Game is up - GLHF!
Mr R v JWW (axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to Philippines
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Java
Battle in Guam
Battle in Soviet Far East
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 3 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Guam from Americans, taking Soviet Far East from Russians, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Sumatra : 0/3 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/6 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits
1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
3 carriers and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 aaGun moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Szechwan
1 armour moved from Chahar to Hopei
1 aaGun moved from Jehol to Chahar
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Manchuria to Chahar
2 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Philippines to Kwangtung
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kiangsu
Japanese undo move 2.
1 factory_minor placed in Shantung
2 fighters, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 2 fighters, 10 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun and 1 artillery
Hunan : 1 flag, 1 aaGun and 1 infantry
Hopei : 1 flag, 1 armour
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 aaGun and 1 fighter
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield and 1 marine
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 2 infantry and 3 marines
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer
21 Sea Zone : 1 cruiser
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 47
Japanese : 64 / 72
Americans : 50 / 82
Chinese : 1 / 5
British : 30 / 33
UK_Pacific : 6 / 9
Italians : 14 / 21
ANZAC : 10 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Kansu to TsinghaiCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 0/1 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Chahar, round 5 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Chahar, round 6 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter and 2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 infantry in British Somaliland, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Libya
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 bomber and 1 infantry in Libya, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
retreated to Libya
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Libya to Egypt
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
2 fighters moved from Egypt to Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from Persia to Iraq
1 fighter moved from Shan State to India
1 fighter moved from Egypt to Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -2,50
Italians : 0,33
Americans : 1,00
Chinese : 0,33
Japanese : -4,33 -
-4.33 for the Jpn forces….yep, that is about right
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0 hits against Japan… ;-)
0-8 @ 2, I can do that with my eye’s closed :lol: 0-13 @ 2, just in CAR……
that last rd I was 6-28 @ 2 and 1-5 @ 4…I think I am going to start suggesting a LL re-roll, similar to what wheat beer offers but not as complicated. each player gets two and if both player uses them they can have two more. What do you think? What you agree to something like that in future games? It adds another layer of consideration and strategy I guess but sometimes these dice just rip my soul out of me… :| -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from BritishCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 2 fighters and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 2 infantry
Southern France : 1 aaGun and 1 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Tobruk : 1 artillery
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
97 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 47
Japanese : 58 / 72
Americans : 52 / 77
Chinese : 4 / 5
British : 33 / 35
UK_Pacific : 7 / 10
Italians : 13 / 24
ANZAC : 10 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sure, I’d agree to a LL reroll.
But dude, your rolls last round almost didn’t matter. Chahar vor example - sure, you missed a lot with the fighter, but that had no consequences. Even my luck of hittinig your AAA isn’t really important.
Same with Caroline - you missed all 5 2’s but would it be so important to shoot down 1 or 2 inf? I’m not saying it makes no difference, just that the impact is quite low.On the other hand, it makes a big difference if you hit on defense against a destroyer for example, so all my misses last round against Japan had a bigger impact.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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Sure, I’d agree to a LL reroll.
But dude, your rolls last round almost didn’t matter. Chahar vor example - sure, you missed a lot with the fighter, but that had no consequences. Even my luck of hittinig your AAA isn’t really important.
Same with Caroline - you missed all 5 2’s but would it be so important to shoot down 1 or 2 inf? I’m not saying it makes no difference, just that the impact is quite low.On the other hand, it makes a big difference if you hit on defense against a destroyer for example, so all my misses last round against Japan had a bigger impact.
RE: LL Re-roll -oh no, not for this game but for future games. Yes I agree w/all your points, just moaning about dice, it is what I do at times……
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I’m going on holidays tomorrow, to the Côte d’Azure. So won’t be playing for a week.
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Wow, that is sweet, never been, first time? Special occasion? Been to Paris many times just never made it down there but I hear it is beautiful in many ways. Very happy for you enjoy!
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Yes, first time. I’ve also been to Paris a couple of times, but nowhere else in France so I’m very excited. And yes, I’m turning 30 tomorrow and I wanted to spend the day somewhere beautiful.
Thanks for the good wishes and see you soon.
PS: Now you’ve got plenty of time to think about your German turn ;-)
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Yes, first time. I’ve also been to Paris a couple of times, but nowhere else in France so I’m very excited. And yes, I’m turning 30 tomorrow and I wanted to spend the day somewhere beautiful.
Thanks for the good wishes and see you soon.
PS: Now you’ve got plenty of time to think about your German turn ;-)
yeah, I need to look at this mess again……are you from Europe? Happy Bday
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine; British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the Germans retreated to 107 Sea Zone
Russians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Morocco to Tunisia
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Belarus to Baltic States
1 bomber moved from Western Ukraine to Baltic States
3 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 aaGun, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
9 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 107 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Norway: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 armour
Western Germany : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major
Norway : 1 fighter, 2 infantry and 2 tactical_bombers
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag, 1 artillery, 2 bombers and 7 infantry
Vyborg : 1 flag
Eastern Poland : 9 mech_infantrys
Bessarabia : 2 aaGuns, 3 armour, 1 artillery, 1 bomber and 8 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
125 Sea Zone : 1 submarine
89 Sea Zone : 1 destroyer
102 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 1 mech_infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
82 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 29 / 47
Japanese : 55 / 72
Americans : 52 / 77
Chinese : 4 / 5
British : 33 / 35
UK_Pacific : 7 / 10
Italians : 13 / 24
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine; British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the Germans retreated to 107 Sea Zone
Russians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Morocco to Tunisia
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Belarus to Baltic States
1 bomber moved from Western Ukraine to Baltic States
3 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 aaGun, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
9 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 107 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Norway: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
meant to attack 102 thru 107….editted my second 50/50 loss, actually I had better odds than that…0-2 :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 submarine moved from 106 Sea Zone to 102 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 102 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 102 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour, 2 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Amur to SiberiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 1,17 -
Hi again :-)
Yes, I’m from Berlin, Germany.
Where are you from?
And thanks for the well wishes :-)
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Massachusetts, USA, been to Germany many times for work and pleasure. Never been to Berlin though, but I hear it is wonderful.
Ok back to this mess of a game.
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did I lose another 50/50 battle? I think that is 0-3….I told you I lose all of those.





