MrRoboto (Allies) vs Simon33 (Axis) BM3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from 6 Sea Zone to 8 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Guam
                Battle in 8 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win, taking Guam from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Americans
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 8 Sea Zone to Alaska

    Place Units - Americans
                3 submarines placed in 101 Sea Zone
                1 artillery, 2 fighters and 3 infantry placed in Western United States
                1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Move - Chinese
                3 infantry moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 armour moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from 95 Sea Zone to Sicily
                1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from United Kingdom to 95 Sea Zone
                1 fighter moved from United Kingdom to 95 Sea Zone
                1 fighter moved from 99 Sea Zone to Malta
                1 artillery moved from Iraq to Syria
                      British take Syria from Italians
                1 mech_infantry moved from 95 Sea Zone to Sicily

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs;
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Sicily
                Battle in Malta
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 marine
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Malta, round 2 : 1/3 hits, 0,83 expected hits
                        Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits, 0,33 expected hits
                        1 marine owned by the Italians and 1 infantry owned by the British lost in Malta
                    British win, taking Sicily from Italians, taking Malta from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 marine
                Battle in Cyprus
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 95 Sea Zone
                1 carrier and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to India
                1 infantry moved from Northwest Persia to Persia
                3 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -0,17
        Italians : 0,00
        Americans : -0,67
        Chinese : -0,33
        Japanese : 0,33

    triplea_42429_UK_6.tsvg

  • '19 '17 '16

    I can’t see Axis recovering from here. What do you think?

  • '19 '18

    I agree.

    The only upside is, that your Japanese fleet is in a really good position. You lack transports to do anything meaningful, though.

    My Beachhead in France isn’t very strong. But since I have another beachhead in Greece and you’d also need to take Norway, your troops are super stretched. I don’t think there is a way for you to win.

  • '19 '17 '16

    I’ve posted the result.

    For me it was more that the allies were extending the income gap and Italy was about to have all its income convoyed off. And Russia was pretty strong.

    Made some significant mistakes this game like taking Normandy with the Italian tank I1 rather than moving it to Romania.

  • '19 '18

    Shall we play another?

  • '19 '17 '16

    @MrRoboto:

    Shall we play another?

    Ok. I’m assuming you are still up for playing the allies.

    I’ve set it up here: https://www.axisandallies.org/forums/index.php?topic=42563.0

    Scrambles?

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