• 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Haha fair enough. I know what you’re saying and I’m feeling you, truly.
    All I wanted to say is: Overall, the dice were pretty much average - just very badly distributed for you.

    That is the key isn’t it, distribution and timing… getting lots of one’s and two’s when you are attacking and have overwhelming odds is meaningless. But winning those 50/50 battles, or rolling up when you are defending a losing cause makes all the difference.

    I decided to get away from my recent, axis preferred, opening. I shouldn’t have committed the entire ITA navy to attacking ALG, putting everything in harm’s way. Attacking GIB was a bad idea, perhaps not so bad if I didn’t miss everything, holding off with JPN was simply a reaction to what was happening in the Atl, but again not a wise decision. I will be playing catch up as the axis again, not a good place to be. It will be tough to pull this out from a skilled opponent such as yourself!

  • 19 18

    As I said, I feel you!

    And thanks for the praise. Again, I agree that dicings especially hurt against opponents on a similar skill level. Against lower-level players, it just creates a challenge that makes the game interesting. Against better players one would have probably lost anyways under normal circumstances.

    I’m in a very, very similar situation against Karl, our 3rd game after each of us won one game. My axis there look very dire after 2 rounds already, because of bad dice. And it all happened in the Med / at Gib too. So I know the position you find yourself in.

    The first 2-3 rounds of the game are just crucial for the Axis. It’s not always possible to avoid risky but important battles, something you can do later on in the game. Also, the stacks are a lot lower so just a handful of bad dice can ruin the complete game.
    Maybe a way around this would be a Low-Luck-Reroll agreement?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    As I said, I feel you!

    And thanks for the praise. Again, I agree that dicings especially hurt against opponents on a similar skill level. Against lower-level players, it just creates a challenge that makes the game interesting. Against better players one would have probably lost anyways under normal circumstances.

    I’m in a very, very similar situation against Karl, our 3rd game after each of us won one game. My axis there look very dire after 2 rounds already, because of bad dice. And it all happened in the Med / at Gib too. So I know the position you find yourself in.

    The first 2-3 rounds of the game are just crucial for the Axis. It’s not always possible to avoid risky but important battles, something you can do later on in the game. Also, the stacks are a lot lower so just a handful of bad dice can ruin the complete game.
    Maybe a way around this would be a Low-Luck-Reroll agreement?

    Oh no, don’t get me wrong. I am not looking to re roll or a different agreement, just talking. most of the position I find myself in, in our game is due to decisions I have made. Bad dice happen to good people all the time! missing the two three’s against GIB B AF hurt but I shouldn’t have put myself in the position where I HAD TO hit two…that is my fault. Yeah I am just talking. I saw you beat Karl, well done. and isn’t it amazing how the adam’s, Zhukov’s and Gameraman’s can amass such a crazy winning percentage in a game where luck is such a factor!!! It makes me realize how much skill, math etc. go into this and how lacking I am at times! Ha Ha, anyways, nice just chatting with you about this game. FYI, I have played wheat beer a few times and we have used his low luck re-roll rules, which I think are good, although complicated, maybe not complicated but I don’t really pay much attention and then I find it complicated, haha. I find his low luck house rules just another rule component that you have to properly manage like getting NO’s etc…anyways, if you haven’t played wheat or used those rules you should give it a try. OK, I’ll get to this turn, sorry for my incessant chatting.  :roll: do me a favor, makes some blunders ok?

  • 19 18

    Let’s see about those blunders ;-)

    I have played with LL Rerolls before and I think I’ll start proposing them to my opponents again.
    The way I like to use them is this: Every player gets one Reroll. If both players used their reroll, they can agree on getting another Reroll, and so on.

    Imho this is more important to the Axis, but even as an Allied player I’d agree to that because it makes the game a little bit fairer.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Let’s see about those blunders ;-)

    I have played with LL Rerolls before and I think I’ll start proposing them to my opponents again.
    The way I like to use them is this: Every player gets one Reroll. If both players used their reroll, they can agree on getting another Reroll, and so on.

    Imho this is more important to the Axis, but even as an Allied player I’d agree to that because it makes the game a little bit fairer.

    yeah wheat has some specifications on capitals and %'s etc. I think he suggests two each and then if both are used by both parties they get another two. Every time we play I agree to those terms, I have been hurt and benefitted from these rules. I tend to take them for smaller battles and not save them for a big one. It decided one game we played as my good luck in a major battle was reversed. I think I am too lazy to start suggesting this.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 artillery and 3 infantry moved from Algeria to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    triplea_42423_Ita2.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 artillery and 3 infantry moved from Algeria to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 2 fighters in 94 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 :  1/6 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                2 fighters moved from 94 Sea Zone to Southern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Bulgaria to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                3 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 artillery moved from Ethiopia to British Somaliland
                1 armour moved from Romania to Bessarabia

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 artillery and 1 infantry
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        France : 1 aaGun and 3 infantry
        Tunisia : 1 flag
        Romania : 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
        Tobruk : 1 infantry
        Northern Italy : 1 factory_major
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 30 / 44
        Americans : 52 / 52
        Chinese : 7 / 5
        British : 28 / 32
        UK_Pacific : 18 / 24
        Italians : 16 / 25
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ita2.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                3 fighters moved from Java to India
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42423_Fre2.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Algeria to 110 Sea Zone
                2 bombers moved from Algeria to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    triplea_42423_Ger3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Algeria to 110 Sea Zone
                2 bombers moved from Algeria to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  5/11 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                2 bombers moved from 110 Sea Zone to Southern France
                1 aaGun moved from France to Southern France
                1 infantry moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Southern France to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Bessarabia
                2 aaGuns, 3 armour, 2 artilleries and 13 infantry moved from Romania to Bessarabia
                2 armour and 1 mech_infantry moved from Germany to Romania
                1 armour moved from Western Germany to Poland
                2 mech_infantrys moved from France to Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
                3 tactical_bombers moved from Algeria to Morocco

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                2 submarines placed in 93 Sea Zone
                1 bomber placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun, 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun, 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
                EDIT: Adding units owned by Germans to France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Morocco : 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 aaGun, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 2 armour and 1 mech_infantry
        Poland : 1 aaGun, 1 armour, 3 artilleries and 12 infantry
        Germany : 1 factory_major and 2 mech_infantrys
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 aaGuns, 3 armour, 2 artilleries, 1 fighter and 13 infantry
        125 Sea Zone : 1 submarine
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 37
        Japanese : 30 / 44
        Americans : 52 / 52
        Chinese : 7 / 5
        British : 28 / 32
        UK_Pacific : 18 / 24
        Italians : 16 / 25
        ANZAC : 18 / 27
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ger3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    almost made another blunder, or I should say I caught one of my blunders and fixed it!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                1 mech_infantry moved from Belarus to Karelia
                1 artillery moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Belarus to Baltic States

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 6 infantry
                        Russians roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 3,00 expected hits
                        Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 2,00 expected hits
                        3 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 5/7 hits, 3,00 expected hits
                        Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits
                        3 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 6 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                2 infantry moved from Belarus to Novgorod
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                3 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                2 armour moved from Belarus to Novgorod
                4 aaGuns, 3 artilleries and 14 infantry moved from Belarus to Bryansk
                2 armour moved from Russia to Bryansk
                1 submarine moved from 117 Sea Zone to 106 Sea Zone

    Place Units - Russians
                1 armour, 4 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Germans : -1,67
        Russians : -0,83

    triplea_42423_Rus3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    complete wiff in Kar, this one could be really short

  • 19 18

    Yeah, that surprised me too. Belarus made up for it, at least a little

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                3 marines moved from Japan to 6 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 marine moved from Kwangsi to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Malaya
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 marine moved from 20 Sea Zone to Kwangtung
                1 marine moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Anhwe to Kiangsi
                1 bomber moved from Anhwe to Kwangtung

    triplea_42423_Jap3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                3 marines moved from Japan to 6 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 marine moved from Kwangsi to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Malaya
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 marine moved from 20 Sea Zone to Kwangtung
                1 marine moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Anhwe to Kiangsi
                1 bomber moved from Anhwe to Kwangtung

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking French Indo China from French, taking 37 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                Battle in Shan State
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 marine
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Kiangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber in Kwangtung, round 2 :  0/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber in Kwangtung, round 3 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from Hunan to Anhwe
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangtung to Manchuria
                1 armour moved from Manchuria to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                1 mech_infantry moved from Suiyuyan to Hopei
                1 infantry moved from Hopei to Kweichow
                1 bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 artillery, 2 fighters and 1 infantry placed in Japan
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry and 1 marine
        Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 aaGun
        Siam : 1 artillery and 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter, 12 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery and 2 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 1 tactical_bomber
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 harbour and 1 marine
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 marine
        French Indo China : 1 flag, 1 artillery, 1 infantry and 1 marine
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 submarine and 1 transport
        37 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 35 / 42
        Japanese : 52 / 54
        Americans : 52 / 52
        Chinese : 2 / 5
        British : 28 / 32
        UK_Pacific : 6 / 24
        Italians : 16 / 25
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42423_Jap3.tsvg

  • 19 18

    0 hits against Japan… ;-)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone

    Place Units - Americans
                1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 0/5 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to Tobruk
                3 fighters moved from Malta to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                2 infantry moved from Belgian Congo to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
                1 artillery and 3 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Tobruk
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/4 hits, 1,50 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                3 aaGuns and 3 infantry moved from Burma to India
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                3 fighters moved from Tobruk to Egypt
                1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber moved from Malta to Egypt
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,5,2,2,3,5,2,1,4,6,4,5,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 3 mech_infantrys

    Combat Hit Differential Summary :

    British : -2,17
        Italians : 0,33
        Chinese : -2,17
        Japanese : 3,00

    triplea_42423_UK_3.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    triplea_42423_Ita3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 aaGun and 3 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 artillery and 1 infantry
        Morocco : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 33 / 42
        Japanese : 50 / 54
        Americans : 52 / 82
        Chinese : 3 / 5
        British : 30 / 33
        UK_Pacific : 7 / 9
        Italians : 16 / 21
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ita3.tsvg

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