@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 fighter moved from Rostov to Persia
9 mech_infantrys moved from Rostov to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 8 armour and 8 mech_infantrys moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 infantry placed in Ukraine
7 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Olgiy to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
19 infantry moved from Smolensk to Bryansk
3 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 19 infantry in Bryansk, round 2 : 6/22 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Smolensk to Bryansk
9 artilleries and 30 infantry moved from Russia to Bryansk
4 aaGuns moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
7 mech_infantrys moved from Smolensk to Archangel
2 infantry moved from Russia to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Shensi to Kansu
1 bomber moved from Anhwe to Kansu
1 bomber moved from Anhwe to Kansu
1 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Shensi to Kansu
1 bomber moved from Anhwe to Dzavhan
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
Japanese roll dice for 2 fighters and 1 infantry in Iwo Jima, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
4 infantry moved from Szechwan to Shensi
2 bombers moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Kweichow to Shensi
4 artilleries, 4 infantry and 5 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Dzavhan to Shensi
2 infantry moved from Sakha to Buryatia
1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Manchuria to Chahar
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
5 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser, 5 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
5 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Russia to Novgorod
3 fighters moved from Karelia to Novgorod
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Eastern Persia to Egypt
1 bomber moved from Novgorod to Russia
3 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Smolensk to Russia
3 fighters moved from Novgorod to Archangel
4 fighters moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
3 mech_infantrys placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 3,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Russia to Novgorod
3 fighters moved from Karelia to Novgorod
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Eastern Persia to Egypt
1 bomber moved from Novgorod to Russia
3 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Smolensk to Russia
3 fighters moved from Novgorod to Archangel
4 fighters moved from 55 Sea Zone to 33 Sea Zone
4 fighters moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
3 mech_infantrys placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
Combat - British
Non Combat Move - British
1 aaGun and 2 infantry moved from Turkmenistan to Eastern Persia
1 bomber moved from Eastern Persia to Egypt
2 fighters moved from Egypt to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Finland to Karelia
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 3,50
Chinese : -2,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Persia to Iraq
1 bomber and 5 fighters moved from Persia to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Iraq, round 2 : 5/8 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber and 5 fighters moved from Iraq to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Rostov to Northwest Persia
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Persia
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
5 fighters moved from Queensland to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
5 fighters moved from Queensland to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
2 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Tambov
2 aaGuns, 9 artilleries and 22 infantry moved from Volgograd to Tambov
2 armour and 5 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Rostov
2 infantry moved from Caucasus to Northwest Persia
9 armour and 28 mech_infantrys moved from Caucasus to Tambov
1 infantry moved from Tambov to Samara
2 fighters and 2 tactical_bombers moved from Belarus to Tambov
3 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 14 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
Germans undo move 2.
3 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
6 mech_infantrys placed in Western Germany
Germans undo move 5.
1 armour and 5 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Germans
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 1 mech_infantry moved from Archangel to Novgorod
1 armour and 8 mech_infantrys moved from Archangel to Urals
1 fighter moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 1 armour and 8 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 8 mech_infantrys in Urals, round 2 : 3/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Novgorod to Karelia
6 aaGuns, 12 artilleries, 55 infantry and 1 mech_infantry moved from Bryansk to Russia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Yenisey
2 mech_infantrys moved from Kweichow to Tsinghai
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery, 3 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Tsinghai
1 submarine moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Tsinghai
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 9/17 hits
Chinese roll dice for 9 infantry in Tsinghai, round 2 : 2/9 hits
2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Ceylon from UK_Pacific, taking Tsinghai from Chinese with 1 artillery, 3 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
9 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 infantry and 4 transports moved from 42 Sea Zone to 36 Sea Zone
9 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 mech_infantrys moved from Chahar to Kansu
2 infantry moved from India to West India
1 mech_infantry moved from India to West India
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
3 bombers moved from Tsinghai to French Indo China
Place Units - Japanese
3 carriers, 2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Karelia to Baltic States
3 fighters moved from Archangel to Baltic States
1 bomber moved from Russia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from United Kingdom to Baltic States
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 carriers, 2 destroyers and 9 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Hi
Need scramble (assumes big yes), suicide tokens on what ships. And OOL if you have any generic preference. Othervise I’ll just post my first round dice roll.
Best regards
MrCunego
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Karelia to Baltic States
3 fighters moved from Archangel to Baltic States
1 bomber moved from Russia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from United Kingdom to Baltic States
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 carriers, 2 destroyers and 9 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat Hit Differential Summary :
Yes, full scramble and use all 6 suicide tokens, spread them as evenly as possible on the 4 USA destroyers.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Karelia to Baltic States
3 fighters moved from Archangel to Baltic States
1 bomber moved from Russia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from United Kingdom to Baltic States
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 carriers, 2 destroyers and 9 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in Iwo Jima
Battle in Iraq
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Iraq
Americans win, taking Iwo Jima from Japanese, taking Iraq from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Italians: 2 infantry
Battle in Baltic States
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States
Americans win, taking Baltic States from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
Americans attack with 5 carriers, 4 destroyers, 12 fighters and 13 submarines
Japanese defend with 4 carriers, 6 destroyers, 8 fighters, 8 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 6/13 hits, 4,33 expected hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 5 carriers, 4 destroyers and 12 fighters in 6 Sea Zone, round 2 : 5/16 hits, 7,33 expected hits
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 1,33 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 4 carriers, 6 destroyers, 8 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/21 hits, 10,17 expected hits
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
Americans : 1,50
Japanese : 1,50
Hi BSD
Can you just check that I took the right casulties for you in the first round. I went full defense. But you might have some evil axis plan that only unfold if the casulties is taken diffenrently
Best regards
MrCunego
Hi BSD
Can you just check that I took the right casulties for you in the first round. I went full defense. But you might have some evil axis plan that only unfold if the casulties is taken diffenrently
Best regards
MrCunego
Sure thing!
Max defense. Thank you.