Generally I don’t mind small edits if they don’t affect the next moves, but now the whole round has passed.
If it is important, do it. It did not affect my move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour, 3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Okinawa from Japanese, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 fighter and 3 tactical_bombers moved from Southern Italy to 110 Sea Zone
2 mech_infantrys moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
5 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports; Americans defend with 2 carriers and 5 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/11 hits, 6.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
British roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 8/10 hits, 6.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the British, 1 carrier owned by the Americans, 5 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
4 transports owned by the British lost in 110 Sea Zone
Germans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 130
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers and 5 transports
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
5 bombers moved from 110 Sea Zone to Western Germany
6 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 marine moved from Western Germany to France
1 aaGun and 10 mech_infantrys moved from Germany to Western Germany
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
13 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
2 aaGuns and 2 mech_infantrys moved from Volgograd to Caucasus
1 aaGun and 5 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Belarus to Rostov
Place Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : -2.33
Was there a miscue or did you not see that the planes in Rome could reach SZ110?
Anyway, assuming nothing for USSR.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 tactical_bomber moved from Kiangsu to Chahar
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Szechwan
3 armour, 4 artilleries and 3 mech_infantrys moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 fighter moved from Japan to Philippines
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Chahar to Kiangsu
4 artilleries and 5 infantry moved from Kiangsu to Anhwe
1 artillery moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 infantry moved from India to West India
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Kiangsu to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 18 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 51 PUs;
British buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Tunisia to Alexandria
1 fighter moved from Iraq to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 armour moved from French West Africa to French Equatorial Africa
3 aaGuns, 7 artilleries and 28 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 9 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Western Germany to France
9 infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 9 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Western Germany to France
9 infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Libya: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Finland to Norway
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 armour, 21 artilleries, 5 infantry, 1 marine and 5 mech_infantrys moved from France to Normandy Bordeaux
5 bombers, 2 fighters and 14 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 armour, 21 artilleries, 5 bombers, 2 fighters, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
AA fire in Normandy Bordeaux : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 21 artilleries, 5 bombers, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 15/54 hits, 19.67 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 5 artilleries, 7 fighters, 21 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 12/37 hits, 14.83 expected hits
1 aaGun owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 11 infantry owned by the British and 1 marine owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 17 artilleries, 5 bombers, 17 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 19/42 hits, 16.33 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 9/24 hits, 10.50 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British, 5 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 13 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 4 : 13/33 hits, 13.33 expected hits
Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 1/5 hits, 3.33 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 12 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 9 artilleries, 2 fighters, 5 infantry, 1 marine and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Battle in Norway
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone
5 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun, 5 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Western Germany to France
Place Units - Germans
4 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
1 fighter placed in France
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Americans : -6.67
AA fire in Normandy Bordeaux : : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers and 9 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Chahar
Japanese take Suiyuyan from Chinese
Japanese take Chahar from Chinese
3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour, 10 artilleries and 17 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 80 Sea Zone
retreated to 80 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to French Indo China
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Hunan
1 fighter moved from 80 Sea Zone to West India
1 artillery and 2 infantry moved from India to West India
2 bombers moved from Kiangsu to French Indo China
2 fighters moved from Philippines to French Indo China
4 artilleries and 4 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters, 7 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (1 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 1.17
Japanese : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Scramble and Kamis?
Oh boy. Looks like a miscue there.
Full scramble. 1 kami on the cruiser. 1 on each of 5 DDs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Casualties?
Dent all the CVs. Start losing subs until they’re gone. Then lose all but the last DD and go on to start losing CVs.
Oh boy. Looks like a miscue there.
I see the miscue. There were supposed to be 3 more fighters available for this fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Units damaged: 8 carriers owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/33 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/31 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 15/33 hits
3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 11/28 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 16/20 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 5/13 hits
Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits
5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 : 4/6 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 : 3/4 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs