@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L MrRoboto (Axis) vs Sovietishcat (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Poland to Bryansk
1 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 fighter in Bryansk, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
4 aaGuns and 11 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to Western UkrainePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,17
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
3 submarines moved from 114 Sea Zone to 113 Sea Zone
1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 7 transports; Russians defend with 1 submarine
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 7 transports in 112 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 destroyer owned by the Americans and 3 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 5/7 hits, 4,17 expected hits
Americans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 7 transports in 112 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
3 cruisers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers in 112 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 7 transports in 112 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Germans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone
Americans win with 7 transports remaining. Battle score for attacker is 3
Casualties for Germans: 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
Casualties for Russians: 1 submarineNon Combat Move - Germans
19 armour and 7 mech_infantrys moved from Belarus to Karelia
6 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
4 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
3 aaGuns and 1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 fighters, 2 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 0,67
Americans : 2,33
Russians : -1,67 -
Lucky you, in 112 ;-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Urals
15 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Tambov to Bryansk
34 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
13 armour, 9 artilleries and 4 mech_infantrys moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Urals
15 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Tambov to Bryansk
34 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
13 armour, 9 artilleries and 4 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 15 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 15 infantry in Vologda, round 2 : 4/15 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter in Kazakhstan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 fighter in Kazakhstan, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 13 armour, 9 artilleries, 35 infantry and 4 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 13 armour, 9 artilleries, 35 infantry and 4 mech_infantrys in Bryansk, round 2 : 16/61 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits
3 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 armour, 9 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Caucasus to Rostov
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
4 artilleries and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 bomber and 2 infantry moved from Manchuria to Amur
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
4 fighters, 2 infantry and 3 tactical_bombers moved from Shan State to Burma
3 artilleries moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 5 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Ceylon
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 fighter in Amur, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Ceylon from UK_Pacific, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Amur to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
2 submarines moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
4 fighters and 3 tactical_bombers moved from Burma to Sikang
1 bomber moved from Tsinghai to Sikang
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 4 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
4 carriers moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Anhwe to ChaharPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 armour placed in Kwangtung
1 fighter placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,67
Russians : 0,33
Japanese : 0,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to AlgeriaCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
retreated to Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Western United States
2 bombers moved from Algeria to Gibraltar
7 transports moved from 112 Sea Zone to 124 Sea Zone
2 bombers moved from Novgorod to Bryansk
1 fighter moved from Queensland to Hawaiian Islands
5 bombers moved from Western United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
3 bombers and 2 infantry placed in Western United States
Americans undo move 2.
4 bombers placed in Eastern United States
1 factory_minor placed in Norway
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters and 2 tactical_bombers moved from India to Ceylon
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to AlgeriaCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
retreated to Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Western United States
2 bombers moved from Algeria to Gibraltar
7 transports moved from 112 Sea Zone to 124 Sea Zone
2 bombers moved from Novgorod to Bryansk
1 fighter moved from Queensland to Hawaiian Islands
5 bombers moved from Western United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
3 bombers and 2 infantry placed in Western United States
Americans undo move 2.
4 bombers placed in Eastern United States
1 factory_minor placed in Norway
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters and 2 tactical_bombers moved from India to Ceylon
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ceylon
British attack with 6 fighters and 2 tactical_bombers
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 6 fighters and 2 tactical_bombers in Ceylon, round 2 : 4/8 hits
Japanese roll dice for 3 artilleries and 3 infantry in Ceylon, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the British lost in Ceylon
British roll dice for 6 fighters in Ceylon, round 3 : 3/6 hits
Japanese roll dice for 2 artilleries in Ceylon, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Ceylon
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - British
6 fighters moved from Ceylon to India
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Norway to Finland
1 fighter moved from Persia to Rostov
3 fighters moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Gibraltar to Norway
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
2 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Rostov: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,2,1,3,3,5,3,1,6,1,6,4,1,5,5,4,5,3,1,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
2 artilleries moved from Algeria to Tunisia
2 fighters moved from Western Ukraine to Western Germany
2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,33
-
Ah, lol. I forgot we are not playing BM. Crete is giving a NO in BM, but not here. Oh well….
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to NorwayTurn Complete - French
-
Ah, lol. I forgot we are not playing BM. Crete is giving a NO in BM, but not here. Oh well….
At least the people of Crête will finally be able to eat good spaghetti from Italy :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 artillery, 1 carrier, 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 124 Sea Zone
19 armour, 6 infantry and 7 mech_infantrys moved from Karelia to Finland
1 artillery and 3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter
Americans defend with 7 transports
7 transports owned by the Americans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 49
Casualties for Americans: 7 transports
Battle in Finland
Germans attack with 19 armour, 6 infantry and 7 mech_infantrys
British defend with 1 fighter; Americans defend with 1 infantry
Germans roll dice for 19 armour, 6 infantry and 7 mech_infantrys in Finland, round 2 : 11/32 hits, 11,67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Finland, round 2 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 fighter owned by the British lost in Finland
Germans win, taking Finland from Americans with 19 armour, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 5 infantry
British defend with 2 fighters; Russians defend with 2 infantry
Germans roll dice for 3 armour and 5 infantry in Rostov, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 2,00 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 3 armour and 5 infantry in Rostov, round 3 : 5/8 hits, 2,33 expected hits
Russians roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Battle in Smolensk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns, 1 artillery and 7 infantry moved from Belarus to Eastern Poland
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from 124 Sea Zone to 112 Sea Zone
1 artillery and 13 infantry moved from Western Germany to Germany
2 artilleries and 5 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 4 destroyers placed in 112 Sea Zone
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0,83
Americans : -1,00
Russians : -2,33





