@simon33
Scramble 3 fighters 110
lose the dd first.
Simon33 (Axis+3) vs BSD (Allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Move - French
Turn Complete - French
-
Test summary from TripleA, engine version: 1.9, time: 8:51:34 PM
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
4 bombers, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 bomber moved from Caucasus to IraqCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 destroyer, 5 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 4 carriers, 3 destroyers, 8 fighters and 2 transports
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/12 hits, 6.83 expected hitsCombat Hit Differential Summary :
Germans : 0.17
AA fire in Iraq : : -0.17 -
9 total hits in SZ91. OOL?
Did you miss some units which could reach this battle? Or just hoping for some luck?
-
9 total hits in SZ91. OOL?
Did you miss some units which could reach this battle? Or just hoping for some luck?
Was hoping for luck.
-
Leave one carrier and 1 dd alive. Max defense other than that.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
4 bombers, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 bomber moved from Caucasus to IraqCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 destroyer, 5 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 4 carriers, 3 destroyers, 8 fighters and 2 transports
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
Americans roll dice for 4 carriers, 3 destroyers, 8 fighters and 2 transports in 91 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 4 bombers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 7 fighters and 2 transports in 91 Sea Zone, round 3 : 7/9 hits, 5.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 4 fighters owned by the Germans and 6 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 4 : 5/7 hits, 4.33 expected hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 6 submarines
Casualties for Americans: 4 carriers, 3 destroyers, 8 fighters and 2 transportsNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Samara to Volgograd
3 infantry moved from Russia to Tambov
1 bomber moved from Iraq to CaucasusPlace Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 1.00
AA fire in Iraq : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to Okinawa
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Okinawa
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
2 fighters moved from Philippines to 44 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 artillery and 1 infantry moved from Eastern Persia to PersiaCombat - Japanese
Battle in Okinawa
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Okinawa, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Okinawa
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Hunan to Shan State
5 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
3 artilleries and 1 infantry moved from Jehol to Anhwe
4 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Okinawa to Kiangsu
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,3
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
British : -0.67
ANZAC : 0.33
Japanese : 1.33 -
Ok, gg wp. You got me again. Reporting it now.
-
Thanks for the game.
I’m really not sure where the allies can go if the axis do the critical things perfectly. MrRoboto has an interesting strategy though - might force me to invest in a third factory for Japan.