TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
3 marines moved from Java to 42 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 marines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Chahar to Yunnan
1 fighter moved from Manchuria to Anhwe
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 35 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 3 fighters, 4 marines and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 3 fighters, 4 marines and 2 tactical_bombers in Philippines, round 2 : 1/9 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 marine
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 tactical_bomber in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun, 2 fighters and 10 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun and 1 fighter
Hunan : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 tactical_bomber
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 marines
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
8 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 64
Russians : 34 / 42
Japanese : 59 / 62
Americans : 50 / 77
Chinese : 2 / 5
British : 33 / 35
UK_Pacific : 7 / 10
Italians : 13 / 24
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I made an error, i guess, should have sent more air into Celebes. I should have known you would get many hits with your inf….anyways, this game is lost. GG, you played very well! You are winning in Euro and the Pacific. I don’t see a way to recover. I should have planned to reinforce KOREA but forgot. Let’s play again soon!
Take care!
Thanks for the game.
As I said earlier, the dice were one-sided this game and on a similar skill level, dice swings of this magnitude can and will decide games. However, we did not have a huge battle that went sideways, but rather many small ones. Not all of those were absolutely necessary or crucial. In my opinion you could have played a little bit safer and therefore prevent some of the bad outcomes.
Actually I just revisited the game and have to say there was not a single battle that went completely sideways. You took a lot of risks and none of them paid off. That’s why they are called risks.
One example is Karelia. Sure, it was a disaster for you, but I had 90% chance of success. So you offered me that battle and that was unnecessary in the first place!
Another example is Gibraltar: Cruiser+inf+armor against 3 fighters. I realize your goal was to kill 1-2 fighters, not to take the country. But I have a 20% chance to survive with all 3 fighters and even 60% chance to survive with 2-3 fighters. You risked a lot here. Even if you had killed one fighter, the following sea battle was still 82% in favor for me. So overall it was a super risky move with high potential gains and even bigger potential losses.
And also the last 50% battle, where my submarine killed your destroyer: Yeah, it happens in 50% of the cases. I don’t think I would have went for Gibraltar afterwards anyway, but that blocker simply wasn’t reliable. Thus, maybe you shouldn’t even had tried to block me off. At least that’s my opinion.
In the Pacific, I consider the dice even. I shot down 2 more planes during your raid on the 10 inf, but you got a couple of good rounds as well.
All I’m saying is: In my opinion your perception of dice might be a little off. Earlier you said you lose most of your 50% battles, which I’m very sure is not true (or at least not to an extend you’re thinking of). This game could have gone completely different if some of your risks had paid off and I could have resigned after 5-6 rounds. But this is the price you have to pay when you are a risky player.
I have big respect for you and have lost a number of games to bold moves. And I am way too cautious in many of my games so I take away a lot from games against you or likeminded players. Therefore I’d love to play a rematch against you. We can use the LL-Reroll (1 each, refilled after we both use ours) if you want.
Thanks for the game.
As I said earlier, the dice were one-sided this game and on a similar skill level, dice swings of this magnitude can and will decide games. However, we did not have a huge battle that went sideways, but rather many small ones. Not all of those were absolutely necessary or crucial. In my opinion you could have played a little bit safer and therefore prevent some of the bad outcomes.
True
Actually I just revisited the game and have to say there was not a single battle that went completely sideways. You took a lot of risks and none of them paid off.
True, I do expect, however flawed, to assume some risks will be rewarded.
One example is Karelia. Sure, it was a disaster for you, but I had 90% chance of success. So you offered me that battle and that was unnecessary in the first place!
I have come to find that you need to engage the opponent in order to win. This means putting forces in harms way and hoping for a somewhat positive IPC exchange. This was the KAR decision and the earlier Chi T1 decision. In both instances I paid more than what I find to be typical, but that is the dice…
Another example is Gibraltar: Cruiser+inf+armor against 3 fighters. I realize your goal was to kill 1-2 fighters, not to take the country. But I have a 20% chance to survive with all 3 fighters and even 60% chance to survive with 2-3 fighters. You risked a lot here. Even if you had killed one fighter, the following sea battle was still 82% in favor for me. So overall it was a super risky move with high potential gains and even bigger potential losses.
this decision was due to a blunder, a mistake I made, and tried to make the best outcome, IPC & future considerations out of it…again, I paid more than I find to be typical, but again, it is a dice game.
And also the last 50% battle, where my submarine killed your destroyer: Yeah, it happens in 50% of the cases. I don’t think I would have went for Gibraltar afterwards anyway, but that blocker simply wasn’t reliable. Thus, maybe you shouldn’t even had tried to block me off. At least that’s my opinion.
well prior to that I did try to destroy the russian ss, making the block effective but lost, 2 for 2 at 2 vs 1-2 and 1-1 for the allies. Don’t forget I think I lost 3 bombers in a row going after dd’s and an info mech in Chi….dice…all these things add up especially against similarity skilled opponents.
@MrRoboto:
In the Pacific, I consider the dice even. I shot down 2 more planes during your raid on the 10 inf, but you got a couple of good rounds as well.
perhaps
All I’m saying is: In my opinion your perception of dice might be a little off.
Your perception is your reality… :wink:
Earlier you said you lose most of your 50% battles, which I’m very sure is not true (or at least not to an extend you’re thinking of). This game could have gone completely different if some of your risks had paid off and I could have resigned after 5-6 rounds. But this is the price you have to pay when you are a risky player.
I don’t consider myself a risky player actually the opposite but again I have found, against the better players, you need to take calculated risks and hope for positive strategic and IPC outcomes. AND of course eliminate blunders, which I failed to do. Don’t get me wrong you deserved the win!
I have big respect for you and have lost a number of games to bold moves. And I am way too cautious in many of my games so I take away a lot from games against you or likeminded players. Therefore I’d love to play a rematch against you. We can use the LL-Reroll (1 each, refilled after we both use ours) if you want.
sounds good, I have discovered that I am in the final of tier 2 or 3 playoff match from last year……and I have just taken on two new games, so much for my decision to limit my games to give them more attention! HA…I’ll come looking for you when my games lessen! Thanks for the discussion and banter, I have enjoyed it!