 aaGun moved from Russia to Vologda
1 aaGun moved from Tambov to Russia
11 infantry moved from Tambov to Russia
1 artillery moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Turn Complete - Russians
Russians collect 24 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.50
Very frustrating….Allies make grand plans but the dices won’t cooperate.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Malaya to Shan State
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to Kiangsu
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
3 mech_infantrys moved from Malaya to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 44 Sea Zone to Kiangsu
1 mech_infantry moved from Celebes to 44 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Kiangsu
2 fighters moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0,67
UK_Pacific : 0,00
Japanese : 0,00
I know. I have been having an urge to play low luck for a while now. But every time I have tried low luck i miss the dice. It’s the grass-is-always-greener-on-the-other-side scenario for me.
But I think that the amount of bad dice rolling needed for the axis to win this one is very unlikely to happen.
Best regards
Mrcunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Guam to 35 Sea Zone
3 bombers moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from French West Africa to Belgian Congo
2 fighters moved from French West Africa to 109 Sea Zone
3 fighters moved from United Kingdom to Finland
1 marine and 1 mech_infantry moved from Norway to Finland
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
5 infantry moved from Eastern United States to Quebec
1 submarine moved from 54 Sea Zone to 33 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Caroline Islands
4 fighters moved from Midway to Caroline Islands
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Finland
Americans attack with 3 fighters, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 1 marine and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 3 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 4 bombers, 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 bombers, 4 fighters and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 4 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 bombers moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
3 fighters moved from Finland to Norway
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 carrier and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Kweichow to Yunnan
5 infantry moved from Szechwan to Yunnan
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,5,3,2,5,1,2,3
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 marines moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 armour, 2 artilleries and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 112 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Morocco
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery, 6 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
3 fighters moved from Yunnan to Tsinghai
2 fighters moved from Kweichow to Tsinghai
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 1 mech_infantry moved from Norway to Finland
14 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 mech_infantry moved from India to West India
Combat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
British attack with 5 fighters
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 5 fighters in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Tsinghai
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Morocco
British attack with 1 armour, 2 artilleries, 3 infantry and 2 marines
Italians defend with 3 infantry
British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 3 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Morocco
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 3 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 armour, 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Tsinghai to Shensi
1 mech_infantry moved from Hunan to Shensi
1 aaGun moved from Burma to India
1 artillery moved from Burma to India
1 mech_infantry moved from India to Yunnan
3 aaGuns moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Norway
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -0.17
Italians : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Syria to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Finland
1 fighter moved from Vologda to Norway
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 bomber and 1 fighter moved from Ukraine to Volgograd
1 armour moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Western Germany
1 bomber moved from Volgograd to Bryansk
1 infantry moved from Archangel to Novgorod
6 armour and 7 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns, 6 armour, 9 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Kazakhstan to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Caucasus to Persia
2 fighters moved from Egypt to Persia
1 fighter moved from Germany to Western Germany
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Novgorod
2 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Persia
3 mech_infantrys placed in Germany
1 fighter and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Vologda to Russia
1 aaGun, 1 artillery and 15 infantry moved from Samara to Russia
2 aaGuns and 1 infantry moved from Amur to Buryatia
11 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from French Indo China to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 aaGun, 1 fighter, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Anhwe to Kiangsu
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Manchuria to Kiangsu
2 fighters moved from Kwangtung to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,2,2,6,5,5,5,2
Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -2,67
Japanese : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
9 bombers and 7 fighters moved from Caroline Islands to 36 Sea Zone
4 fighters moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
Scramble 36?
Hi Zhukov
I’m calling this one. The inability for the germans to really do anything against russia even though russia lost their planes turn 1 and kept 18 inf out east makes the game unwinniable. That was the scene where axis should have won and snowballed. But it never happened.
I have to go back and see what made the german stop in their tracks around turn 4-5-6.
Well played! I think my allies playstyle will adapt some of your priorities in my next games.
Best regards
MrCunego
Thanks for the game, was alot of fun!
Lemme know if you’d like a rematch!