@The_Good_Captain I attacked you sub in the med with the luckiest sub in the world, and I missed and you missed, but you have the option to retreat, and if you do, you can go to the central med or west Spanish sea?, basically west of Gibraltar or under italy. which do you want?
Whackamatt Allies -vs- dawgoneit Axis
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Elite moved from Lanchow to Szechwan
Chinese take Szechwan from Hisaichi
1 Infantry and 1 Tank moved from Suiyuan to Chahar
1 Infantry moved from Shensi to Shansi
1 Artillery moved from Shensi to Shansi
1 Tank moved from Suiyuan to Hupeh
1 Infantry moved from Shensi to Hupeh
2 Artillerys and 2 Infantrys moved from E.Sinkiang to W.Qinghai
4 ArmoredCars moved from Urumqi to W.Qinghai
1 Infantry moved from South Gobi to Suiyuan
2 ArmoredCars and 1 Tank moved from W.Tibet to E.Tibet
1 Fighter moved from E.Qinghai to E.Tibet
2 Mech.Infs moved from Hsining to Suiyuan
2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow
1 Elite moved from E.Qinghai to Sikang
2 Artillerys, 2 Elites and 1 Marine moved from E.Qinghai to LanchowPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in E.Tibet
Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 3 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
Chinese loses 0 PUs for violating E.Tibets neutrality.
Chinese win, taking E.Tibet from Neutral with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 InfantrysNon Combat Move - Chinese
1 Fighter moved from E.Tibet to Lanchow
1 AAGun moved from South Gobi to Suiyuan
1 AAGun moved from Shensi to LanchowPlace Units - Chinese
2 ArmoredCars, 1 Fighter and 1 Tank placed in Urumqi
2 Artillerys, 1 Elite and 1 Marine placed in HsiningTurn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 0.17
Chinese : 0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Tank moved from East And South Borneo to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
3 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 102 Sea Zone
2 ArmoredCars, 4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 Fighter moved from 110 Sea Zone to Sumatra
1 Tank moved from Heilungchiang to Chita
1 Infantry moved from Hunan to Hupeh
1 Tank moved from Kweichow to Hupeh
2 Infantrys moved from N.French Indochina to Kweichow
2 Artillerys moved from Anhwei to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
1 Artillery, 3 Infantrys and 1 Marine moved from Heilungchiang to Chita
7 Infantrys moved from Kirin to Heilungchiang
2 Mech.Infs moved from Changchun to Chita
1 Artillery moved from Changchun to Kirin
2 Infantrys moved from Kiangsi to Hunan
2 Infantrys moved from Kwangtung to Hunan
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 ArmoredCar moved from Changchun to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to Shanghai
3 ArmoredCars moved from Changchun to Heilungchiang
1 ArmoredCar moved from Changchun to LiaoningPurchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 4 Artillerys, 15 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 0/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 4 : 2/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Sumatra
Hisaichi attack with 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 1 AAGun and 1 Fighter; Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
AA fire in Sumatra : 0/1 hits
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Sumatra, round 2 : 3/13 hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 5 Infantrys in Sumatra, round 2 : 2/10 hits
1 Infantry owned by the Anzac, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 3 : 5/11 hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 2 Infantrys in Sumatra, round 3 : 2/7 hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 : 5/9 hits
Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 4 : 2/2 hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 ArmoredCar, 4 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 22
Casualties for Hisaichi: 1 ArmoredCar and 5 Infantrys
Casualties for British: 1 Fighter
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits
1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Shansi
Hisaichi attack with 1 ArmoredCar and 2 Artillerys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Shansi, round 2 : 0/3 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits
1 Artillery owned by the Hisaichi lost in Shansi
1 Artillery retreated to Shantung
Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 ArmoredCar and 1 ArtilleryNon Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Sumatra to 110 Sea Zone
2 Fighters moved from Chita to Peking
1 Fighter moved from Peking to AnhweiPlace Units - Hisaichi
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hong Kong
1 Artillery, 1 Infantry and 1 Tank placed in Peking
3 Infantrys placed in Chita
2 ArmoredCars and 1 Infantry placed in Heilungchiang
7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Tanks moved from W.Iran to Syria
1 Artillery and 1 Infantry moved from W.Iran to Iraq
3 Infantrys moved from Italian East Africa to 57 Sea Zone
3 Infantrys moved from 57 Sea Zone to Lower Egypt
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Darfur to New Valley
1 Infantry moved from New Valley to Lower Egypt
2 ArmoredCars moved from Cape Town to Rhodesia
2 ArmoredCars moved from Rhodesia to Equatoria
1 Infantry moved from Kenya to Equatoria
5 Infantrys moved from Cairo to Lower Egypt
4 Infantrys moved from Bihar to Assam
5 Tanks moved from Delhi to Assam
1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
1 Transport moved from 66 Sea Zone to 64 Sea Zone
2 Infantrys moved from Mysore to 64 Sea Zone
2 Infantrys and 1 Transport moved from 64 Sea Zone to 65 Sea Zone
2 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Thai
3 Destroyers, 3 Submarines and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
2 Destroyers moved from 60 Sea Zone to 65 Sea Zone
1 Transport moved from 57 Sea Zone to 63 Sea Zone
1 Artillery and 1 Infantry moved from Madras to Mysore
1 Infantry moved from Madras to Hyderabad
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Tank moved from South Central USA to Central America
1 Destroyer and 1 Transport moved from 96 Sea Zone to 104 Sea Zone
1 Infantry moved from Tarawa to 104 Sea Zone
1 Infantry moved from Nauru to 104 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to RongelapPurchase Units - British
British buy 2 Bunkers, 2 Carriers, 5 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 1 PUs;Combat - British
Battle in Rongelap
British attack with 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys in Rongelap, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
British win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - British
1 Fighter moved from Scotland to 21 Sea Zone
3 Fighters moved from Dover to 21 Sea ZonePlace Units - British
2 Carriers and 2 Submarines placed in 21 Sea Zone
1 Bunker and 6 Tanks placed in Cairo
1 Bunker placed in Lower Egypt
3 Infantrys placed in Italian East Africa
2 Infantrys placed in Madras
Turning on Edit Mode
EDIT: Removing units owned by British from Lower Egypt: 4 Infantrys
EDIT: Adding units owned by British to Cairo: 4 Infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 97 PUs; end with 98 PUsCombat Hit Differential Summary :
British : 0.67
Yamamoto : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Carrier, 3 Destroyers, 2 Submarines and 2 Transports moved from 66 Sea Zone to 67 Sea Zone
2 Tanks moved from Broome to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
1 Tank moved from 67 Sea Zone to Lombok
1 Tank moved from 67 Sea Zone to Java
1 Infantry moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Java
1 Adv.Fighter and 1 Fighter moved from Broome to Java
1 Adv.Fighter and 1 Fighter moved from Broome to Lombok
1 Infantry moved from Canberra to New South Wales
1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from West Papua to Merauke
3 Infantrys moved from Townsville to Northern TerritoryPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Java, round 3 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 3 : 2/3 hits, 1.00 expected hits
1 Tank owned by the Anzac and 1 Fighter owned by the Anzac lost in Java
Anzac roll dice for 1 Adv.Fighter in Java, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 4 : 1/3 hits, 1.00 expected hits
1 Adv.Fighter owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Java
Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -21
Casualties for Anzac: 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 ArmoredCar
Battle in Lombok
Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 ArmoredCar
Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Lombok, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCarNon Combat Move - Anzac
1 Adv.Fighter moved from Lombok to 67 Sea Zone
1 Fighter moved from Lombok to 67 Sea ZonePlace Units - Anzac
1 Cruiser and 1 Transport placed in 67 Sea Zone
1 Artillery placed in Broome
1 Artillery, 1 Elite and 4 Infantrys placed in Canberra
Anzac undo move 3.
1 Artillery and 1 Elite placed in Canberra
3 Infantrys placed in Townsville
1 Infantry placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : 0.83
Anzac : -2.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Tank moved from E.Mexico to Colombia
1 Infantry moved from Amazon to Colombia
1 Infantry moved from Soembawa to LombokPurchase Units - Dutch
Dutch buy 2 ArmoredCars, 2 Bunkers and 1 Tank; Remaining resources: 7 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Timor
2 ArmoredCars and 1 Tank placed in SurinameTurn Complete - Dutch
Dutch collect 17 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
4 Infantrys moved from Tampere to Oulu
1 Elite moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
1 Elite and 4 Infantrys moved from Helsinki to Tampere
1 Infantry moved from N.Karelia to OuluPurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Tank moved from Kiev to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
1 Elite and 2 Infantrys moved from E.Romania to VinnytsiaPurchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys, 1 Elite and 1 Tank placed in Vinnytsia
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Elites and 4 Infantrys moved from Bangkok to Malaya
1 Infantry and 2 Tanks moved from N.Thailand to YunnanPurchase Units - Thai
Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 2 Elites and 4 Infantrys
British defend with 1 AAGun and 2 Infantrys
Thai roll dice for 2 Elites and 4 Infantrys in Malaya, round 2 : 1/6 hits
British roll dice for 2 Infantrys in Malaya, round 2 : 1/2 hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 3 : 0/5 hits
British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits
Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 4 : 1/5 hits
British roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits
1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Thai: 1 InfantryNon Combat Move - Thai
Place Units - Thai
4 Infantrys, 1 Marine and 1 Tank placed in BangkokTurn Complete - Thai
Thai collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
2 Artillerys and 2 Infantrys moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kusaie
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Eniwetok
1 Fighter moved from 96 Sea Zone to Eniwetok
1 Fighter moved from 96 Sea Zone to Kusaie
1 Elite and 2 Tanks moved from Iceland to 9 Sea Zone
1 Infantry and 2 Tanks moved from Iceland to 9 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
4 Infantrys moved from Iceland to 9 Sea Zone
1 Tank moved from Azores to 16 Sea Zone
1 Artillery, 4 B.Transports, 1 Elite, 6 Infantrys and 5 Tanks moved from 9 Sea Zone to 19 Sea Zone
1 Tank and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks moved from 19 Sea Zone to Galicia
3 B.Transports, 2 Elites, 9 Infantrys and 1 Marine moved from 8 Sea Zone to 10 Sea Zone
2 Elites, 9 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin
1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
12 Infantrys moved from Northeast USA to 7 Sea Zone
3 B.Transports and 12 Infantrys moved from 7 Sea Zone to 9 Sea Zone
12 Infantrys moved from 9 Sea Zone to Iceland
2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
2 Infantrys moved from Northeast USA to 13 Sea Zone
2 Infantrys moved from Washington to 13 Sea Zone
4 Artillerys, 3 B.Transports and 6 Infantrys moved from 13 Sea Zone to 8 Sea Zone
1 Infantry moved from South Central USA to Northeast USAPurchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 Factory, 1 Fighter, 8 Infantrys and 2 Submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Eniwetok
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Eniwetok, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok
Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Galicia
Americans attack with 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
Americans roll dice for 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks in Galicia, round 2 : 6/14 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 1/5 hits, 2.00 expected hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 6 Tanks in Galicia, round 3 : 6/13 hits, 4.67 expected hits
Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Galicia
Americans loses 0 PUs for violating Galicias neutrality.
Americans win, taking Galicia from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 16
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
Battle in Kusaie
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kusaie, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Dublin
Americans attack with 2 Elites, 9 Infantrys and 1 Marine
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Dublin, round 2 : 3/12 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
Americans loses 0 PUs for violating Dublins neutrality.
Americans win, taking Dublin from Neutral with 2 Elites, 8 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Americans
2 Carriers, 5 Destroyers and 3 Submarines moved from 96 Sea Zone to 103 Sea Zone
1 Artillery moved from Midway to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
1 Fighter moved from Kusaie to 103 Sea Zone
1 Fighter moved from Eniwetok to 103 Sea Zone
1 Destroyer and 1 Submarine moved from 91 Sea Zone to 97 Sea Zone
1 Adv.Fighter moved from Pearl Harbor to 103 Sea ZonePlace Units - Americans
1 Cruiser and 2 Submarines placed in 91 Sea Zone
1 Fighter placed in San Francisco
1 Factory placed in Iceland
2 B.Transports and 1 Destroyer placed in 7 Sea Zone
8 Infantrys placed in WashingtonTurn Complete - Americans
Americans collect 95 PUs; end with 96 PUsCombat Hit Differential Summary :
Neutral : -0.50
Yamamoto : 1.33
Americans : 2.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 unit repaired.
2 ArmoredCars moved from Vinnytsia to Minsk
2 Infantrys moved from Lithuania to Minsk
3 Fighters and 2 Stukas moved from Vinnytsia to Latvia
6 Infantrys moved from Lithuania to Latvia
3 Infantrys moved from East Prussia to Latvia
1 ArmoredCar moved from Hamburg to 23 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 ArmoredCar moved from 24 Sea Zone to Leningrad
3 Artillerys moved from Oslo to 22 Sea Zone
1 Elite moved from Oslo to 22 Sea Zone
1 ArmoredCar moved from Hamburg to 22 Sea Zone
2 Infantrys moved from Netherlands to 22 Sea Zone
1 ArmoredCar, 3 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 3 Transports moved from 22 Sea Zone to 24 Sea Zone
1 ArmoredCar, 3 Artillerys, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Leningrad
1 Bomber moved from Hamburg to Leningrad
1 Battleship moved from 22 Sea Zone to 24 Sea Zone
5 Destroyers and 1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Rhine to Hamburg
1 Artillery and 1 Tank moved from Netherlands to Hamburg
5 Tanks moved from Picardy to Belgium
4 Infantrys moved from Paris to Normandy
1 Mech.Inf moved from Normandy to Aragon
1 Mech.Inf moved from Aquitaine to Aragon
2 Infantrys and 10 Tanks moved from Languedoc to Aragon
1 Mech.Inf moved from Brittany to Aragon
4 Infantrys moved from Paris to Orleanais
2 Artillerys and 1 Infantry moved from Bavaria to Lorraine
5 Infantrys moved from Brandenburg to Pomerania
1 ArmoredCar moved from Bohemia to Pomerania
2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from Bohemia to Vinnytsia
1 Artillery and 2 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Vinnytsia
3 Tanks moved from Gibraltar to La Mancha
3 Submarines moved from 41 Sea Zone to 30 Sea Zone
2 Transports moved from 41 Sea Zone to 30 Sea Zone
1 ArmoredCar moved from Mauritania to E.Morocco
1 Infantry moved from Mersa Matruh to New Valley
1 Infantry moved from Kufra to New ValleyPurchase Units - Germans
Germans buy 1 Destroyer, 49 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Aragon
Germans attack with 2 Infantrys, 3 Mech.Infs and 10 Tanks
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 Infantrys, 3 Mech.Infs and 10 Tanks in Aragon, round 2 : 9/15 hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits
2 Bunkers owned by the Neutral, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 Infantry, 3 Mech.Infs and 10 Tanks remaining. Battle score for attacker is 16
Casualties for Germans: 1 Infantry
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Leningrad
Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
Russians defend with 1 AAGun, 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Factory, 1 Fighter and 4 Infantrys
AA fire in Leningrad : 0/1 hits
Germans roll dice for 1 Battleship and 1 Cruiser in Leningrad, round 2 : 0/2 hits
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys in Leningrad, round 2 : 4/9 hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 2 : 4/10 hits
2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 1 Bomber owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber and 1 Elite in Leningrad, round 3 : 2/5 hits
Russians roll dice for 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 3 : 5/9 hits
2 Infantrys owned by the Russians, 1 Elite owned by the Germans, 3 Artillerys owned by the Germans and 1 Bomber owned by the Germans lost in Leningrad
Russians win with 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is -23
Casualties for Germans: 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
Casualties for Russians: 1 Bomber and 2 Infantrys
Battle in La Mancha
Germans attack with 3 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 3 Tanks in La Mancha, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Germans: 1 Tank
Casualties for Neutral: 2 Infantrys
Battle in Belgium
Germans attack with 5 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 5 Tanks in Belgium, round 2 : 3/5 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Minsk
Germans attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 2 Mot.Infs
Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 : 2/4 hits
Russians roll dice for 2 Mot.Infs in Minsk, round 2 : 0/2 hits
2 Mot.Infs owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 Mot.Infs
Battle in New Valley
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits
British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in New Valley
Germans roll dice for 1 Infantry in New Valley, round 3 : 1/1 hits
British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits
1 Infantry owned by the British lost in New Valley
Germans win, taking New Valley from British with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Latvia
Germans attack with 3 Fighters, 9 Infantrys and 2 Stukas
Russians defend with 16 Infantrys
Germans roll dice for 3 Fighters, 9 Infantrys and 2 Stukas in Latvia, round 2 : 1/14 hits
Russians roll dice for 16 Infantrys in Latvia, round 2 : 7/16 hits
1 Infantry owned by the Russians and 7 Infantrys owned by the Germans lost in Latvia
Germans roll dice for 3 Fighters, 2 Infantrys and 2 Stukas in Latvia, round 3 : 2/7 hits
Russians roll dice for 15 Infantrys in Latvia, round 3 : 4/15 hits
2 Fighters owned by the Germans, 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
retreated to Latvia
Russians win with 13 Infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 2 Fighters and 9 Infantrys
Casualties for Russians: 3 InfantrysNon Combat Move - Germans
1 Fighter and 2 Stukas moved from Latvia to East PrussiaPlace Units - Germans
1 Destroyer and 2 Submarines placed in 23 Sea Zone
3 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
4 Infantrys placed in Warsaw
4 Infantrys placed in E.MoroccoTurn Complete - Germans
Germans collect 122 PUs; end with 122 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
3 units repaired.
2 Artillerys and 2 Infantrys moved from Khobdo to Irkutsk
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
2 Tanks moved from S.Buryat Mongolia to Olyokminsk
1 Infantry moved from Yakutsk to Ayan
Russians take Ayan from Yamamoto
1 Artillery and 1 Infantry moved from Yakutsk to Zhigansk
1 Fighter moved from Olyokminsk to Zhigansk
1 Infantry moved from Olyokminsk to Yakutsk
2 Artillerys, 1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
1 Artillery and 1 Infantry moved from Sibirsky to Khatanga
1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
1 Tank moved from Sibirsky to Olyokminsk
4 Infantrys moved from Arkhangelsk to S.Karelia
13 Infantrys moved from Latvia to East Prussia
1 ArmoredCar moved from Novgorod to Lithuania
Russians take Lithuania from Germans
1 ArmoredCar moved from Novgorod to East Prussia
4 Infantrys moved from Kursk to Minsk
1 Adv.Fighter and 1 Fighter moved from Leningrad to Minsk
2 Artillerys, 12 Infantrys and 7 Tanks moved from Donetsk to Kiev
1 Artillery and 10 Infantrys moved from Kursk to Kiev
1 Artillery and 10 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Tula to Kursk
1 Fighter moved from Kursk to Minsk
10 Infantrys moved from Yaroslavl to Kursk
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
10 Infantrys moved from Moscow to Yaroslavl
1 Destroyer and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from Sverdlovsk to NovosibirskPurchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 HeavyTanks, 11 Infantrys, 2 Mech.Rockets, 1 Mot.Inf and 1 Tank; Remaining resources: 1 PUs;Combat - Russians
Battle in Minsk
Russians attack with 1 Adv.Fighter, 2 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars and 2 Infantrys
Russians roll dice for 1 Adv.Fighter, 2 Fighters and 4 Infantrys in Minsk, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.00 expected hits
2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Minsk, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Adv.Fighter, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Battle in East Prussia
Russians attack with 1 ArmoredCar and 13 Infantrys
Germans defend with 1 Fighter and 2 Stukas
Russians roll dice for 1 ArmoredCar and 13 Infantrys in East Prussia, round 2 : 1/14 hits, 2.50 expected hits
Germans roll dice for 1 Fighter and 2 Stukas in East Prussia, round 2 : 2/3 hits, 0.83 expected hits
2 Infantrys owned by the Russians and 1 Stuka owned by the Germans lost in East Prussia
Russians roll dice for 1 ArmoredCar and 11 Infantrys in East Prussia, round 3 : 2/12 hits, 2.17 expected hits
Germans roll dice for 1 Fighter and 1 Stuka in East Prussia, round 3 : 1/2 hits, 0.67 expected hits
1 Fighter owned by the Germans, 1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 ArmoredCar and 10 Infantrys remaining. Battle score for attacker is 18
Casualties for Russians: 3 Infantrys
Casualties for Germans: 1 Fighter and 2 Stukas
Battle in Kiev
Russians attack with 3 Artillerys, 22 Infantrys and 7 Tanks
Romanians defend with 1 Infantry
Russians roll dice for 3 Artillerys, 22 Infantrys and 7 Tanks in Kiev, round 2 : 8/32 hits, 8.67 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 3 Artillerys, 21 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in 22 Sea Zone
Russians attack with 1 Destroyer and 2 Transports
Germans defend with 1 Destroyer
Russians roll dice for 1 Destroyer and 2 Transports in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 22 Sea Zone
Russians win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Zhigansk
Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 ArmoredCar
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Zhigansk, round 2 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 ArmoredCar in Zhigansk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Zhigansk
Russians win, taking Zhigansk from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCarNon Combat Move - Russians
1 Fighter moved from Zhigansk to Olyokminsk
1 Adv.Fighter and 2 Fighters moved from Minsk to KurskPlace Units - Russians
3 HeavyTanks placed in Kursk
2 Mech.Rockets placed in Rostov
2 Artillerys, 1 Elite and 3 Infantrys placed in Sibirsky
2 ArmoredCars, 1 HeavyTank, 1 Mot.Inf and 1 Tank placed in Sverdlovsk
4 Infantrys placed in Leningrad
2 Infantrys placed in Tula
2 Infantrys placed in GeorgiaTurn Complete - Russians
Russians collect 96 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0.50
Romanians : 0.67
Yamamoto : -0.17
Russians : -0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
2 Infantrys moved from Lombardy to Provence
1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
2 Transports moved from 51 Sea Zone to 48 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
4 Infantrys moved from Rome to Campania
4 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Fighters moved from 51 Sea Zone to Mersa Matruh
1 Tank moved from Kufra to Mersa Matruh
1 HeavyTank moved from Hun to Mersa Matruh
2 ArmoredCars and 1 Mech.Inf moved from Hun to Darfur
2 Artillerys, 3 Infantrys and 2 Mech.Infs moved from Kufra to Darfur
2 ArmoredCars moved from Tripoli to Kufra
1 Infantry moved from S.Tunisia to Ghadames
2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Tunis to S.Tunisia
2 ArmoredCars and 1 Mech.Inf moved from S.Tunisia to Ghadames
1 Mech.Inf moved from Ghadames to HunPurchase Units - Italians
Italians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 13 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Battle in Darfur
Italians attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Mech.Infs
British defend with 2 Infantrys and 2 Tanks; French defend with 3 Infantrys
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Mech.Infs in Darfur, round 2 : 1/10 hits
British roll dice for 5 Infantrys and 2 Tanks in Darfur, round 2 : 3/7 hits
3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians roll dice for 2 ArmoredCars, 2 Artillerys and 3 Mech.Infs in Darfur, round 3 : 4/7 hits
British roll dice for 4 Infantrys and 2 Tanks in Darfur, round 3 : 3/6 hits
2 ArmoredCars owned by the Italians, 3 Infantrys owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians roll dice for 1 Artillery and 3 Mech.Infs in Darfur, round 4 : 2/4 hits
British roll dice for 2 Tanks in Darfur, round 4 : 2/2 hits
2 Tanks owned by the British, 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in Darfur
Italians win, taking Darfur from British with 2 Mech.Infs remaining. Battle score for attacker is -8
Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Mech.Inf
Casualties for British: 2 Infantrys and 2 Tanks
Casualties for French: 3 InfantrysNon Combat Move - Italians
2 Transports moved from 51 Sea Zone to 46 Sea ZonePlace Units - Italians
1 HeavyTank, 1 Infantry and 1 Tank placed in Hun
2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Tunis
2 Artillerys and 2 Infantrys placed in Greece
9 Infantrys placed in RomeTurn Complete - Italians
Italians collect 60 PUs; end with 60 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Destroyer and 1 Transport moved from 19 Sea Zone to 17 Sea Zone
1 Infantry moved from Venezuela to Amazon
2 Infantrys moved from Canadian Prairies to North Central USAPurchase Units - French
French buy 2 Bunkers and 2 Infantrys; Remaining resources: 2 PUs;Non Combat Move - French
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Bunker and 2 Infantrys placed in SyriaTurn Complete - French
French collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Destroyer and 1 Transport moved from 19 Sea Zone to 17 Sea Zone
1 Infantry moved from Venezuela to Amazon
2 Infantrys moved from Canadian Prairies to North Central USAPurchase Units - French
French buy 2 Bunkers and 2 Infantrys; Remaining resources: 2 PUs;Non Combat Move - French
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Bunker and 2 Infantrys placed in SyriaTurn Complete - French
French collect 15 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 57 Sea Zone: 1 Submarine
EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 ArmoredCar moved from Kolyma to Koryakia
Yamamoto take Koryakia from Russians
1 ArmoredCar moved from Koryakia to Kolyma
1 Artillery moved from Chita to S.Buryat Mongolia
1 Artillery moved from Chita to N.Buryat Mongolia
2 ArmoredCars and 1 Tank moved from Kwangsi to Yunnan
1 Artillery moved from Yunnan to Sikang
1 Artillery and 1 Infantry moved from Yunnan to Szechwan
1 ArmoredCar moved from Yunnan to Sikang
1 Bomber moved from Banjarmasin to 66 Sea Zone
1 Adv.Fighter moved from 110 Sea Zone to 66 Sea Zone
1 Tank moved from Jilolo to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to Flores
Yamamoto take Flores from Dutch
1 Artillery and 1 Tank moved from Java to Sumatra
4 Transports moved from 110 Sea Zone to 92 Sea Zone
1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
3 Destroyers and 1 S.Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Infantry moved from Woleai to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Kusaie
2 Fighters moved from 102 Sea Zone to Kusaie
2 B.Transports and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
2 Artillerys moved from Tokyo to 85 Sea Zone
6 Infantrys moved from Tokyo to 85 Sea Zone
2 Artillerys, 2 B.Transports, 7 Infantrys and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
2 Artillerys and 7 Infantrys moved from 75 Sea Zone to Ayan
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Okhotsk to Zhigansk
2 ArmoredCars and 1 Infantry moved from Okhotsk to Yakutsk
1 Infantry moved from Okhotsk to Zhigansk
2 Infantrys moved from Okhotsk to Ayan
1 T.Boat moved from 111 Sea Zone to 107 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 2 Artillerys, 1 Destroyer, 4 Infantrys, 1 S.Submarine, 2 Submarines and 5 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in S.Buryat Mongolia
Yamamoto attack with 1 Artillery
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in S.Buryat Mongolia, round 2 : 1/1 hits
Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in S.Buryat Mongolia
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in 66 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Bomber
Dutch defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 66 Sea Zone, round 2 : 0/2 hits
1 Submarine owned by the Dutch Submerged
Battle in Sikang
Yamamoto attack with 1 ArmoredCar and 1 Artillery
Chinese defend with 1 Elite
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 Elite in Sikang, round 3 : 0/1 hits
1 Elite owned by the Chinese lost in Sikang
Yamamoto winYamamoto win with 1 Adv.Fighter and 1 Bomber remaining, taking Sikang from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Battle in Ayan
Yamamoto attack with 2 Artillerys and 9 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 9 Infantrys in Ayan, round 2 : 1/11 hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Ayan
Yamamoto win, taking Ayan from Russians with 2 Artillerys and 9 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Zhigansk
Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Zhigansk, round 2 : 2/4 hits
Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Szechwan
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Elite
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits
1 Elite owned by the Chinese lost in Szechwan
Yamamoto win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Battle in N.Buryat Mongolia
Yamamoto attack with 1 Artillery
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in N.Buryat Mongolia, round 2 : 0/1 hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery in N.Buryat Mongolia, round 3 : 0/1 hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 3 : 0/1 hits
Yamamoto roll dice for 1 Artillery in N.Buryat Mongolia, round 4 : 1/1 hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Yamamoto win, taking N.Buryat Mongolia from Russians with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kusaie
Yamamoto attack with 2 Fighters and 1 Infantry
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Battleship in Kusaie, round 2 : 1/1 hits
Americans roll dice for 1 Artillery in Kusaie, round 2 : 0/1 hits
1 Artillery owned by the Americans lost in Kusaie
Yamamoto win, taking Kusaie from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Artillery
Battle in Yakutsk
Yamamoto attack with 2 ArmoredCars and 1 Infantry
Russians defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Yakutsk, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Yakutsk
Yamamoto roll dice for 2 ArmoredCars in Yakutsk, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits
Yamamoto roll dice for 2 ArmoredCars in Yakutsk, round 4 : 0/2 hits
Russians roll dice for 1 Infantry in Yakutsk, round 4 : 1/1 hits
1 ArmoredCar owned by the Yamamoto lost in Yakutsk
Yamamoto roll dice for 1 ArmoredCar in Yakutsk, round 5 : 1/1 hits
Russians roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits
1 Infantry owned by the Russians lost in Yakutsk
Yamamoto win, taking Yakutsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Yamamoto
1 Adv.Fighter moved from 66 Sea Zone to 110 Sea Zone
1 Bomber moved from 66 Sea Zone to Banjarmasin
1 Fighter moved from Kusaie to 102 Sea Zone
1 Fighter moved from Kusaie to 102 Sea Zone
1 Artillery moved from Woleai to TrukPlace Units - Yamamoto
3 Tanks placed in Kwangsi
1 Destroyer, 1 S.Submarine and 2 Submarines placed in 107 Sea Zone
4 ArmoredCars and 4 Infantrys placed in Tokyo
2 Artillerys and 2 Tanks placed in ChubuTurn Complete - Yamamoto
Yamamoto collect 91 PUs; end with 91 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
2 Artillerys and 2 Infantrys moved from W.Qinghai to Sikang
2 ArmoredCars and 1 Tank moved from E.Tibet to Burma
2 Artillerys, 2 Elites and 1 Marine moved from Lanchow to Szechwan
1 Artillery moved from Shansi to Hupeh
2 ArmoredCars and 2 Tanks moved from Lanchow to Hupeh
2 Mech.Infs moved from Suiyuan to Hupeh
4 ArmoredCars moved from W.Qinghai to Ningsia
2 Artillerys, 1 Elite and 1 Marine moved from Hsining to E.Qinghai
2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
1 Fighter moved from Urumqi to Sikang
1 Fighter moved from Lanchow to SikangPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 2 Artillerys, 2 Elites and 1 Marine
Yamamoto defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 Artillerys, 2 Elites and 1 Marine in Szechwan, round 2 : 2/5 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Hupeh
Chinese attack with 2 ArmoredCars, 1 Artillery, 2 Mech.Infs and 2 Tanks
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 2 : 3/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Burma
Chinese attack with 2 ArmoredCars and 1 Tank
Thai defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars and 1 Tank in Burma, round 2 : 1/3 hits, 1.17 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
Chinese win, taking Burma from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Sikang
Chinese attack with 2 Artillerys, 2 Fighters and 2 Infantrys
Yamamoto defend with 1 ArmoredCar and 1 Artillery
Chinese roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Sikang, round 2 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Sikang, round 2 : 1/2 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Sikang
Chinese win, taking Sikang from Yamamoto with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 ArmoredCar and 1 ArtilleryNon Combat Move - Chinese
2 Fighters moved from Sikang to Lanchow
1 AAGun moved from Suiyuan to NingsiaPlace Units - Chinese
2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hsining
4 ArmoredCars placed in UrumqiTurn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : 0.17
Yamamoto : 0.83
Chinese : 0.00
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Infantry moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
4 Infantrys moved from Hunan to Hupeh
2 Infantrys moved from Kweichow to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 ArmoredCar moved from Shanghai to Hupeh
1 Mech.Inf moved from Hong Kong to Hupeh
1 Fighter moved from Peking to Hupeh
1 Artillery moved from Shantung to Shansi
1 Tank moved from Chahar to Shansi
1 Tank moved from Peking to Chahar
2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
1 Artillery and 1 Tank moved from Chahar to SuiyuanPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Bunker and 20 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Suiyuan, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf
Chinese defend with 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 1/10 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 2 : 3/6 hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Hupeh, round 3 : 3/7 hits
Chinese roll dice for 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 3 : 2/5 hits
2 Mech.Infs owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Mech.Inf in Hupeh, round 4 : 3/5 hits
Chinese roll dice for 2 Tanks in Hupeh, round 4 : 2/2 hits
1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 ArmoredCar and 6 Infantrys
Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
2 Fighters moved from Hupeh to Hunan
1 Tank moved from Hong Kong to Hunan
2 ArmoredCars moved from Hong Kong to Hunan
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery moved from Kirin to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 2 Infantrys moved from 75 Sea Zone to Ayan
5 Infantrys moved from Changchun to Kirin
1 ArmoredCar moved from Liaoning to Chahar
1 Artillery and 1 Infantry moved from Peking to Chahar
5 ArmoredCars and 8 Infantrys moved from Heilungchiang to ChitaPlace Units - Hisaichi
1 Bunker placed in Sumatra
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
6 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Chita
1 ArmoredCar and 2 Infantrys placed in Heilungchiang
7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 71 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Infantry moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
4 Infantrys moved from Hunan to Hupeh
2 Infantrys moved from Kweichow to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 ArmoredCar moved from Shanghai to Hupeh
1 Mech.Inf moved from Hong Kong to Hupeh
1 Fighter moved from Peking to Hupeh
1 Artillery moved from Shantung to Shansi
1 Tank moved from Chahar to Shansi
1 Tank moved from Peking to Chahar
2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
1 Artillery and 1 Tank moved from Chahar to SuiyuanPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Bunker and 20 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Suiyuan, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf
Chinese defend with 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 1/10 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 2 : 3/6 hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Hupeh, round 3 : 3/7 hits
Chinese roll dice for 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 3 : 2/5 hits
2 Mech.Infs owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Mech.Inf in Hupeh, round 4 : 3/5 hits
Chinese roll dice for 2 Tanks in Hupeh, round 4 : 2/2 hits
1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 ArmoredCar and 6 Infantrys
Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
2 Fighters moved from Hupeh to Hunan
1 Tank moved from Hong Kong to Hunan
2 ArmoredCars moved from Hong Kong to Hunan
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery moved from Kirin to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 2 Infantrys moved from 75 Sea Zone to Ayan
5 Infantrys moved from Changchun to Kirin
1 ArmoredCar moved from Liaoning to Chahar
1 Artillery and 1 Infantry moved from Peking to Chahar
5 ArmoredCars and 8 Infantrys moved from Heilungchiang to ChitaPlace Units - Hisaichi
1 Bunker placed in Sumatra
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
6 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Chita
1 ArmoredCar and 2 Infantrys placed in Heilungchiang
7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 4 Transports
EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 4 Transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Artillery and 1 Infantry moved from Iraq to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
4 Artillerys, 24 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh
4 Fighters and 6 Tanks moved from Cairo to Mersa Matruh
3 Infantrys moved from Italian East Africa to 57 Sea Zone
2 Cruisers, 3 Infantrys and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
3 Infantrys moved from 56 Sea Zone to Mersa Matruh
1 Transport moved from 57 Sea Zone to 55 Sea Zone
1 Tank moved from Syria to 55 Sea Zone
1 Transport moved from 57 Sea Zone to 55 Sea Zone
1 Tank moved from Syria to 55 Sea Zone
2 Tanks moved from 55 Sea Zone to Crete
2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
1 Battleship, 2 Carriers, 4 Fighters, 2 Submarines, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
6 Infantrys and 6 Tanks moved from Assam to Yunnan
1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 65 Sea Zone
1 Transport moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Andaman to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 5 Infantrys moved from 65 Sea Zone to S.Thailand
1 Tank moved from Central America to W.MexicoPurchase Units - British
British buy 2 ArmoredCars, 2 Carriers, 2 Destroyers, 1 Elite, 6 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 2 Tanks
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 2 Tanks in Crete, round 2 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Tanks in Crete, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in S.Thailand
British attack with 1 Artillery and 5 Infantrys
Thai defend with 1 Artillery and 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in S.Thailand, round 2 : 3/6 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 1 Artillery and 1 Infantry
Battle in Darfur
British attack with 2 ArmoredCars and 1 Infantry
Italians defend with 2 Mech.Infs
British roll dice for 2 ArmoredCars and 1 Infantry in Darfur, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 Mech.Infs in Darfur, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Italians lost in Darfur
British roll dice for 2 ArmoredCars and 1 Infantry in Darfur, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
British roll dice for 2 ArmoredCars in Darfur, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 2 ArmoredCars remaining. Battle score for attacker is 10
Casualties for Italians: 2 Mech.Infs
Casualties for British: 1 Infantry
Battle in W.Mexico
British attack with 1 Tank
Neutral defend with 1 Infantry and 1 Tank
British roll dice for 1 Tank in W.Mexico, round 2 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in W.Mexico
British roll dice for 1 Tank in W.Mexico, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in W.Mexico
British loses 0 PUs for violating W.Mexicos neutrality.
British win, taking W.Mexico from Neutral with 1 Tank remaining. Battle score for attacker is 7
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in Mersa Matruh
British attack with 5 Artillerys, 4 Fighters, 28 Infantrys and 10 Tanks
Italians defend with 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks
British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 5 Artillerys, 4 Fighters, 28 Infantrys and 10 Tanks in Mersa Matruh, round 2 : 13/47 hits, 13.50 expected hits
Italians roll dice for 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks in Mersa Matruh, round 2 : 11/36 hits, 13.67 expected hits
14 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 5 Artillerys, 4 Fighters, 17 Infantrys and 10 Tanks in Mersa Matruh, round 3 : 9/36 hits, 11.67 expected hits
Italians roll dice for 7 Artillerys, 3 Fighters, 1 HeavyTank, 6 Infantrys and 5 Tanks in Mersa Matruh, round 3 : 10/22 hits, 9.00 expected hits
3 Artillerys owned by the Italians, 6 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 5 Artillerys, 4 Fighters, 7 Infantrys and 10 Tanks in Mersa Matruh, round 4 : 9/26 hits, 10.00 expected hits
Italians roll dice for 4 Artillerys, 3 Fighters, 1 HeavyTank and 5 Tanks in Mersa Matruh, round 4 : 4/13 hits, 6.00 expected hits
5 Tanks owned by the Italians, 4 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 5 Artillerys, 4 Fighters, 3 Infantrys and 10 Tanks in Mersa Matruh, round 5 : 9/22 hits, 9.00 expected hits
Italians roll dice for 3 Fighters and 1 HeavyTank in Mersa Matruh, round 5 : 3/4 hits, 2.17 expected hits
1 HeavyTank owned by the Italians, 3 Fighters owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 5 Artillerys, 4 Fighters and 10 Tanks remaining. Battle score for attacker is 68
Casualties for British: 28 Infantrys
Casualties for Italians: 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks
Battle in Yunnan
British attack with 6 Infantrys and 6 Tanks
Yamamoto defend with 2 ArmoredCars, 1 Mech.Inf and 3 Tanks; Thai defend with 1 Infantry and 2 Tanks
British roll dice for 6 Infantrys and 6 Tanks in Yunnan, round 2 : 4/12 hits, 4.00 expected hits
Yamamoto roll dice for 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 5 Tanks in Yunnan, round 2 : 2/9 hits, 3.50 expected hits
1 Infantry owned by the Thai, 2 Infantrys owned by the British, 1 Mech.Inf owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan
British roll dice for 4 Infantrys and 6 Tanks in Yunnan, round 3 : 3/10 hits, 3.67 expected hits
Yamamoto roll dice for 5 Tanks in Yunnan, round 3 : 3/5 hits, 2.50 expected hits
1 Tank owned by the Thai, 3 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in Yunnan
British roll dice for 1 Infantry and 6 Tanks in Yunnan, round 4 : 3/7 hits, 3.17 expected hits
Yamamoto roll dice for 2 Tanks in Yunnan, round 4 : 2/2 hits, 1.00 expected hits
1 Tank owned by the British, 1 Tank owned by the Thai, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Yunnan
British win, taking Yunnan from Yamamoto with 5 Tanks remaining. Battle score for attacker is 24
Casualties for British: 6 Infantrys and 1 Tank
Casualties for Thai: 1 Infantry and 2 Tanks
Casualties for Yamamoto: 2 ArmoredCars, 1 Mech.Inf and 3 TanksNon Combat Move - British
1 AAGun moved from Assam to Yunnan
4 Fighters moved from Mersa Matruh to 56 Sea Zone
1 Artillery moved from Wales to Manchester
5 Infantrys and 1 Tank moved from London to DoverPlace Units - British
2 Carriers, 1 Destroyer and 1 Submarine placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Cairo: 6 Infantrys
EDIT: Adding units owned by British to Lower Egypt: 6 Infantrys
EDIT: Turning off Edit Mode
2 Infantrys placed in Cairo
1 Elite and 4 Infantrys placed in Madras
2 ArmoredCars placed in Cape Town
3 Tanks placed in Italian East Africa
1 Destroyer and 1 S.Submarine placed in 21 Sea ZoneTurn Complete - British
British collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Neutral : -2.00
British : -2.67
Italians : -3.17
Yamamoto : 0.00
Thai : -0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Tank moved from Merauke to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Tank moved from Broome to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Artillery moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
Dutch take Java from Yamamoto
1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank moved from 67 Sea Zone to Flores
3 Infantrys moved from Townsville to Northern Territory
1 Artillery, 1 Elite and 1 Infantry moved from Canberra to New South Wales
1 Infantry moved from New South Wales to South Australia
1 Destroyer moved from 67 Sea Zone to 65 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser, 6 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Anzac
Battle in Flores
Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 Tank
Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in Flores, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Flores
Anzac win, taking Flores from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 TankNon Combat Move - Anzac
1 Adv.Fighter and 1 Fighter moved from Flores to 67 Sea Zone
1 Submarine moved from 67 Sea Zone to 65 Sea ZonePlace Units - Anzac
1 Cruiser and 1 Submarine placed in 67 Sea Zone
1 Tank placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : -0.50
Anzac : 0.50





