• 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Russia to Belarus
                2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 submarine moved from 106 Sea Zone to 102 Sea Zone

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 102 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 102 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 102 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour, 2 artilleries and 6 infantry moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                3 infantry moved from Amur to Siberia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 1,17

    triplea_42423_Rus5.tsvg

  • 19 18

    Hi again :-)

    Yes, I’m from Berlin, Germany.

    Where are you from?

    And thanks for the well wishes :-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Massachusetts, USA, been to Germany many times for work and pleasure. Never been to Berlin though, but I hear it is wonderful.

    Ok back to this mess of a game.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    did I lose another 50/50 battle? I think that is 0-3….I told you I lose all of those.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    did I lose another 50/50 battle? I think that is 0-3….I told you I lose all of those.

    and it was critical, lost the previous +50% battle in z106 and of course now this, opens up GIB. WTH……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                3 marines moved from Java to 42 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 marines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                3 marines moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangtung to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from Chahar to Yunnan
                1 fighter moved from Manchuria to Anhwe

    triplea_42423_Jap5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                3 marines moved from Java to 42 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 marines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                3 marines moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangtung to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from Chahar to Yunnan
                1 fighter moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 35 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 3 fighters, 4 marines and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 3 fighters, 4 marines and 2 tactical_bombers in Philippines, round 2 :  1/9 hits
                        Americans roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 3 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 marine
                Battle in Anhwe
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Shan State, round 3 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to Manchuria
                1 tactical_bomber moved from Anhwe to Chahar
                1 fighter moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 mech_infantrys placed in Shantung
                Japanese undo move 2.
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Shantung
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 aaGun, 2 fighters and 10 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun and 1 fighter
        Hunan : 1 flag, 1 aaGun and 1 infantry
        Hopei : 1 flag, 1 armour
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 tactical_bomber
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 3 marines
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
        8 Sea Zone : 1 transport
        5 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 34 / 42
        Japanese : 59 / 62
        Americans : 50 / 77
        Chinese : 2 / 5
        British : 33 / 35
        UK_Pacific : 7 / 10
        Italians : 13 / 24
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42423_Jap5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I made an error, i guess, should have sent more air into Celebes. I should have known you would get many hits with your inf….anyways, this game is lost. GG, you played very well! You are winning in Euro and the Pacific. I don’t see a way to recover. I should have planned to reinforce KOREA but forgot. Let’s play again soon!

    Take care!

  • 19 18

    Thanks for the game.

    As I said earlier, the dice were one-sided this game and on a similar skill level, dice swings of this magnitude can and will decide games. However, we did not have a huge battle that went sideways, but rather many small ones. Not all of those were absolutely necessary or crucial. In my opinion you could have played a little bit safer and therefore prevent some of the bad outcomes.

    Actually I just revisited the game and have to say there was not a single battle that went completely sideways. You took a lot of risks and none of them paid off. That’s why they are called risks.

    One example is Karelia. Sure, it was a disaster for you, but I had 90% chance of success. So you offered me that battle and that was unnecessary in the first place!

    Another example is Gibraltar: Cruiser+inf+armor against 3 fighters. I realize your goal was to kill 1-2 fighters, not to take the country. But I have a 20% chance to survive with all 3 fighters and even 60% chance to survive with 2-3 fighters. You risked a lot here. Even if you had killed one fighter, the following sea battle was still 82% in favor for me. So overall it was a super risky move with high potential gains and even bigger potential losses.

    And also the last 50% battle, where my submarine killed your destroyer: Yeah, it happens in 50% of the cases. I don’t think I would have went for Gibraltar afterwards anyway, but that blocker simply wasn’t reliable. Thus, maybe you shouldn’t even had tried to block me off. At least that’s my opinion.

    In the Pacific, I consider the dice even. I shot down 2 more planes during your raid on the 10 inf, but you got a couple of good rounds as well.

    All I’m saying is: In my opinion your perception of dice might be a little off. Earlier you said you lose most of your 50% battles, which I’m very sure is not true (or at least not to an extend you’re thinking of). This game could have gone completely different if some of your risks had paid off and I could have resigned after 5-6 rounds. But this is the price you have to pay when you are a risky player.

    I have big respect for you and have lost a number of games to bold moves. And I am way too cautious in many of my games so I take away a lot from games against you or likeminded players. Therefore I’d love to play a rematch against you. We can use the LL-Reroll (1 each, refilled after we both use ours) if you want.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Thanks for the game.
    As I said earlier, the dice were one-sided this game and on a similar skill level, dice swings of this magnitude can and will decide games. However, we did not have a huge battle that went sideways, but rather many small ones. Not all of those were absolutely necessary or crucial. In my opinion you could have played a little bit safer and therefore prevent some of the bad outcomes.

    True

    @MrRoboto:

    Actually I just revisited the game and have to say there was not a single battle that went completely sideways. You took a lot of risks and none of them paid off.

    True, I do expect, however flawed, to assume some risks will be rewarded.

    @MrRoboto:

    One example is Karelia. Sure, it was a disaster for you, but I had 90% chance of success. So you offered me that battle and that was unnecessary in the first place!

    I have come to find that you need to engage the opponent in order to win. This means putting forces in harms way and hoping for a somewhat positive IPC exchange. This was the KAR decision and the earlier Chi T1 decision. In both instances I paid more than what I find to be typical, but that is the dice…

    @MrRoboto:

    Another example is Gibraltar: Cruiser+inf+armor against 3 fighters. I realize your goal was to kill 1-2 fighters, not to take the country. But I have a 20% chance to survive with all 3 fighters and even 60% chance to survive with 2-3 fighters. You risked a lot here. Even if you had killed one fighter, the following sea battle was still 82% in favor for me. So overall it was a super risky move with high potential gains and even bigger potential losses.

    this decision was due to a blunder, a mistake I made, and tried to make the best outcome, IPC & future considerations out of it…again, I paid more than I find to be typical, but again, it is a dice game.

    @MrRoboto:

    And also the last 50% battle, where my submarine killed your destroyer: Yeah, it happens in 50% of the cases. I don’t think I would have went for Gibraltar afterwards anyway, but that blocker simply wasn’t reliable. Thus, maybe you shouldn’t even had tried to block me off. At least that’s my opinion.

    well prior to that I did try to destroy the russian ss, making the block effective but lost, 2 for 2 at 2 vs 1-2 and 1-1 for the allies. Don’t forget I think I lost 3 bombers in a row going after dd’s and an info mech in Chi….dice…all these things add up especially against similarity skilled opponents.
    @MrRoboto:

    In the Pacific, I consider the dice even. I shot down 2 more planes during your raid on the 10 inf, but you got a couple of good rounds as well.

    perhaps

    @MrRoboto:

    All I’m saying is: In my opinion your perception of dice might be a little off.

    Your perception is your reality… :wink:

    @MrRoboto:

    Earlier you said you lose most of your 50% battles, which I’m very sure is not true (or at least not to an extend you’re thinking of). This game could have gone completely different if some of your risks had paid off and I could have resigned after 5-6 rounds. But this is the price you have to pay when you are a risky player.

    I don’t consider myself a risky player actually the opposite but again I have found, against the better players, you need to take calculated risks and hope for positive strategic and IPC outcomes. AND of course eliminate blunders, which I failed to do. Don’t get me wrong you deserved the win!

    @MrRoboto:

    I have big respect for you and have lost a number of games to bold moves. And I am way too cautious in many of my games so I take away a lot from games against you or likeminded players. Therefore I’d love to play a rematch against you. We can use the LL-Reroll (1 each, refilled after we both use ours) if you want.

    sounds good, I have discovered that I am in the final of tier 2 or 3 playoff match from last year……and I have just taken on two new games, so much for my decision to limit my games to give them more attention! HA…I’ll come looking for you when my games lessen! Thanks for the discussion and banter, I have enjoyed it!

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